d755f7788b
feature(workflow): add GitHub actions
76 lines
4.1 KiB
Markdown
76 lines
4.1 KiB
Markdown
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# GSC Tool
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A utility to compile & decompile IW engine game scripts.
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## Supported Games
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- **IW5** *(Call of Duty: Modern Warfare 3)* `PC` `PS3` `Xbox 360`
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- **IW6** *(Call of Duty: Ghosts)* `PC` `PS3` `PS4` `Xbox 360` `Xbox One`
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- **IW7** *(Call of Duty: Infinite Warfare)* `PC` `PS4` `Xbox One`
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- **IW8** *(Call of Duty: Modern Warfare (2019) / Warzone)* `PC` `PS4` `PS5` `Xbox One` `Xbox Series X|S`
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- **IW9** *(Call of Duty: Modern Warfare II (2022) / Warzone 2.0)* `PC` `PS4` `PS5` `Xbox One` `Xbox Series X|S`
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- **S1** *(Call of Duty: Advanced Warfare)* `PC` `PS3` `PS4` `Xbox 360` `Xbox One`
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- **S2** *(Call of Duty: WWII)* `PC` `PS4` `Xbox One`
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- **S4** *(Call of Duty: Vanguard)* `PC` `PS4` `PS5` `Xbox One` `Xbox Series X|S`
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- **H1** *(Call of Duty: Modern Warfare Remastered)* `PC` `PS4` `Xbox One`
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- **H2** *(Call of Duty: Modern Warfare 2 Campaign Remastered)* `PC` `PS4` `PS5` `Xbox One` `Xbox Series X|S`
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- **T6** *(Call of Duty: Black Ops II)* `PC`
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- **T7** *(Call of Duty: Black Ops III)* ***\*WIP\****
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- **T8** *(Call of Duty: Black Ops 4)* ***\*WIP\****
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- **T9** *(Call of Duty: Black Ops Cold War)* ***\*WIP\****
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## Usage
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``./gsc-tool.exe <mode> <game> <path>``
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**modes**: `asm`, `disasm`, `comp`, `decomp`
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- *note:* zonetool files (*.cgsc*, *.cgsc.stack*) use: `zasm`, `zdisasm`, `zcomp`, `zdecomp` modes
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**games**: `iw5`, `iw6`, `iw7`, `iw8`, `s1`, `s2`, `s4`, `h1`, `h2`, `t6`
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- *note:* PS3 & Xbox 360 use `iw5c`, `iw6c`, `s1c` games
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**paths**: `file`, `directory` (recursive process all files inside the directory)
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Example: ``./gsc-tool.exe comp iw5 ./data/iw5/my_fancy_script.gsc``
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| Mode |Description | Output |
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|:---------|:--------------------------|:------------|
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|`asm` |assemble a `file.gscasm` |`file.gscbin`|
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|`disasm` |dissasemble a `file.gscbin`|`file.gscasm`|
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|`comp` |compile a `file.gsc` |`file.gscbin`|
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|`decomp` |decompile a `file.gscbin` |`file.gsc` |
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## File Format
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If you need to extract scripts from fastfiles or game memory, use [Zonetool](https://github.com/ZoneTool/zonetool) or [Jekyll](https://github.com/EthanC/Jekyll).
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- gsc-tool `.gscbin` format is a serialized ScriptFile struct: <br/>
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***name***: null-terminated string <br/>
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***compressedLen***: 4 byte uint <br/>
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***len***: 4 byte uint <br/>
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***bytecodeLen***: 4 byte uint <br/>
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***buffer***: byte array[compressedLen] <br/>
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***bytecode***: byte array[bytecodeLen] <br/>
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note: for PS3 & Xbox 360 `.gscbin` files *(compressedLen, len, bytecodeLen)* are saved as little-endian!!
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- zonetool (IW5) format made of bytecode file `.cgsc` and decompressed stack buffer `.cgsc.stack`.
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- treyarch (T6) format is a single buffer with gscobj data `.gsc` or `.csc`.
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## Contribute
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If you like my work, feel free to contribute! Would allow me to spend more time adding new features & fixing bugs.
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BTC: bc1qky7x9kpjlt6nsvt7pckc3wwzk8rk9pgtnmw98u\
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ETH: 0x6261BBE1a33F6Fec4b722DbCe2c28B4CC02c9C7B\
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[![pypl](https://img.shields.io/badge/PayPal-00457C?style=for-the-badge&logo=paypal&logoColor=white)](https://www.paypal.me/xensik) [![kofi](https://img.shields.io/badge/Ko--fi-F16061?style=for-the-badge&logo=ko-fi&logoColor=white)](https://ko-fi.com/xensik)
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## Credits
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This project is based on [*RektInator's* gsc-asm](https://github.com/ZoneTool/gsc-asm). Special thanks to **RektInator**, **JTAG** & **Dasfonia**.
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## Disclaimer
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This software has been created purely for the purposes of academic research. Project maintainers are not responsible or liable for misuse of the software. Use responsibly.
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