265 lines
5.2 KiB
C++
265 lines
5.2 KiB
C++
|
#include <std_include.hpp>
|
||
|
#include "console.hpp"
|
||
|
#include "loader/component_loader.hpp"
|
||
|
#include "game/game.hpp"
|
||
|
#include "command.hpp"
|
||
|
|
||
|
#include <utils/thread.hpp>
|
||
|
#include <utils/flags.hpp>
|
||
|
#include <utils/concurrency.hpp>
|
||
|
#include <utils/hook.hpp>
|
||
|
|
||
|
namespace game_console
|
||
|
{
|
||
|
void print(int type, const std::string& data);
|
||
|
}
|
||
|
|
||
|
namespace console
|
||
|
{
|
||
|
namespace
|
||
|
{
|
||
|
using message_queue = std::queue<std::string>;
|
||
|
utils::concurrency::container<message_queue> messages;
|
||
|
|
||
|
void hide_console()
|
||
|
{
|
||
|
auto* const con_window = GetConsoleWindow();
|
||
|
|
||
|
DWORD process;
|
||
|
GetWindowThreadProcessId(con_window, &process);
|
||
|
|
||
|
if (process == GetCurrentProcessId() || IsDebuggerPresent())
|
||
|
{
|
||
|
ShowWindow(con_window, SW_HIDE);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
std::string format(va_list* ap, const char* message)
|
||
|
{
|
||
|
static thread_local char buffer[0x1000];
|
||
|
|
||
|
const auto count = _vsnprintf_s(buffer, sizeof(buffer), sizeof(buffer), message, *ap);
|
||
|
|
||
|
if (count < 0) return {};
|
||
|
return { buffer, static_cast<size_t>(count) };
|
||
|
}
|
||
|
|
||
|
void dispatch_message(const int type, const std::string& message)
|
||
|
{
|
||
|
/*if (rcon::message_redirect(message))
|
||
|
{
|
||
|
return;
|
||
|
}*/
|
||
|
|
||
|
}
|
||
|
|
||
|
void append_text(const char* text)
|
||
|
{
|
||
|
dispatch_message(con_type_info, text);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
class component final : public component_interface
|
||
|
{
|
||
|
public:
|
||
|
component()
|
||
|
{
|
||
|
hide_console();
|
||
|
|
||
|
(void)_pipe(this->handles_, 1024, _O_TEXT);
|
||
|
(void)_dup2(this->handles_[1], 1);
|
||
|
(void)_dup2(this->handles_[1], 2);
|
||
|
|
||
|
//setvbuf(stdout, nullptr, _IONBF, 0);
|
||
|
//setvbuf(stderr, nullptr, _IONBF, 0);
|
||
|
}
|
||
|
|
||
|
void post_start() override
|
||
|
{
|
||
|
this->terminate_runner_ = false;
|
||
|
|
||
|
this->console_runner_ = utils::thread::create_named_thread("Console IO", [this]
|
||
|
{
|
||
|
this->runner();
|
||
|
});
|
||
|
}
|
||
|
|
||
|
void pre_destroy() override
|
||
|
{
|
||
|
this->terminate_runner_ = true;
|
||
|
|
||
|
printf("\r\n");
|
||
|
_flushall();
|
||
|
|
||
|
if (this->console_runner_.joinable())
|
||
|
{
|
||
|
this->console_runner_.join();
|
||
|
}
|
||
|
|
||
|
if (this->console_thread_.joinable())
|
||
|
{
|
||
|
this->console_thread_.join();
|
||
|
}
|
||
|
|
||
|
_close(this->handles_[0]);
|
||
|
_close(this->handles_[1]);
|
||
|
|
||
|
messages.access([&](message_queue& msgs)
|
||
|
{
|
||
|
msgs = {};
|
||
|
});
|
||
|
}
|
||
|
|
||
|
void post_unpack() override
|
||
|
{
|
||
|
// Redirect input (]command)
|
||
|
utils::hook::jump(SELECT_VALUE(0x000000000, 0x1405141E0), append_text); // H1MP1.4
|
||
|
|
||
|
this->initialize();
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
volatile bool console_initialized_ = false;
|
||
|
volatile bool terminate_runner_ = false;
|
||
|
|
||
|
std::thread console_runner_;
|
||
|
std::thread console_thread_;
|
||
|
|
||
|
int handles_[2]{};
|
||
|
|
||
|
void initialize()
|
||
|
{
|
||
|
this->console_thread_ = utils::thread::create_named_thread("Console", [this]()
|
||
|
{
|
||
|
if (game::environment::is_dedi() || !utils::flags::has_flag("noconsole"))
|
||
|
{
|
||
|
game::Sys_ShowConsole();
|
||
|
}
|
||
|
|
||
|
if (!game::environment::is_dedi())
|
||
|
{
|
||
|
// Hide that shit
|
||
|
ShowWindow(console::get_window(), SW_MINIMIZE);
|
||
|
}
|
||
|
|
||
|
{
|
||
|
messages.access([&](message_queue&)
|
||
|
{
|
||
|
this->console_initialized_ = true;
|
||
|
});
|
||
|
}
|
||
|
|
||
|
MSG msg;
|
||
|
while (!this->terminate_runner_)
|
||
|
{
|
||
|
if (PeekMessageA(&msg, nullptr, NULL, NULL, PM_REMOVE))
|
||
|
{
|
||
|
if (msg.message == WM_QUIT)
|
||
|
{
|
||
|
command::execute("quit", false);
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
TranslateMessage(&msg);
|
||
|
DispatchMessage(&msg);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
this->log_messages();
|
||
|
std::this_thread::sleep_for(1ms);
|
||
|
}
|
||
|
}
|
||
|
});
|
||
|
}
|
||
|
|
||
|
|
||
|
void log_messages()
|
||
|
{
|
||
|
/*while*/
|
||
|
if (this->console_initialized_ && !messages.get_raw().empty())
|
||
|
{
|
||
|
std::queue<std::string> message_queue_copy;
|
||
|
|
||
|
{
|
||
|
messages.access([&](message_queue& msgs)
|
||
|
{
|
||
|
message_queue_copy = std::move(msgs);
|
||
|
msgs = {};
|
||
|
});
|
||
|
}
|
||
|
|
||
|
while (!message_queue_copy.empty())
|
||
|
{
|
||
|
log_message(message_queue_copy.front());
|
||
|
message_queue_copy.pop();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
fflush(stdout);
|
||
|
fflush(stderr);
|
||
|
}
|
||
|
|
||
|
static void log_message(const std::string& message)
|
||
|
{
|
||
|
OutputDebugStringA(message.data());
|
||
|
game::Conbuf_AppendText(message.data()); //0x140513FF0
|
||
|
FILE* pFile = fopen("debug.log", "a");
|
||
|
fprintf(pFile, "%s\n", message.data());
|
||
|
fclose(pFile);
|
||
|
|
||
|
}
|
||
|
|
||
|
void runner()
|
||
|
{
|
||
|
char buffer[1024];
|
||
|
|
||
|
while (!this->terminate_runner_ && this->handles_[0])
|
||
|
{
|
||
|
const auto len = _read(this->handles_[0], buffer, sizeof(buffer));
|
||
|
if (len > 0)
|
||
|
{
|
||
|
dispatch_message(con_type_info, std::string(buffer, len));
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
std::this_thread::sleep_for(1ms);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
std::this_thread::yield();
|
||
|
}
|
||
|
};
|
||
|
|
||
|
HWND get_window()
|
||
|
{
|
||
|
return *reinterpret_cast<HWND*>((SELECT_VALUE(0x000000000, 0x14DDFC2D0))); // H1MP1.4
|
||
|
}
|
||
|
|
||
|
void set_title(std::string title)
|
||
|
{
|
||
|
SetWindowText(get_window(), title.data());
|
||
|
}
|
||
|
|
||
|
void set_size(const int width, const int height)
|
||
|
{
|
||
|
RECT rect;
|
||
|
GetWindowRect(get_window(), &rect);
|
||
|
|
||
|
SetWindowPos(get_window(), nullptr, rect.left, rect.top, width, height, 0);
|
||
|
|
||
|
auto* const logo_window = *reinterpret_cast<HWND*>(SELECT_VALUE(0x000000000, 0x14DDFC2E0)); // H1MP64(1.4)
|
||
|
SetWindowPos(logo_window, nullptr, 5, 5, width - 25, 60, 0);
|
||
|
}
|
||
|
|
||
|
void print(const int type, const char* fmt, ...)
|
||
|
{
|
||
|
va_list ap;
|
||
|
va_start(ap, fmt);
|
||
|
const auto result = format(&ap, fmt);
|
||
|
va_end(ap);
|
||
|
|
||
|
dispatch_message(type, result);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
REGISTER_COMPONENT(console::component)
|