169 lines
11 KiB
INI
169 lines
11 KiB
INI
///////////////////////////////////////////////////
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/// PlutoT6 MP Server Configuration file //
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///////////////////////////////////////////////////
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// This config best view with Notepad++ OR //
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// other *nix compatible editors of your choice. //
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///////////////////////////////////////////////////
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// Remove "//" in front of lines to allow the //
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// server to read them. //
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// Anything after "//" is a comment. //
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///////////////////////////////////////////////////
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//////////////////////////////////////////////////
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// GENERAL CONFIGURATION //
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//////////////////////////////////////////////////
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//g_password "" // Require a password to join your server. (Use "password <yourpassword>" to set it on the client before connecting)
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//sv_maxclients 18 // How many players can join your server. (1-18)
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//scr_showperksonspawn 1 // Display currently equipped perks on HUD when spawning (1 = On, 0 = Off)
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//scr_deleteexplosivesonspawn 1 // Remove thrown lethal explosives when killed (1 = On, 0 = Off)
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//sv_minPing 0 // Minimum ping needed to the server? (NOT recommended to edit, terribly broken and inaccurate since ages!)
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//sv_maxPing 400 // Maximum ping allowed to the server? (NOT recommended to edit, terribly broken and inaccurate since ages!)
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//scr_disable_cac 1 // Disable Custom Classes?
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//scr_max_rank 0 // Block every player with a level up this value
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//scr_min_prestige 0 // Block every player with a prestige below this value
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//sv_restrictionList "restricted.cfg" // Sets the file name for our restriction system.
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//sv_enableItemRestriction 1 // Enables our custom restriction system.
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//g_customteamnames "allies,Team 1|axis,Team 2" // Set custom team names on scoreboard.
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sv_voice "2" // Allow Voice Chat (0 = Disable 1 = Everyone hears you. 2 = Teams only)
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sv_voicequality "3" // Voice Chat Quality. (0-9) Default is 3 (= Steam/Console quality). Use 9 for the best quality.
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sv_allowAimAssist 1 // Allow Aim Assist on gamepads. (0 = Will lock the option on gamepad controls menu.)
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sv_allowDof 0 // Disallows the clients from having DoF to prevent a few DoF related glitches + gains a few frames. (0 = force off DoF on the clients, 1 = let the client decide)
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demo_enabled 1 // Record matches as demo files? 1 = Enabled, 0 = Disabled (Very efficient <5MB per match for a full server)
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sv_sayname "Console" // name server-side 'say' commands show up as
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sv_patch_dsr50 1 // Apply DSR-50 patches on this server? (1 = stock game, 0 = pre-patch DSR-50)
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//////////////////////////////////////////////////
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//////////////////////////////////////////////////
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// B3, IW4MADMIN, GAME LOG & RCON SETTINGS //
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//////////////////////////////////////////////////
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g_logSync 2 // 0 only flush on game end, 1 flush when buffer full, 2 always flush after a write, 3 append to old logs. (Keep this at 2 if you plan on using a 3rd party admin tool)
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g_log "logs\games_mp.log" // IMPORTANT! Make sure the filename is unique for each server you clone!
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rcon_password "" // RemoteCONtrol password. !!Do NOT skip if you plan on using a 3rd party admin tool such as B3 or IW4m-Admin!!
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rcon_rate_limit "500" // Rate limit RCon; limit is per IP; range is 0 to 10 000; value is in milliseconds. Lower this if you use IW4mA's Game Interface.
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rconWhitelistAdd "127.0.0.1" // Command used to add an IP address to the whitelist. When no IP is added all IPs can send rcon commands.
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rconWhitelistAdd "192.168.0.7" // If it is set only the whitelisted IPs and loopback (127.0.0.0/8) can send commands.
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rconWhitelistAdd "10.0.0.12" // The command can be called multiple times to add more than one IP to the whitelist.
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rconWhitelistAdd "172.16.8.7" // If IW4M or other third party tools are not on the same machine edit this IP address to the IP address of the machine you will use to host IW4M on.
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//////////////////////////////////////////////////
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//////////////////////////////////////////////////
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// MOD SETTINGS //
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//////////////////////////////////////////////////
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// Change fs_game through the batch file //
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// or your launch parameters. //
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seta sv_wwwBaseURL "" // Configure the URL to Fast DL mods from. (i.e. http://domain.tld/t6)
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//////////////////////////////////////////////////
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// GAMETYPES LIST //
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//////////////////////////////////////////////////
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// //
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// Free-for-all - exec dm.cfg //
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// Team Deathmatch - exec war.cfg //
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// Domination - exec dom.cfg //
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// Demolition - exec dem.cfg //
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// Search & Destory - exec sd.cfg //
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// Kill Confirmed - exec conf.cfg //
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// Headquarters - exec hq.cfg //
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// Capture the Flag - exec ctf.cfg //
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// Hardpoint - exec koth.cfg //
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// One-flag CTF - exec onflag.cfg //
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// //
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// PARTY GAMEMODES //
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// //
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// One in the chamber - exec oic.cfg //
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// Gun Game - exec gun.cfg //
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// Sharpshooter - exec shrp.cfg //
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// Stick and Stones - exec sas.cfg //
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// //
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// INFORMATION //
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// //
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// If you want to edit your time & score limit. //
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// Go to your "gamsettings" folder edit those //
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// configs after you finish your server.cfg //
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// //
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//////////////////////////////////////////////////
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// MAP SHORT NAMES ROTATION LIST //
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//////////////////////////////////////////////////
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// //
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// Aftermath - mp_la //
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// Cargo - mp_dockside //
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// Carrier - mp_carrier //
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// Drone - mp_drone //
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// Express - mp_express //
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// Hijacked - mp_hijacked //
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// Meltdown - mp_meltdown //
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// Overflow - mp_overflow //
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// Plaza - mp_nightclub //
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// Raid - mp_raid //
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// Slums - mp_slums //
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// Standoff - mp_village //
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// Turbine - mp_turbine //
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// Yemen - mp_socotra //
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// //
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// BONUS MAP //
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// //
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// Nuketown 2025 - mp_nuketown_2020 //
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// //
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// //
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// REVOLUTION DLC 1 //
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// //
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// Downhill - mp_downhill //
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// Mirage - mp_mirage //
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// Hydro - mp_hydro //
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// Grind - mp_skate //
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// //
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// UPRISING DLC 2 //
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// //
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// Encore - mp_concert //
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// Magma - mp_magma //
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// Vertigo - mp_vertigo //
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// Studio - mp_studio //
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// //
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// VENGEANCE DLC 3 //
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// //
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// Uplink - mp_uplink //
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// Detour - mp_bridge //
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// Cove - mp_castaway //
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// Rush - mp_paintball //
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// //
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// APOCALYPSE DLC 4 //
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// //
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// Dig - mp_dig //
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// Frost - mp_frostbite //
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// Pod - mp_pod //
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// Takeoff - mp_takeoff //
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// //
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//////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////
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// EXAMPLE MAP+GAMETYPES ROTATIONS //
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/////////////////////////////////////////////////////////////////////
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// //
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// There are now two systems that allow to change game settings //
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// through the map rotation while both have their advantages //
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// if all you want is to change to certain game modes and apply //
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// your own settings it doesn't matter which one you choose. //
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// DSR files however can't change dvars or run commands. //
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// It is possible to use both systems eg. //
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// "exec tdm.cfg dsr TDM_default" //
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// Or to use the config files to call "dsr" in the config file. //
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// "exec tdm.cfg" and tdm.cfg containing "dsr TDM_default" //
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// //
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// Single Game Mode + Maps: //
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// sv_maprotation "exec tdm.cfg map mp_dig map mp_pod map mp_raid" //
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// sv_maprotation "dsr TDM_default map mp_dig map mp_pod" //
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// //
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// Several Mix Game Modes + Maps: //
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// sv_maprotation "exec tdm.cfg map mp_la exec dm.cfg map mp_dig" //
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// sv_maprotation "dsr TDM_default map mp_la exec dm.cfg" //
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/////////////////////////////////////////////////////////////////////
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// MAP ROTATION (Edit the below to your liking) //
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/////////////////////////////////////////////////////////////////////
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sv_maprotation "exec tdm.cfg map mp_la map mp_dockside map mp_carrier map mp_drone map mp_express map mp_hijacked map mp_meltdown map mp_overflow map mp_nightclub map mp_raid map mp_slums map mp_village map mp_turbine map mp_socotra map mp_nuketown_2020"
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// Congratulations. You reached the end of this file. Leave map_rotate down below or else the server will not start after launch...
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map_rotate
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