h1-mod/src/client/component/virtuallobby.cpp

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include <utils/hook.hpp>
namespace virtuallobby
{
namespace
{
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game::dvar_t* virtual_lobby_fovscale;
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void* get_get_fovscale_stub()
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{
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return utils::hook::assemble([](utils::hook::assembler& a)
{
const auto ret = a.newLabel();
const auto original = a.newLabel();
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a.pushad64();
a.mov(rax, qword_ptr(0x2999CE8_b)); // virtualLobbyInFiringRange
a.cmp(byte_ptr(rax, 0x10), 1);
a.je(original);
a.call_aligned(game::VirtualLobby_Loaded);
a.cmp(al, 0);
a.je(original);
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// virtuallobby
a.popad64();
a.mov(rax, ptr(reinterpret_cast<int64_t>(&virtual_lobby_fovscale)));
a.jmp(ret);
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// original
a.bind(original);
a.popad64();
a.mov(rax, qword_ptr(0x14C4EC8_b));
a.jmp(ret);
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a.bind(ret);
a.mov(rdi, rax);
a.mov(ecx, 8);
a.jmp(0x104545_b);
});
}
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}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (!game::environment::is_mp())
{
return;
}
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virtual_lobby_fovscale = dvars::register_float_hashed("virtualLobby_fovScale", 0.7f, 0.0f, 2.0f,
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game::DVAR_FLAG_SAVED, "Field of view scaled for the virtual lobby");
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utils::hook::jump(0x104539_b, get_get_fovscale_stub(), true);
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}
};
}
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REGISTER_COMPONENT(virtuallobby::component)