cod2-mod/src/Game/Game.cpp
2021-06-28 15:35:31 -06:00

35 lines
799 B
C++

#include "STDInclude.hpp"
namespace Game
{
void Init(GAMEEXE)
{
cls = ASSIGN(clientStatic_t*, 0x68A408);
svs = ASSIGN(serverStatic_t*, 0xD35700);
sv = ASSIGN(server_t*, 0xCD6180);
gScrCompilePub = ASSIGN(scrCompilePub_t*, 0xD77790);
scrVarPub = ASSIGN(scrVarPub_t*, 0xF08F88);
scrVmPub = ASSIGN(scrVmPub_t*, 0xF4B900);
cgsArray = ASSIGN(cgs_t*, 0x14C3700);
cgArray = ASSIGN(cg_t*, 0x14EE080);
cg_entitiesArray = ASSIGN(centity_s*, 0x15E2A80);
BG_WeaponNames = ASSIGN(WeaponDef_t**, 0x1728200);
g_entities = ASSIGN(gentity_t*, 0x1744380);
g_clients = ASSIGN(gclient_t*, 0x1897E80);
level_bgs = ASSIGN(bgs_s*, 0x17D03D0);
level = ASSIGN(level_locals_t*, 0x193A780);
scr_const = ASSIGN(stringIndex_t*, 0x1943920);
bgs_ptr = ASSIGN(bgs_s**, 0x19A1C78);
}
}