PlutoniumServerConfigs/T6ServerConfigs/localappdata/Plutonium/storage/t6/restricted.cfg
2024-03-04 16:04:41 -05:00

151 lines
7.9 KiB
INI

//////////////////////////////////////////////////
// SYNTAX //
//////////////////////////////////////////////////
// First line of a replacement group must be the//
// weapon that will be given. With replacement //
// as token. After that line there must be at //
// LEAST ONE weapon that will be replaced. //
// There is virtually no limit to how many //
// weapons you can replace. //
//////////////////////////////////////////////////
// EXAMPLES //
//////////////////////////////////////////////////
// Weapons that will be replaced with a Beretta 93R
replacement beretta93r_mp+extclip
smaw_mp
usrpg_mp
// Weapons that will be replaced with a smoke grenade
replacement willy_pete_mp
concussion_grenade_mp
proximity_grenade_mp
flash_grenade_mp
// Weapons that will be removed
replacement none
satchel_charge_mp
claymore_mp
//////////////////////////////////////////
// SPECIAL "WEAPONS" //
//////////////////////////////////////////
//none // Only removes the gun
//ai_tank_drone_gun_mp // Primary gun of the AGR
//ai_tank_drone_rocket_mp // Secondary gun of the AGR
//briefcase_bomb_defuse_mp // SD bomb on defusal
//briefcase_bomb_mp // SD bomb on pickup
//defaultweapon_mp // Default Weapon aka Finger Gun
//destructible_car_mp // Exploding cars
//explodable_barrel_mp // Exploding barrels
//explosive_bolt_mp // Exploding crossbow bolt
//////////////////////////////////////////
// SUBMACHINE WEAPONS //
//////////////////////////////////////////
//mp7_mp // MP7
//pdw57_mp // PDW-57
//vector_mp // Vector K10
//insas_mp // MSMC
//qcw05_mp // Chicom QCB
//evoskorpion_mp // Scorpion EVO
//peacekeeper_mp // Peacekeeper
//////////////////////////////////////////
// ASSAULT RIFLES WEAPONS //
//////////////////////////////////////////
//tar21_mp // MTAR
//type95_mp // Type25
//sig556_mp // SWAT-556
//sa58_mp // FAL-OSW
//hk416_mp // M27
//scar_mp // SCAR-H
//saritch_mp // SMR
//xm8_mp // M8A1
//an94_mp // AN94
//////////////////////////////////////////
// SHOTGUNS WEAPONS //
//////////////////////////////////////////
//870mcs_mp // R870 MCS
//saiga12_mp // S12
//ksg_mp // KSG
//srm1216_mp // M1216
//////////////////////////////////////////
// LIGHT MACHINE WEAPONS //
//////////////////////////////////////////
//mk48_mp // Mk 48
//qbb95_mp // QBB LSW
//lsat_mp // LSAT
//hamr_mp // HAMR
//////////////////////////////////////////
// SNIPER RIFLES WEAPONS //
//////////////////////////////////////////
//svu_mp // SVU-AS
//dsr50_mp // DSR-50
//ballista_mp // Ballista
//as50_mp // XPR-50
//////////////////////////////////////////
// SPEICAL WEAPONS //
//////////////////////////////////////////
//riotshield_mp // Riot Shield
//crossbow_mp // Crossbow
//knife_ballistic_mp // Ballistic Knife
//knife_held_mp // Held Knife
//////////////////////////////////////////
// SECONDARY PISTOLS WEAPONS //
//////////////////////////////////////////
//fiveseven_mp // Five-Seven
//fnp45_mp // TAC-45
//beretta93r_mp // B23R
//judge_mp // Executioner
//kard_mp // KAP-40
//////////////////////////////////////////
// SECONDARY LAUNCHERS WEAPONS //
//////////////////////////////////////////
//smaw_mp // Smaw
//fhj18_mp // FHJ-18
//usrpg_mp // RPG
//////////////////////////////////////////
// TACTICALS //
//////////////////////////////////////////
//concussion_grenade_mp // Concussion Grenade - Disorients enemies and slows movement.
//willy_pete_mp // Smoke Grenade - Produces a smoke screen immediately upon impact.
//sensor_grenade_mp // Sensor Grenade - Detects enemy soldiers within line of sight.
//emp_grenade_mp // EMP Grenade - Disables nearby enemy electronic systems.
//proximity_grenade_mp // Shock Charge - Proximity triggered mine that electrocutes and stuns nearby enemies.
//pda_hack_mp // Black Hat - Hack equipment and care packages, or disable enemy vehicles.
//flash_grenade_mp // Flash Grenade - Blinds enemies and impairs hearing.
//trophy_system_mp // Destroys incoming enemy projectiles within 10 meters. Vehicle missiles have a chance to penetrate
//tactical_insertion_mp // Tactical Insertion (3rc Recommend to restrict on FFA)
//////////////////////////////////////////
// LETHALS //
//////////////////////////////////////////
//frag_grenade_mp // Frag Grenade - Produces lethal radius damage upon detonation.
//sticky_grenade_mp // Semtex Grenade - that sticks to surfaces or the player before detonating.
//hatchet_mp // Combat Axe - Retrievable axe that causes instant death on impact.
//bouncingbetty_mp // Bouncing Betty - Proximity mine that launches into the air before detonating. Avoided by crouch & prone.
//satchel_charge_mp // C4 - A plastic explosive that is detonated remotely by double-tapping F for respects.
//claymore_mp // Claymore - Directional anti-personnel mine that triggers a proximity-based explosion.
//////////////////////////////////////////
// SCORE STREAKS //
//////////////////////////////////////////
//spyplane_mp // UAV
//rcbomb_mp // RC-XD
//missile_drone_mp // Hunter Killer
//supply_drop_mp // Care Package
//counteruav_mp // Counter Uav
//microwave_turret_mp // Guardian
//remote_missile_mp // Hellstorm Missile
//planemortar_mp // Lightning Strike (Confirmed)
//auto_turret_mp // Sentry Gun
//minigun_mp // Death Machine
//m32_mp // War Machine
//qrdrone_mp // Dragonfire
//ai_tank_drop_mp // AGR
//comlink_mp // Stealth Chopper (Confirmed)
//spyplane_direction_mp // Orbital VSAT
//helicopter_guard_mp // Escort Drone
//emp_mp // EMP Systems
//straferun_mp // Warthog
//remote_mortar_mp // Lodestar
//player_gunner_mp // VTOL Warship (Confirmed)
//dogs_mp // K9 Unit
//missile_swarm_mp // Swarm
//////////////////////////////////////////