2022-02-03 14:05:24 -05:00
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#pragma once
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namespace scheduler
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{
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enum pipeline
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{
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// Asynchronuous pipeline, disconnected from the game
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async = 0,
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// The game's rendering pipeline
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renderer,
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// The game's server thread
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server,
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// The game's main thread
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main,
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2022-04-11 05:05:21 -04:00
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// LUI context
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lui,
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2022-02-03 14:05:24 -05:00
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count,
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};
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static const bool cond_continue = false;
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static const bool cond_end = true;
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void schedule(const std::function<bool()>& callback, pipeline type = pipeline::async,
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std::chrono::milliseconds delay = 0ms);
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void loop(const std::function<void()>& callback, pipeline type = pipeline::async,
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std::chrono::milliseconds delay = 0ms);
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void once(const std::function<void()>& callback, pipeline type = pipeline::async,
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std::chrono::milliseconds delay = 0ms);
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void on_game_initialized(const std::function<void()>& callback, pipeline type = pipeline::async,
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std::chrono::milliseconds delay = 0ms);
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}
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