#include "STDInclude.hpp" namespace Game { void Init(GAMEEXE) { cls = ASSIGN(clientStatic_t*, 0x68A408); svs = ASSIGN(serverStatic_t*, 0xD35700); sv = ASSIGN(server_t*, 0xCD6180); gScrCompilePub = ASSIGN(scrCompilePub_t*, 0xD77790); scrVarPub = ASSIGN(scrVarPub_t*, 0xF08F88); scrVmPub = ASSIGN(scrVmPub_t*, 0xF4B900); cgsArray = ASSIGN(cgs_t*, 0x14C3700); cgArray = ASSIGN(cg_t*, 0x14EE080); cg_entitiesArray = ASSIGN(centity_s*, 0x15E2A80); BG_WeaponNames = ASSIGN(WeaponDef_t**, 0x1728200); g_entities = ASSIGN(gentity_t*, 0x1744380); g_clients = ASSIGN(gclient_t*, 0x1897E80); level_bgs = ASSIGN(bgs_s*, 0x17D03D0); level = ASSIGN(level_locals_t*, 0x193A780); scr_const = ASSIGN(stringIndex_t*, 0x1943920); bgs_ptr = ASSIGN(bgs_s**, 0x19A1C78); } }