52 lines
2.7 KiB
Markdown
52 lines
2.7 KiB
Markdown
[![Build status](https://ci.appveyor.com/api/projects/status/defmhg4753c1ap1o?svg=true)](https://ci.appveyor.com/project/xensik/gsc-tool)
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![license](https://img.shields.io/github/license/xensik/gsc-tool.svg)
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[![GitHub issues](https://img.shields.io/github/issues/xensik/gsc-tool)](https://github.com/xensik/gsc-tool/issues)
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[![GitHub release (latest by date)](https://img.shields.io/github/v/release/xensik/gsc-tool)](https://github.com/xensik/gsc-tool/releases)
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# GSC Tool
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A utility to compile & decompile IW engine game scripts.
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## Supported Games
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- **IW5** *(Call of Duty: Modern Warfare 3)*
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- **IW6** *(Call of Duty: Ghosts)*
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- **IW7** *(Call of Duty: Infinite Warfare)*
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- **IW8** *(Call of Duty: Modern Warfare (2019))*
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- **S1** *(Call of Duty: Advanced Warfare)*
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- **S2** *(Call of Duty: WWII)*
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- **S4** *(Call of Duty: Vanguard)*
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- **H1** *(Call of Duty: Modern Warfare Remastered)*
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- **H2** *(Call of Duty: Modern Warfare 2 Campaign Remastered)*
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- **T4** *(Call of Duty: World at War)* ***\*WIP\****
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- **T5** *(Call of Duty: Black Ops)* ***\*WIP\****
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- **T6** *(Call of Duty: Black Ops II)*
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- **T7** *(Call of Duty: Black Ops III)* ***\*WIP\****
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## Usage
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``./gsc-tool.exe <mode> <game> <path>``
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**modes**: `asm`, `disasm`, `comp`, `decomp`
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**games**: `iw5`, `iw6`, `iw7`, `iw8`, `s1`, `s2`, `s4`, `h1`, `h2`, `t6`
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**paths**: `file`, `directory` (recursive process all files inside dir)
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for zonetool files (*.cgsc*, *.cgsc.stack*) use: `zasm`, `zdisasm`, `zcomp`, `zdecomp` modes
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| Mode |Description | Output |
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|:---------|:--------------------------|:------------|
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|`asm` |assemble a `file.gscasm` |`file.gscbin`|
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|`disasm` |dissasemble a `file.gscbin`|`file.gscasm`|
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|`comp` |compile a `file.gsc` |`file.gscbin`|
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|`decomp` |decompile a `file.gscbin` |`file.gsc` |
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## File Format
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If you need to extract scripts from fastfiles or game memory, use [Zonetool](https://github.com/ZoneTool/zonetool) or [Jekyll](https://github.com/EthanC/Jekyll).
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- gsc-tool ``.gscbin`` format is a serialized ScriptFile struct: ***name***: null-term string, ***compressedLen***: 4 byte uint, ***len***: 4 byte uint, ***bytecodeLen***: 4 byte uint, ***buffer***: byte array[compressedLen], ***bytecode***: byte array[bytecodeLen].
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- zonetool (IW5) format made of bytecode file ``.cgsc`` and decompressed stack buffer ``.cgsc.stack``.
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- treyarch (T6) format is a single buffer with gscobj data ``.gsc`` or ``.csc``.
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## Credits
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This project is based on [*RektInator's* gsc-asm](https://github.com/ZoneTool/gsc-asm). Special thanks to **RektInator**, **JTAG** & **Dasfonia**.
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## Disclaimer
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This software has been created purely for the purposes of academic research. Project maintainers are not responsible or liable for misuse of the software. Use responsibly.
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