2023-09-15 01:45:47 +02:00

470 lines
15 KiB
Rust

mod config;
mod github;
mod global;
mod http;
mod iw4x;
mod misc;
mod self_update;
mod structs;
use global::*;
use structs::*;
use colored::*;
#[cfg(windows)]
use mslnk::ShellLink;
use std::{borrow::Cow, collections::HashMap, fs, path::Path, path::PathBuf};
#[cfg(windows)]
use steamlocate::SteamDir;
#[cfg(windows)]
fn get_installed_games(games: &Vec<Game>) -> Vec<(u32, PathBuf)> {
let mut installed_games = Vec::new();
let mut steamdir = match SteamDir::locate() {
Some(steamdir) => steamdir,
None => {
println!("{}", "Steam not found!".yellow());
return installed_games;
}
};
for game in games {
if let Some(app) = steamdir.app(&game.app_id) {
installed_games.push((game.app_id, PathBuf::from(&app.path)));
}
}
installed_games
}
#[cfg(windows)]
fn setup_client_links(game: &Game, game_dir: &Path) {
if game.client.len() > 1 {
println!("Multiple clients installed, use the shortcuts (launch-<client>.lnk in the game directory or on the desktop) to launch a specific client.");
}
let target = game_dir.join("alterware-launcher.exe");
for c in game.client.iter() {
let lnk = game_dir.join(format!("launch-{}.lnk", c));
let mut sl = ShellLink::new(target.clone()).unwrap();
sl.set_arguments(Some(c.to_string()));
sl.set_icon_location(Some(
game_dir
.join(format!("{}.exe", c))
.to_string_lossy()
.into_owned(),
));
sl.create_lnk(&lnk).unwrap();
}
}
#[cfg(windows)]
fn setup_desktop_links(path: &Path, game: &Game) {
println!("Create Desktop shortcut? (Y/n)");
let input = misc::stdin().to_ascii_lowercase();
if input == "y" || input.is_empty() {
let desktop = PathBuf::from(&format!(
"{}\\Desktop",
std::env::var("USERPROFILE").unwrap()
));
let target = path.join("alterware-launcher.exe");
for c in game.client.iter() {
let lnk = desktop.join(format!("{}.lnk", c));
let mut sl = ShellLink::new(target.clone()).unwrap();
sl.set_arguments(Some(c.to_string()));
sl.set_icon_location(Some(
path.join(format!("{}.exe", c))
.to_string_lossy()
.into_owned(),
));
sl.create_lnk(lnk).unwrap();
}
}
}
#[cfg(windows)]
fn auto_install(path: &Path, game: &Game) {
setup_client_links(game, path);
setup_desktop_links(path, game);
update(game, path, false, false);
}
#[cfg(windows)]
fn windows_launcher_install(games: &Vec<Game>) {
println!(
"{}",
"No game specified/found. Checking for installed Steam games..".yellow()
);
let installed_games = get_installed_games(games);
if !installed_games.is_empty() {
let current_dir = std::env::current_dir().unwrap();
for (id, path) in installed_games.iter() {
if current_dir.starts_with(path) {
println!("Found game in current directory.");
println!("Installing AlterWare client for {}.", id);
let game = games.iter().find(|&g| g.app_id == *id).unwrap();
auto_install(path, game);
println!("Installation complete. Please run the launcher again or use a shortcut to launch the game.");
std::io::stdin().read_line(&mut String::new()).unwrap();
std::process::exit(0);
}
}
println!("Installed games:");
for (id, path) in installed_games.iter() {
println!("{}: {}", id, path.display());
}
println!("Enter the ID of the game you want to install the AlterWare client for, enter 0 for manual selection:");
let input: u32 = misc::stdin().parse().unwrap();
if input == 0 {
return manual_install(games);
}
for (id, path) in installed_games.iter() {
if *id == input {
let game = games.iter().find(|&g| g.app_id == input).unwrap();
let launcher_path = std::env::current_exe().unwrap();
let target_path = path.join("alterware-launcher.exe");
if launcher_path != target_path {
fs::copy(launcher_path, target_path).unwrap();
println!("Launcher copied to {}", path.display());
}
auto_install(path, game);
println!("Installation complete. Please run the launcher again or use a shortcut to launch the game.");
std::io::stdin().read_line(&mut String::new()).unwrap();
break;
}
}
std::process::exit(0);
} else {
manual_install(games);
}
}
fn prompt_client_selection(games: &[Game]) -> String {
println!(
"Couldn't detect any games, please select a client to install in the current directory:"
);
for (i, g) in games.iter().enumerate() {
for c in g.client.iter() {
println!("{}: {}", i, c);
}
}
let input: usize = misc::stdin().parse().unwrap();
String::from(games[input].client[0])
}
fn manual_install(games: &[Game]) {
let selection = prompt_client_selection(games);
let game = games.iter().find(|&g| g.client[0] == selection).unwrap();
update(game, &std::env::current_dir().unwrap(), false, false);
println!("Installation complete. Please run the launcher again or use a shortcut to launch the game.");
std::io::stdin().read_line(&mut String::new()).unwrap();
std::process::exit(0);
}
fn update_dir(
cdn_info: &Vec<CdnFile>,
remote_dir: &str,
dir: &Path,
hashes: &mut HashMap<String, String>,
) {
let remote_dir = format!("{}/", remote_dir);
for file in cdn_info {
if !file.name.starts_with(&remote_dir) || file.name == "iw4/iw4x.dll" {
continue;
}
let sha1_remote = file.hash.to_lowercase();
let file_name = &file.name.replace(remote_dir.as_str(), "");
let file_path = dir.join(file_name);
if file_path.exists() {
let sha1_local = hashes
.get(file_name)
.map(Cow::Borrowed)
.unwrap_or_else(|| Cow::Owned(misc::get_file_sha1(&file_path)))
.to_string();
if sha1_local != sha1_remote {
println!(
"[{}] {}",
"Updating".bright_yellow(),
file_path.display()
);
http::download_file(&format!("{}/{}", MASTER, file.name), &file_path);
} else {
println!("[{}] {}", "Checked".bright_blue(), file_path.display());
}
hashes.insert(file_name.to_owned(), sha1_remote.to_owned());
} else {
println!(
"[{}] {}",
"Downloading".bright_yellow(),
file_path.display()
);
if let Some(parent) = file_path.parent() {
if !parent.exists() {
fs::create_dir_all(parent).unwrap();
}
}
http::download_file(&format!("{}/{}", MASTER, file.name), &file_path);
hashes.insert(file_name.to_owned(), sha1_remote.to_owned());
}
}
}
fn update(game: &Game, dir: &Path, bonus_content: bool, force: bool) {
let cdn_info: Vec<CdnFile> = serde_json::from_str(&http::get_body_string(
format!("{}/files.json", MASTER).as_str(),
))
.unwrap();
let mut hashes = HashMap::new();
let hash_file = dir.join(".sha-sums");
if hash_file.exists() && !force {
let hash_file = fs::read_to_string(hash_file).unwrap();
for line in hash_file.lines() {
let mut split = line.split_whitespace();
let hash = split.next().unwrap();
let file = split.next().unwrap();
hashes.insert(file.to_owned(), hash.to_owned());
}
}
update_dir(&cdn_info, game.engine, dir, &mut hashes);
if game.engine == "iw4" {
iw4x::update(dir);
}
if bonus_content && !game.bonus.is_empty() {
for bonus in game.bonus.iter() {
update_dir(&cdn_info, bonus, dir, &mut hashes);
}
}
let mut hash_file_content = String::new();
for (file, hash) in hashes.iter() {
hash_file_content.push_str(&format!("{} {}\n", hash, file));
}
fs::write(dir.join(".sha-sums"), hash_file_content).unwrap();
}
fn launch(file_path: &PathBuf, args: &str) {
println!("Launching {}...", file_path.display());
std::process::Command::new(file_path)
.args(args.split(' '))
.spawn()
.expect("Failed to launch the game")
.wait()
.expect("Failed to wait for the game process to finish");
}
#[cfg(windows)]
fn setup_env() {
colored::control::set_virtual_terminal(true).unwrap_or_else(|error| {
println!("{:#?}", error);
colored::control::SHOULD_COLORIZE.set_override(false);
});
}
fn arg_value(args: &[String], arg: &str) -> Option<String> {
args.iter()
.position(|r| r == arg)
.map(|e| args[e + 1].clone())
}
fn arg_bool(args: &[String], arg: &str) -> bool {
args.iter().any(|r| r == arg)
}
fn arg_remove(args: &mut Vec<String>, arg: &str) {
args.iter().position(|r| r == arg).map(|e| args.remove(e));
}
fn arg_remove_value(args: &mut Vec<String>, arg: &str) {
if let Some(e) = args.iter().position(|r| r == arg) {
args.remove(e);
args.remove(e);
};
}
fn main() {
#[cfg(windows)]
setup_env();
let mut args: Vec<String> = std::env::args().collect();
if arg_bool(&args, "--help") {
println!("CLI Args:");
println!(" <client>: Specify the client to launch");
println!(" --help: Display this help message");
println!(" --version: Display the launcher version");
println!(" --path/-p <path>: Specify the game directory");
println!(" --update/-u: Update only, don't launch the game");
println!(" --bonus: Download bonus content");
println!(" --force/-f: Force file hash recheck");
println!(" --pass <args>: Pass arguments to the game");
println!(" --skip-launcher-update: Skip launcher self-update");
println!(
"\nExample:\n alterware-launcher.exe iw4x --bonus --pass \"-console -nointro\""
);
std::process::exit(0);
}
if arg_bool(&args, "--version") || arg_bool(&args, "-v") {
println!(
"{} v{}",
"AlterWare Launcher".bright_green(),
env!("CARGO_PKG_VERSION")
);
println!("https://github.com/{}/{}", GH_OWNER, GH_REPO);
println!(
"\n{}{}{}{}{}{}{}",
"For ".on_black(),
"Alter".bright_blue().on_black().underline(),
"Ware".white().on_black().underline(),
".dev".on_black().underline(),
" by ".on_black(),
"mxve".bright_magenta().on_black().underline(),
".de".on_black().underline()
);
std::process::exit(0);
}
let install_path: PathBuf;
if let Some(path) = arg_value(&args, "--path") {
install_path = PathBuf::from(path);
arg_remove_value(&mut args, "--path");
} else if let Some(path) = arg_value(&args, "-p") {
install_path = PathBuf::from(path);
arg_remove_value(&mut args, "-p");
} else {
install_path = std::env::current_dir().unwrap();
}
let mut cfg = config::load(install_path.join("alterware-launcher.json"));
if !arg_bool(&args, "--skip-launcher-update") && !cfg.skip_self_update {
self_update::run(cfg.update_only);
} else {
arg_remove(&mut args, "--skip-launcher-update");
}
if arg_bool(&args, "--update") || arg_bool(&args, "-u") {
cfg.update_only = true;
arg_remove(&mut args, "--update");
arg_remove(&mut args, "-u");
}
if arg_bool(&args, "--bonus") {
cfg.download_bonus_content = true;
arg_remove(&mut args, "--bonus");
}
if arg_bool(&args, "--force") || arg_bool(&args, "-f") {
cfg.force_update = true;
arg_remove(&mut args, "--force");
arg_remove(&mut args, "-f");
}
if let Some(pass) = arg_value(&args, "--pass") {
cfg.args = pass;
arg_remove_value(&mut args, "--pass");
} else if cfg.args.is_empty() {
cfg.args = String::from("");
}
let games_json = http::get_body_string(format!("{}/games.json", MASTER).as_str());
let games: Vec<Game> = serde_json::from_str(&games_json).unwrap();
let mut game: String = String::new();
if args.len() > 1 {
game = String::from(&args[1]);
} else {
'main: for g in games.iter() {
for r in g.references.iter() {
if install_path.join(r).exists() {
if g.client.len() > 1 {
if cfg.update_only {
game = String::from(g.client[0]);
break 'main;
}
#[cfg(windows)]
setup_client_links(g, &std::env::current_dir().unwrap());
#[cfg(not(windows))]
println!("Multiple clients installed, set the client as the first argument to launch a specific client.");
println!("Select a client to launch:");
for (i, c) in g.client.iter().enumerate() {
println!("{}: {}", i, c);
}
game = String::from(g.client[misc::stdin().parse::<usize>().unwrap()]);
break 'main;
}
game = String::from(g.client[0]);
break 'main;
}
}
}
}
for g in games.iter() {
for c in g.client.iter() {
if c == &game {
if cfg.ask_bonus_content && !g.bonus.is_empty() {
println!("Download bonus content? (Y/n)");
let input = misc::stdin().to_ascii_lowercase();
cfg.download_bonus_content = input != "n";
config::save_value(
install_path.join("alterware-launcher.json"),
"download_bonus_content",
cfg.download_bonus_content,
);
config::save_value(
install_path.join("alterware-launcher.json"),
"ask_bonus_content",
false,
);
}
update(
g,
install_path.as_path(),
cfg.download_bonus_content,
cfg.force_update,
);
if !cfg.update_only {
launch(&install_path.join(format!("{}.exe", c)), &cfg.args);
}
return;
}
}
}
#[cfg(windows)]
windows_launcher_install(&games);
#[cfg(not(windows))]
manual_install(&games);
println!("{}", "Game not found!".bright_red());
println!("Place the launcher in the game folder, if that doesn't work specify the client on the command line (ex. alterware-launcher.exe iw4-sp)");
println!("Press enter to exit...");
std::io::stdin().read_line(&mut String::new()).unwrap();
}