h1-mod/src/client/component/network.hpp

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2022-02-03 14:05:24 -05:00
#pragma once
#include "game/game.hpp"
namespace network
{
using callback = std::function<void(const game::netadr_s&, const std::string_view&)>;
void on(const std::string& command, const callback& callback);
void send(const game::netadr_s& address, const std::string& command, const std::string& data = {}, char separator = ' ');
void send_data(const game::netadr_s& address, const std::string& data);
bool are_addresses_equal(const game::netadr_s& a, const game::netadr_s& b);
const char* net_adr_to_string(const game::netadr_s& a);
}
inline bool operator==(const game::netadr_s& a, const game::netadr_s& b)
{
return network::are_addresses_equal(a, b); //
}
inline bool operator!=(const game::netadr_s& a, const game::netadr_s& b)
{
return !(a == b); //
}
namespace std
{
template <>
struct equal_to<game::netadr_s>
{
using result_type = bool;
bool operator()(const game::netadr_s& lhs, const game::netadr_s& rhs) const
{
return network::are_addresses_equal(lhs, rhs);
}
};
template <>
struct hash<game::netadr_s>
{
size_t operator()(const game::netadr_s& x) const noexcept
{
return hash<uint32_t>()(*reinterpret_cast<const uint32_t*>(&x.ip[0])) ^ hash<uint16_t>()(x.port);
}
};
}