9 Commits

Author SHA1 Message Date
0be3adf8d1 v0.4.0 2023-08-15 13:02:32 +02:00
59f347462d fix: remove windows target from get_input 2023-08-15 11:13:59 +02:00
78e4e18176 fix: don't run setup_client_links on unix 2023-08-15 11:10:40 +02:00
e0f4a5102e Merge branch 'main' of github.com:mxve/alterware-launcher 2023-08-15 09:45:21 +02:00
c80765d091 feat: support multiple clients per game
- Game.client changed from str to Vec<str>
- Create launch shortcuts for multi-client games
- Add prompt if multiple clients available and none specified
2023-08-15 09:45:18 +02:00
3b77755848 bruh 2023-08-12 15:35:41 +02:00
4c1114f3e0 Update readme 2023-08-12 15:30:28 +02:00
b69611e66b v0.3.1 2023-08-12 15:27:39 +02:00
6ec4deed32 feat(flag): skip-launcher-update 2023-08-12 15:26:35 +02:00
4 changed files with 69 additions and 21 deletions

2
Cargo.lock generated
View File

@ -13,7 +13,7 @@ dependencies = [
[[package]]
name = "alterware-launcher"
version = "0.3.0"
version = "0.4.0"
dependencies = [
"http_req",
"mslnk",

View File

@ -1,6 +1,6 @@
[package]
name = "alterware-launcher"
version = "0.3.0"
version = "0.4.0"
edition = "2021"
build = "res/build.rs"

View File

@ -8,3 +8,4 @@
- Passing ```iw4-sp```, ```iw5-mod```, ```iw6-mod``` or ```s1-mod``` as the first argument will skip automatic game detection
- Passing ```update``` will stop the launcher from launching the game
- ```skip-launcher-update``` skips self-update

View File

@ -19,7 +19,7 @@ struct CdnFile {
#[derive(serde::Deserialize, serde::Serialize)]
struct Game<'a> {
engine: &'a str,
client: &'a str,
client: Vec<&'a str>,
references: Vec<&'a str>,
app_id: u32,
}
@ -40,7 +40,6 @@ fn get_file_sha1(path: &PathBuf) -> String {
sha1.digest().to_string()
}
#[cfg(windows)]
fn get_input() -> String {
let mut input = String::new();
std::io::stdin().read_line(&mut input).unwrap();
@ -134,6 +133,29 @@ fn get_installed_games(games: &Vec<Game>) -> Vec<(u32, PathBuf)> {
installed_games
}
#[cfg(windows)]
fn setup_client_links(game: &Game, game_dir: &PathBuf) {
if game.client.len() > 1 {
println!("Multiple clients installed, use the shortcuts (launch-<client>.lnk in the game directory or desktop shortcuts) to launch a specific client.");
}
let target = game_dir.join("alterware-launcher.exe");
for c in game.client.iter() {
let lnk = game_dir.join(format!("launch-{}.lnk", c));
let mut sl = ShellLink::new(target.clone()).unwrap();
sl.set_arguments(Some(c.to_string()));
sl.set_icon_location(Some(
game_dir
.join(format!("{}.exe", c))
.to_string_lossy()
.into_owned(),
));
sl.create_lnk(&lnk).unwrap();
}
}
#[cfg(windows)]
fn windows_launcher_install(games: &Vec<Game>) {
println!("No game specified/found. Checking for installed Steam games..");
@ -156,6 +178,7 @@ fn windows_launcher_install(games: &Vec<Game>) {
let launcher_path = std::env::current_exe().unwrap();
fs::copy(launcher_path, path.join("alterware-launcher.exe")).unwrap();
println!("Launcher copied to {}", path.display());
setup_client_links(game, path);
println!("Create Desktop shortcut? (Y/n)");
let input = get_input().to_ascii_lowercase();
@ -167,15 +190,19 @@ fn windows_launcher_install(games: &Vec<Game>) {
));
let target = path.join("alterware-launcher.exe");
let lnk = desktop.join(format!("{}.lnk", game.client));
let mut sl = ShellLink::new(target).unwrap();
sl.set_icon_location(Some(
path.join(format!("{}.exe", game.client))
.to_string_lossy()
.into_owned(),
));
sl.create_lnk(lnk).unwrap();
for c in game.client.iter() {
let lnk = desktop.join(format!("{}.lnk", c));
let mut sl = ShellLink::new(target.clone()).unwrap();
sl.set_arguments(Some(c.to_string()));
sl.set_icon_location(Some(
path.join(format!("{}.exe", c))
.to_string_lossy()
.into_owned(),
));
sl.create_lnk(lnk).unwrap();
}
}
break;
@ -241,10 +268,16 @@ fn launch(file_path: &PathBuf) {
}
fn main() {
self_update();
let mut args: Vec<String> = std::env::args().collect();
if !args.contains(&String::from("skip-launcher-update")) {
self_update();
} else {
args.iter()
.position(|r| r == "skip-launcher-update")
.map(|e| args.remove(e));
}
let games_json =
http::get_body_string(format!("{}/games.json?{}", MASTER, get_cache_buster()).as_str());
let games: Vec<Game> = serde_json::from_str(&games_json).unwrap();
@ -264,7 +297,20 @@ fn main() {
'main: for g in games.iter() {
for r in g.references.iter() {
if std::path::Path::new(r).exists() {
game = String::from(g.client);
if g.client.len() > 1 {
#[cfg(windows)]
setup_client_links(g, &std::env::current_dir().unwrap());
#[cfg(not(windows))]
println!("Multiple clients installed, set the client as the first argument to launch a specific client.");
for (i, c) in g.client.iter().enumerate() {
println!("{}: {}", i, c);
}
game = String::from(g.client[get_input().parse::<usize>().unwrap()]);
break 'main;
}
game = String::from(g.client[0]);
break 'main;
}
}
@ -272,13 +318,14 @@ fn main() {
}
for g in games.iter() {
if g.client == game {
update(g);
if update_only {
for c in g.client.iter() {
if c == &game {
update(g);
if !update_only {
launch(&PathBuf::from(format!("{}.exe", c)));
}
return;
}
launch(&PathBuf::from(format!("{}.exe", g.client)));
return;
}
}