35 lines
799 B
C++
35 lines
799 B
C++
#include "STDInclude.hpp"
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namespace Game
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{
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void Init(GAMEEXE)
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{
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cls = ASSIGN(clientStatic_t*, 0x68A408);
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svs = ASSIGN(serverStatic_t*, 0xD35700);
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sv = ASSIGN(server_t*, 0xCD6180);
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gScrCompilePub = ASSIGN(scrCompilePub_t*, 0xD77790);
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scrVarPub = ASSIGN(scrVarPub_t*, 0xF08F88);
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scrVmPub = ASSIGN(scrVmPub_t*, 0xF4B900);
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cgsArray = ASSIGN(cgs_t*, 0x14C3700);
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cgArray = ASSIGN(cg_t*, 0x14EE080);
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cg_entitiesArray = ASSIGN(centity_s*, 0x15E2A80);
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BG_WeaponNames = ASSIGN(WeaponDef_t**, 0x1728200);
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g_entities = ASSIGN(gentity_t*, 0x1744380);
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g_clients = ASSIGN(gclient_t*, 0x1897E80);
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level_bgs = ASSIGN(bgs_s*, 0x17D03D0);
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level = ASSIGN(level_locals_t*, 0x193A780);
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scr_const = ASSIGN(stringIndex_t*, 0x1943920);
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bgs_ptr = ASSIGN(bgs_s**, 0x19A1C78);
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}
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}
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