h1-mod/src/client/component/patches.cpp

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
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#include "dvars.hpp"
#include "fastfiles.hpp"
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#include "version.h"
#include "command.hpp"
#include "console.hpp"
#include "network.hpp"
#include "scheduler.hpp"
#include "filesystem.hpp"
#include "menus.hpp"
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#include "game/game.hpp"
#include "game/dvars.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
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#include <utils/flags.hpp>
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namespace patches
{
namespace
{
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const char* live_get_local_client_name()
{
return game::Dvar_FindVar("name")->current.string;
}
utils::hook::detour sv_kick_client_num_hook;
void sv_kick_client_num(const int client_num, const char* reason)
{
// Don't kick bot to equalize team balance.
if (reason == "EXE_PLAYERKICKED_BOT_BALANCE"s)
{
return;
}
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return sv_kick_client_num_hook.invoke<void>(client_num, reason);
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}
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std::string get_login_username()
{
char username[UNLEN + 1];
DWORD username_len = UNLEN + 1;
if (!GetUserNameA(username, &username_len))
{
return "Unknown Soldier";
}
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return std::string{username, username_len - 1};
}
utils::hook::detour com_register_dvars_hook;
void com_register_dvars_stub()
{
if (game::environment::is_mp())
{
// Make name save
dvars::register_string("name", get_login_username().data(), game::DVAR_FLAG_SAVED, "Player name.");
}
return com_register_dvars_hook.invoke<void>();
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}
utils::hook::detour cg_set_client_dvar_from_server_hook;
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void cg_set_client_dvar_from_server_stub(void* clientNum, void* cgameGlob, const char* dvar_hash, const char* value)
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{
int hash = atoi(dvar_hash);
auto* dvar = game::Dvar_FindMalleableVar(hash);
if (hash == game::generateHashValue("cg_fov") ||
hash == game::generateHashValue("cg_fovMin") ||
hash == game::generateHashValue("cg_fovScale"))
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{
return;
}
if (hash == game::generateHashValue("g_scriptMainMenu"))
{
menus::set_script_main_menu(value);
}
// register new dvar
if (!dvar)
{
game::Dvar_RegisterString(hash, "", value, game::DVAR_FLAG_EXTERNAL);
return;
}
// only set if dvar has no flags or has cheat flag or has external flag
if (dvar->flags == game::DVAR_FLAG_NONE ||
(dvar->flags & game::DVAR_FLAG_CHEAT) != 0 ||
(dvar->flags & game::DVAR_FLAG_EXTERNAL) != 0)
{
game::Dvar_SetFromStringFromSource(dvar, value, game::DvarSetSource::DVAR_SOURCE_EXTERNAL);
}
// original code
int index = 0;
auto result = utils::hook::invoke<bool>(0x4745E0_b, dvar, &index); // NetConstStrings_SV_GetNetworkDvarIndex
if (result)
{
std::string index_str = std::to_string(index);
return cg_set_client_dvar_from_server_hook.invoke<void>(clientNum, cgameGlob, index_str.data(), value);
}
}
game::dvar_t* get_client_dvar(const char* name)
{
game::dvar_t* dvar = game::Dvar_FindVar(name);
if (!dvar)
{
static game::dvar_t dummy{0};
dummy.hash = game::generateHashValue(name);
return &dummy;
}
return dvar;
}
bool get_client_dvar_hash(game::dvar_t* dvar, int* hash)
{
*hash = dvar->hash;
return true;
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}
const char* db_read_raw_file_stub(const char* filename, char* buf, const int size)
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{
std::string file_name = filename;
if (file_name.find(".cfg") == std::string::npos)
{
file_name.append(".cfg");
}
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std::string buffer{};
if (filesystem::read_file(file_name, &buffer))
{
snprintf(buf, size, "%s\n", buffer.data());
return buf;
}
// DB_ReadRawFile
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return utils::hook::invoke<const char*>(SELECT_VALUE(0x1F4D00_b, 0x3994B0_b), filename, buf, size);
}
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void bsp_sys_error_stub(const char* error, const char* arg1)
{
if (game::environment::is_dedi())
{
game::Sys_Error(error, arg1);
}
else
{
scheduler::once([]()
{
command::execute("reconnect");
}, scheduler::pipeline::main, 1s);
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game::Com_Error(game::ERR_DROP, error, arg1);
}
}
utils::hook::detour cmd_lui_notify_server_hook;
void cmd_lui_notify_server_stub(game::mp::gentity_s* ent)
{
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const auto svs_clients = *game::mp::svs_clients;
if (svs_clients == nullptr)
{
return;
}
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command::params_sv params{};
const auto menu_id = atoi(params.get(1));
const auto client = &svs_clients[ent->s.number];
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// 13 => change class
if (menu_id == 13 && ent->client->team == game::mp::TEAM_SPECTATOR)
{
return;
}
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// 32 => "end_game"
if (menu_id == 32 && client->header.remoteAddress.type != game::NA_LOOPBACK)
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{
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game::SV_DropClient_Internal(client, "PLATFORM_STEAM_KICK_CHEAT", true);
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return;
}
cmd_lui_notify_server_hook.invoke<void>(ent);
}
void sv_execute_client_message_stub(game::mp::client_t* client, game::msg_t* msg)
{
if (client->reliableAcknowledge < 0)
{
client->reliableAcknowledge = client->reliableSequence;
console::info("Negative reliableAcknowledge from %s - cl->reliableSequence is %i, reliableAcknowledge is %i\n",
client->name, client->reliableSequence, client->reliableAcknowledge);
network::send(client->header.remoteAddress, "error", "EXE_LOSTRELIABLECOMMANDS", '\n');
return;
}
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utils::hook::invoke<void>(0x54EC50_b, client, msg);
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}
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void aim_assist_add_to_target_list(void* aaGlob, void* screenTarget)
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{
if (!dvars::aimassist_enabled->current.enabled)
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{
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return;
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}
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game::AimAssist_AddToTargetList(aaGlob, screenTarget);
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}
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void missing_content_error_stub(int, const char*)
{
game::Com_Error(game::ERR_DROP, utils::string::va("MISSING FILE\n%s.ff",
fastfiles::get_current_fastfile().data()));
}
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utils::hook::detour init_network_dvars_hook;
void init_network_dvars_stub(game::dvar_t* dvar)
{
static const auto hash = game::generateHashValue("r_tonemapHighlightRange");
if (dvar->hash == hash)
{
init_network_dvars_hook.invoke<void>(dvar);
}
}
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int ui_draw_crosshair()
{
return 1;
}
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utils::hook::detour cl_gamepad_scrolling_buttons_hook;
void cl_gamepad_scrolling_buttons_stub(int local_client_num, int a2)
{
if (local_client_num <= 3)
{
cl_gamepad_scrolling_buttons_hook.invoke<void>(local_client_num, a2);
}
}
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int out_of_memory_text_stub(char* dest, int size, const char* fmt, ...)
{
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fmt = "%s (%d)\n\n"
"Disable shader caching, lower graphic settings, free up RAM, or update your GPU drivers.\n\n"
"If this still occurs, try using the '-memoryfix' parameter to generate the 'players2' folder.";
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char buffer[2048];
{
va_list ap;
va_start(ap, fmt);
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vsnprintf_s(buffer, sizeof(buffer), _TRUNCATE, fmt, ap);
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va_end(ap);
}
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return utils::hook::invoke<int>(SELECT_VALUE(0x429200_b, 0x5AF0F0_b), dest, size, "%s", buffer);
}
void create_2d_texture_stub_1(const char* fmt, ...)
{
fmt = "Create2DTexture( %s, %i, %i, %i, %i ) failed\n\n"
"Disable shader caching, lower graphic settings, free up RAM, or update your GPU drivers.";
char buffer[2048];
{
va_list ap;
va_start(ap, fmt);
vsnprintf_s(buffer, sizeof(buffer), _TRUNCATE, fmt, ap);
va_end(ap);
}
game::Sys_Error("%s", buffer);
}
void create_2d_texture_stub_2(game::errorParm code, const char* fmt, ...)
{
fmt = "Create2DTexture( %s, %i, %i, %i, %i ) failed\n\n"
"Disable shader caching, lower graphic settings, free up RAM, or update your GPU drivers.";
char buffer[2048];
{
va_list ap;
va_start(ap, fmt);
vsnprintf_s(buffer, sizeof(buffer), _TRUNCATE, fmt, ap);
va_end(ap);
}
game::Com_Error(code, "%s", buffer);
}
void swap_chain_stub(game::errorParm code, const char* fmt, ...)
{
fmt = "IDXGISwapChain::Present failed: %s\n\n"
"Disable shader caching, lower graphic settings, free up RAM, or update your GPU drivers.";
char buffer[2048];
{
va_list ap;
va_start(ap, fmt);
vsnprintf_s(buffer, sizeof(buffer), _TRUNCATE, fmt, ap);
va_end(ap);
}
game::Com_Error(code, "%s", buffer);
}
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}
class component final : public component_interface
{
public:
void post_unpack() override
{
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// Register dvars
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com_register_dvars_hook.create(SELECT_VALUE(0x385BE0_b, 0x15BB60_b), &com_register_dvars_stub);
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// Unlock fps in main menu
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utils::hook::set<BYTE>(SELECT_VALUE(0x1B1EAB_b, 0x34396B_b), 0xEB);
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if (!game::environment::is_dedi())
{
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// Fix mouse lag
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utils::hook::nop(SELECT_VALUE(0x4631F9_b, 0x5BFF89_b), 6);
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scheduler::loop([]()
{
SetThreadExecutionState(ES_DISPLAY_REQUIRED);
}, scheduler::pipeline::main);
}
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// Set compassSize dvar minimum to 0.1
dvars::override::register_float("compassSize", 1.0f, 0.1f, 50.0f, game::DVAR_FLAG_SAVED);
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// Make cg_fov and cg_fovscale saved dvars
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dvars::override::register_float("cg_fov", 65.f, 40.f, 200.f, game::DvarFlags::DVAR_FLAG_SAVED);
dvars::override::register_float("cg_fovScale", 1.f, 0.1f, 2.f, game::DvarFlags::DVAR_FLAG_SAVED);
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dvars::override::register_float("cg_fovMin", 1.f, 1.0f, 90.f, game::DvarFlags::DVAR_FLAG_SAVED);
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// Makes mis_cheat saved dvar
dvars::override::register_bool("mis_cheat", 0, game::DVAR_FLAG_SAVED);
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// Allow kbam input when gamepad is enabled
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utils::hook::nop(SELECT_VALUE(0x1AC0CE_b, 0x135EFB_b), 2);
utils::hook::nop(SELECT_VALUE(0x1A9DDC_b, 0x13388F_b), 6);
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// Show missing fastfiles
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utils::hook::call(SELECT_VALUE(0x1F588B_b, 0x39A78E_b), missing_content_error_stub);
// Allow executing custom cfg files with the "exec" command
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utils::hook::call(SELECT_VALUE(0x376EB5_b, 0x156D41_b), db_read_raw_file_stub);
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// Remove useless information from errors + add additional help to common errors
utils::hook::call(SELECT_VALUE(0x55E919_b, 0x681A69_b), create_2d_texture_stub_1); // Sys_Error for "Create2DTexture( %s, %i, %i, %i, %i ) failed"
utils::hook::call(SELECT_VALUE(0x55EACB_b, 0x681C1B_b), create_2d_texture_stub_2); // Com_Error for ^
utils::hook::call(SELECT_VALUE(0x5B35BA_b, 0x6CB1BC_b), swap_chain_stub); // Com_Error for "IDXGISwapChain::Present failed: %s"
utils::hook::call(SELECT_VALUE(0x457BC9_b, 0x1D8E09_b), out_of_memory_text_stub); // Com_sprintf for "Out of memory. You are probably low on disk space."
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// "fix" for rare 'Out of memory error' error
// this will *at least* generate the configs for mp/sp, which is the #1 issue
if (utils::flags::has_flag("memoryfix"))
{
utils::hook::jump(SELECT_VALUE(0x5110D0_b, 0x6200C0_b), malloc);
utils::hook::jump(SELECT_VALUE(0x510FF0_b, 0x61FFE0_b), _aligned_malloc);
utils::hook::jump(SELECT_VALUE(0x511130_b, 0x620120_b), free);
utils::hook::jump(SELECT_VALUE(0x511220_b, 0x620210_b), realloc);
utils::hook::jump(SELECT_VALUE(0x511050_b, 0x620040_b), _aligned_realloc);
}
// Uncheat protect gamepad-related dvars
dvars::override::register_float("gpad_button_deadzone", 0.13f, 0, 1, game::DVAR_FLAG_SAVED);
dvars::override::register_float("gpad_stick_deadzone_min", 0.2f, 0, 1, game::DVAR_FLAG_SAVED);
dvars::override::register_float("gpad_stick_deadzone_max", 0.01f, 0, 1, game::DVAR_FLAG_SAVED);
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dvars::override::register_float("gpad_stick_pressed", 0.4f, 0, 1, game::DVAR_FLAG_SAVED);
dvars::override::register_float("gpad_stick_pressed_hysteresis", 0.1f, 0, 1, game::DVAR_FLAG_SAVED);
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if (!game::environment::is_sp())
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{
patch_mp();
}
}
static void patch_mp()
{
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// fix vid_restart crash
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utils::hook::set<uint8_t>(0x139680_b, 0xC3);
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utils::hook::jump(0x5BB9C0_b, &live_get_local_client_name);
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// Disable data validation error popup
dvars::override::register_int("data_validation_allow_drop", 0, 0, 0, game::DVAR_FLAG_NONE);
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// Patch SV_KickClientNum
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sv_kick_client_num_hook.create(game::SV_KickClientNum, &sv_kick_client_num);
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// block changing name in-game
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utils::hook::set<uint8_t>(0x54CFF0_b, 0xC3);
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// client side aim assist dvar
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dvars::aimassist_enabled = dvars::register_bool("aimassist_enabled", true,
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game::DvarFlags::DVAR_FLAG_SAVED,
"Enables aim assist for controllers");
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utils::hook::call(0xE857F_b, aim_assist_add_to_target_list);
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// patch "Couldn't find the bsp for this map." error to not be fatal in mp
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utils::hook::call(0x39465B_b, bsp_sys_error_stub);
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// isProfanity
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utils::hook::set(0x361AA0_b, 0xC3C033);
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// disable elite_clan
dvars::override::register_int("elite_clan_active", 0, 0, 0, game::DVAR_FLAG_NONE);
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utils::hook::set<uint8_t>(0x62D2F0_b, 0xC3); // don't register commands
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// disable codPointStore
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dvars::override::register_int("codPointStore_enabled", 0, 0, 0, game::DVAR_FLAG_NONE);
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// don't register every replicated dvar as a network dvar (only r_tonemapHighlightRange, fixes red dots)
init_network_dvars_hook.create(0x4740C0_b, init_network_dvars_stub);
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// patch "Server is different version" to show the server client version
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utils::hook::inject(0x54DCE5_b, VERSION);
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// prevent servers overriding our fov
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utils::hook::nop(0x17DA96_b, 0x16);
utils::hook::nop(0xE00BE_b, 0x17);
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utils::hook::set<uint8_t>(0x307F39_b, 0xEB);
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// make setclientdvar behave like older games
cg_set_client_dvar_from_server_hook.create(0x11AA90_b, cg_set_client_dvar_from_server_stub);
utils::hook::call(0x407EC5_b, get_client_dvar_hash); // setclientdvar
utils::hook::call(0x4087C1_b, get_client_dvar_hash); // setclientdvars
utils::hook::call(0x407E8E_b, get_client_dvar); // setclientdvar
utils::hook::call(0x40878A_b, get_client_dvar); // setclientdvars
utils::hook::set<uint8_t>(0x407EB6_b, 0xEB); // setclientdvar
utils::hook::set<uint8_t>(0x4087B2_b, 0xEB); // setclientdvars
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// some [data validation] anti tamper thing that kills performance
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dvars::override::register_int("dvl", 0, 0, 0, game::DVAR_FLAG_READ);
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// unlock safeArea_*
utils::hook::jump(0x347BC5_b, 0x347BD3_b);
utils::hook::jump(0x347BEC_b, 0x347C17_b);
dvars::override::register_float("safeArea_adjusted_horizontal", 1, 0, 1, game::DVAR_FLAG_SAVED);
dvars::override::register_float("safeArea_adjusted_vertical", 1, 0, 1, game::DVAR_FLAG_SAVED);
dvars::override::register_float("safeArea_horizontal", 1, 0, 1, game::DVAR_FLAG_SAVED);
dvars::override::register_float("safeArea_vertical", 1, 0, 1, game::DVAR_FLAG_SAVED);
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// allow servers to check for new packages more often
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dvars::override::register_int("sv_network_fps", 1000, 20, 1000, game::DVAR_FLAG_SAVED);
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// Massively increate timeouts
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dvars::override::register_int("cl_timeout", 90, 90, 1800, game::DVAR_FLAG_NONE); // Seems unused
dvars::override::register_int("sv_timeout", 90, 90, 1800, game::DVAR_FLAG_NONE); // 30 - 0 - 1800
dvars::override::register_int("cl_connectTimeout", 120, 120, 1800, game::DVAR_FLAG_NONE); // Seems unused
dvars::override::register_int("sv_connectTimeout", 120, 120, 1800, game::DVAR_FLAG_NONE); // 60 - 0 - 1800
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dvars::register_int("scr_game_spectatetype", 1, 0, 99, game::DVAR_FLAG_REPLICATED, "");
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dvars::override::register_bool("ui_drawCrosshair", true, game::DVAR_FLAG_WRITE);
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utils::hook::jump(0x1E6010_b, ui_draw_crosshair);
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dvars::override::register_int("com_maxfps", 0, 0, 1000, game::DVAR_FLAG_SAVED);
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// Prevent clients from ending the game as non host by sending 'end_game' lui notification
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cmd_lui_notify_server_hook.create(0x412D50_b, cmd_lui_notify_server_stub);
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// Prevent clients from sending invalid reliableAcknowledge
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utils::hook::call(0x1CBD06_b, sv_execute_client_message_stub);
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// Change default hostname and make it replicated
dvars::override::register_string("sv_hostname", "^2H1-Mod^7 Default Server", game::DVAR_FLAG_REPLICATED);
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// Dont free server/client memory on asset loading (fixes crashing on map rotation)
utils::hook::nop(0x132474_b, 5);
2022-06-24 21:05:42 -04:00
// Fix gamepad related crash
cl_gamepad_scrolling_buttons_hook.create(0x133210_b, cl_gamepad_scrolling_buttons_stub);
2022-06-28 01:42:34 -04:00
// Prevent the game from modifying Windows microphone volume (since voice chat isn't used)
utils::hook::set<uint8_t>(0x5BEEA0_b, 0xC3); // Mixer_SetWaveInRecordLevels
2022-02-21 14:39:44 -05:00
}
};
}
REGISTER_COMPONENT(patches::component)