Dedi hostname & discord changes

This commit is contained in:
Federico Cecchetto 2022-03-02 01:00:27 +01:00
parent 4f18bce545
commit 954543228f
3 changed files with 10 additions and 6 deletions

View File

@ -196,9 +196,6 @@ namespace dedicated
// Disable r_preloadShaders
dvars::override::register_bool("r_preloadShaders", false, game::DVAR_FLAG_READ);
// Don't allow sv_hostname to be changed by the game
dvars::disable::set_string("sv_hostname");
// Stop crashing from sys_errors
utils::hook::jump(0x140511520, sys_error_stub);

View File

@ -49,17 +49,21 @@ namespace discord
discord_presence.details = utils::string::va("%s on %s", gametype, mapname);
auto host_name = game::Dvar_FindVar("sv_hostname")->current.string;
char clean_hostname[0x100] = {0};
utils::string::strip(game::Dvar_FindVar("sv_hostname")->current.string,
clean_hostname, sizeof(clean_hostname));
auto max_clients = game::Dvar_FindVar("sv_maxclients")->current.integer;
if (game::SV_Loaded())
{
strcpy_s(clean_hostname, "Private Match");
max_clients = party::server_client_count();
}
auto clients = *(reinterpret_cast<int*>(0x14621BE00));
auto clients = *reinterpret_cast<int*>(0x14621BE00);
discord_presence.partySize = clients;
discord_presence.partyMax = max_clients;
discord_presence.state = host_name;
discord_presence.state = clean_hostname;
discord_presence.largeImageKey = map;
}
else if (game::environment::is_sp())

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@ -268,6 +268,9 @@ namespace patches
utils::hook::jump(0x140578D30, realloc);
utils::hook::jump(0x140578B60, _aligned_realloc);
}
// Change default hostname and make it replicated
dvars::override::register_string("sv_hostname", "^2H1-Mod^7 Default Server", game::DVAR_FLAG_REPLICATED);
}
};
}