#include #include "loader/component_loader.hpp" #include "game/game.hpp" #include "game/dvars.hpp" #include namespace virtuallobby { namespace { game::dvar_t* virtual_lobby_fovscale; void* get_get_fovscale_stub() { return utils::hook::assemble([](utils::hook::assembler& a) { const auto ret = a.newLabel(); const auto original = a.newLabel(); a.pushad64(); a.mov(rax, qword_ptr(0x2999CE8_b)); // virtualLobbyInFiringRange a.cmp(byte_ptr(rax, 0x10), 1); a.je(original); a.call_aligned(game::VirtualLobby_Loaded); a.cmp(al, 0); a.je(original); // virtuallobby a.popad64(); a.mov(rax, ptr(reinterpret_cast(&virtual_lobby_fovscale))); a.jmp(ret); // original a.bind(original); a.popad64(); a.mov(rax, qword_ptr(0x14C4EC8_b)); a.jmp(ret); a.bind(ret); a.mov(rdi, rax); a.mov(ecx, 8); a.jmp(0x104545_b); }); } } class component final : public component_interface { public: void post_unpack() override { if (!game::environment::is_mp()) { return; } virtual_lobby_fovscale = dvars::register_float_hashed("virtualLobby_fovScale", 0.7f, 0.0f, 2.0f, game::DVAR_FLAG_SAVED, "Field of view scaled for the virtual lobby"); utils::hook::jump(0x104539_b, get_get_fovscale_stub(), true); } }; } REGISTER_COMPONENT(virtuallobby::component)