////////////////////////////////////////////////// // SYNTAX // ////////////////////////////////////////////////// // First line of a replacement group must be the// // weapon that will be given. With replacement // // as token. After that line there must be at // // LEAST ONE weapon that will be replaced. // // There is virtually no limit to how many // // weapons you can replace. // ////////////////////////////////////////////////// // EXAMPLES // ////////////////////////////////////////////////// // Weapons that will be replaced with a Beretta 93R replacement beretta93r_mp+extclip smaw_mp usrpg_mp // Weapons that will be replaced with a smoke grenade replacement willy_pete_mp concussion_grenade_mp proximity_grenade_mp flash_grenade_mp // Weapons that will be removed replacement none satchel_charge_mp claymore_mp ////////////////////////////////////////// // SPECIAL "WEAPONS" // ////////////////////////////////////////// //none // Only removes the gun //ai_tank_drone_gun_mp // Primary gun of the AGR //ai_tank_drone_rocket_mp // Secondary gun of the AGR //briefcase_bomb_defuse_mp // SD bomb on defusal //briefcase_bomb_mp // SD bomb on pickup //defaultweapon_mp // Default Weapon aka Finger Gun //destructible_car_mp // Exploding cars //explodable_barrel_mp // Exploding barrels //explosive_bolt_mp // Exploding crossbow bolt ////////////////////////////////////////// // SUBMACHINE WEAPONS // ////////////////////////////////////////// //mp7_mp // MP7 //pdw57_mp // PDW-57 //vector_mp // Vector K10 //insas_mp // MSMC //qcw05_mp // Chicom QCB //evoskorpion_mp // Scorpion EVO //peacekeeper_mp // Peacekeeper ////////////////////////////////////////// // ASSAULT RIFLES WEAPONS // ////////////////////////////////////////// //tar21_mp // MTAR //type95_mp // Type25 //sig556_mp // SWAT-556 //sa58_mp // FAL-OSW //hk416_mp // M27 //scar_mp // SCAR-H //saritch_mp // SMR //xm8_mp // M8A1 //an94_mp // AN94 ////////////////////////////////////////// // SHOTGUNS WEAPONS // ////////////////////////////////////////// //870mcs_mp // R870 MCS //saiga12_mp // S12 //ksg_mp // KSG //srm1216_mp // M1216 ////////////////////////////////////////// // LIGHT MACHINE WEAPONS // ////////////////////////////////////////// //mk48_mp // Mk 48 //qbb95_mp // QBB LSW //lsat_mp // LSAT //hamr_mp // HAMR ////////////////////////////////////////// // SNIPER RIFLES WEAPONS // ////////////////////////////////////////// //svu_mp // SVU-AS //dsr50_mp // DSR-50 //ballista_mp // Ballista //as50_mp // XPR-50 ////////////////////////////////////////// // SPEICAL WEAPONS // ////////////////////////////////////////// //riotshield_mp // Riot Shield //crossbow_mp // Crossbow //knife_ballistic_mp // Ballistic Knife //knife_held_mp // Held Knife ////////////////////////////////////////// // SECONDARY PISTOLS WEAPONS // ////////////////////////////////////////// //fiveseven_mp // Five-Seven //fnp45_mp // TAC-45 //beretta93r_mp // B23R //judge_mp // Executioner //kard_mp // KAP-40 ////////////////////////////////////////// // SECONDARY LAUNCHERS WEAPONS // ////////////////////////////////////////// //smaw_mp // Smaw //fhj18_mp // FHJ-18 //usrpg_mp // RPG ////////////////////////////////////////// // TACTICALS // ////////////////////////////////////////// //concussion_grenade_mp // Concussion Grenade - Disorients enemies and slows movement. //willy_pete_mp // Smoke Grenade - Produces a smoke screen immediately upon impact. //sensor_grenade_mp // Sensor Grenade - Detects enemy soldiers within line of sight. //emp_grenade_mp // EMP Grenade - Disables nearby enemy electronic systems. //proximity_grenade_mp // Shock Charge - Proximity triggered mine that electrocutes and stuns nearby enemies. //pda_hack_mp // Black Hat - Hack equipment and care packages, or disable enemy vehicles. //flash_grenade_mp // Flash Grenade - Blinds enemies and impairs hearing. //trophy_system_mp // Destroys incoming enemy projectiles within 10 meters. Vehicle missiles have a chance to penetrate //tactical_insertion_mp // Tactical Insertion (3rc Recommend to restrict on FFA) ////////////////////////////////////////// // LETHALS // ////////////////////////////////////////// //frag_grenade_mp // Frag Grenade - Produces lethal radius damage upon detonation. //sticky_grenade_mp // Semtex Grenade - that sticks to surfaces or the player before detonating. //hatchet_mp // Combat Axe - Retrievable axe that causes instant death on impact. //bouncingbetty_mp // Bouncing Betty - Proximity mine that launches into the air before detonating. Avoided by crouch & prone. //satchel_charge_mp // C4 - A plastic explosive that is detonated remotely by double-tapping F for respects. //claymore_mp // Claymore - Directional anti-personnel mine that triggers a proximity-based explosion. ////////////////////////////////////////// // SCORE STREAKS // ////////////////////////////////////////// //spyplane_mp // UAV //rcbomb_mp // RC-XD //missile_drone_mp // Hunter Killer //supply_drop_mp // Care Package //counteruav_mp // Counter Uav //microwave_turret_mp // Guardian //remote_missile_mp // Hellstorm Missile //planemortar_mp // Lightning Strike (Confirmed) //auto_turret_mp // Sentry Gun //minigun_mp // Death Machine //m32_mp // War Machine //qrdrone_mp // Dragonfire //ai_tank_drop_mp // AGR //comlink_mp // Stealth Chopper (Confirmed) //spyplane_direction_mp // Orbital VSAT //helicopter_guard_mp // Escort Drone //emp_mp // EMP Systems //straferun_mp // Warthog //remote_mortar_mp // Lodestar //player_gunner_mp // VTOL Warship (Confirmed) //dogs_mp // K9 Unit //missile_swarm_mp // Swarm //////////////////////////////////////////