/////////////////////////////////////////////////// /// PlutoT6 MP Server Configuration file // /////////////////////////////////////////////////// // This config best view with Notepad++ OR // // other *nix compatible editors of your choice. // /////////////////////////////////////////////////// // Remove "//" in front of lines to allow the // // server to read them. // // Anything after "//" is a comment. // /////////////////////////////////////////////////// ////////////////////////////////////////////////// // GENERAL CONFIGURATION // ////////////////////////////////////////////////// //g_password "" // Require a password to join your server. (Use "password " to set it on the client before connecting) //sv_maxclients 18 // How many players can join your server. (1-18) //scr_showperksonspawn 1 // Display currently equipped perks on HUD when spawning (1 = On, 0 = Off) //scr_deleteexplosivesonspawn 1 // Remove thrown lethal explosives when killed (1 = On, 0 = Off) //sv_minPing 0 // Minimum ping needed to the server? (NOT recommended to edit, terribly broken and inaccurate since ages!) //sv_maxPing 400 // Maximum ping allowed to the server? (NOT recommended to edit, terribly broken and inaccurate since ages!) //scr_disable_cac 1 // Disable Custom Classes? //scr_max_rank 0 // Block every player with a level up this value //scr_min_prestige 0 // Block every player with a prestige below this value //sv_restrictionList "restricted.cfg" // Sets the file name for our restriction system. //sv_enableItemRestriction 1 // Enables our custom restriction system. //g_customteamnames "allies,Team 1|axis,Team 2" // Set custom team names on scoreboard. sv_voice "2" // Allow Voice Chat (0 = Disable 1 = Everyone hears you. 2 = Teams only) sv_voicequality "3" // Voice Chat Quality. (0-9) Default is 3 (= Steam/Console quality). Use 9 for the best quality. sv_allowAimAssist 1 // Allow Aim Assist on gamepads. (0 = Will lock the option on gamepad controls menu.) sv_allowDof 0 // Disallows the clients from having DoF to prevent a few DoF related glitches + gains a few frames. (0 = force off DoF on the clients, 1 = let the client decide) demo_enabled 1 // Record matches as demo files? 1 = Enabled, 0 = Disabled (Very efficient <5MB per match for a full server) sv_sayname "Console" // name server-side 'say' commands show up as sv_patch_dsr50 1 // Apply DSR-50 patches on this server? (1 = stock game, 0 = pre-patch DSR-50) ////////////////////////////////////////////////// ////////////////////////////////////////////////// // B3, IW4MADMIN, GAME LOG & RCON SETTINGS // ////////////////////////////////////////////////// g_logSync 2 // 0 only flush on game end, 1 flush when buffer full, 2 always flush after a write, 3 append to old logs. (Keep this at 2 if you plan on using a 3rd party admin tool) g_log "logs\games_mp.log" // IMPORTANT! Make sure the filename is unique for each server you clone! rcon_password "" // RemoteCONtrol password. !!Do NOT skip if you plan on using a 3rd party admin tool such as B3 or IW4m-Admin!! rcon_rate_limit "500" // Rate limit RCon; limit is per IP; range is 0 to 10 000; value is in milliseconds. Lower this if you use IW4mA's Game Interface. rconWhitelistAdd "127.0.0.1" // Command used to add an IP address to the whitelist. When no IP is added all IPs can send rcon commands. rconWhitelistAdd "192.168.0.7" // If it is set only the whitelisted IPs and loopback (127.0.0.0/8) can send commands. rconWhitelistAdd "10.0.0.12" // The command can be called multiple times to add more than one IP to the whitelist. rconWhitelistAdd "172.16.8.7" // If IW4M or other third party tools are not on the same machine edit this IP address to the IP address of the machine you will use to host IW4M on. ////////////////////////////////////////////////// ////////////////////////////////////////////////// // MOD SETTINGS // ////////////////////////////////////////////////// // Change fs_game through the batch file // // or your launch parameters. // seta sv_wwwBaseURL "" // Configure the URL to Fast DL mods from. (i.e. http://domain.tld/t6) ////////////////////////////////////////////////// // GAMETYPES LIST // ////////////////////////////////////////////////// // // // Free-for-all - exec dm.cfg // // Team Deathmatch - exec war.cfg // // Domination - exec dom.cfg // // Demolition - exec dem.cfg // // Search & Destory - exec sd.cfg // // Kill Confirmed - exec conf.cfg // // Headquarters - exec hq.cfg // // Capture the Flag - exec ctf.cfg // // Hardpoint - exec koth.cfg // // One-flag CTF - exec onflag.cfg // // // // PARTY GAMEMODES // // // // One in the chamber - exec oic.cfg // // Gun Game - exec gun.cfg // // Sharpshooter - exec shrp.cfg // // Stick and Stones - exec sas.cfg // // // // INFORMATION // // // // If you want to edit your time & score limit. // // Go to your "gamsettings" folder edit those // // configs after you finish your server.cfg // // // ////////////////////////////////////////////////// // MAP SHORT NAMES ROTATION LIST // ////////////////////////////////////////////////// // // // Aftermath - mp_la // // Cargo - mp_dockside // // Carrier - mp_carrier // // Drone - mp_drone // // Express - mp_express // // Hijacked - mp_hijacked // // Meltdown - mp_meltdown // // Overflow - mp_overflow // // Plaza - mp_nightclub // // Raid - mp_raid // // Slums - mp_slums // // Standoff - mp_village // // Turbine - mp_turbine // // Yemen - mp_socotra // // // // BONUS MAP // // // // Nuketown 2025 - mp_nuketown_2020 // // // // // // REVOLUTION DLC 1 // // // // Downhill - mp_downhill // // Mirage - mp_mirage // // Hydro - mp_hydro // // Grind - mp_skate // // // // UPRISING DLC 2 // // // // Encore - mp_concert // // Magma - mp_magma // // Vertigo - mp_vertigo // // Studio - mp_studio // // // // VENGEANCE DLC 3 // // // // Uplink - mp_uplink // // Detour - mp_bridge // // Cove - mp_castaway // // Rush - mp_paintball // // // // APOCALYPSE DLC 4 // // // // Dig - mp_dig // // Frost - mp_frostbite // // Pod - mp_pod // // Takeoff - mp_takeoff // // // ////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////// // EXAMPLE MAP+GAMETYPES ROTATIONS // ///////////////////////////////////////////////////////////////////// // // // There are now two systems that allow to change game settings // // through the map rotation while both have their advantages // // if all you want is to change to certain game modes and apply // // your own settings it doesn't matter which one you choose. // // DSR files however can't change dvars or run commands. // // It is possible to use both systems eg. // // "exec tdm.cfg dsr TDM_default" // // Or to use the config files to call "dsr" in the config file. // // "exec tdm.cfg" and tdm.cfg containing "dsr TDM_default" // // // // Single Game Mode + Maps: // // sv_maprotation "exec tdm.cfg map mp_dig map mp_pod map mp_raid" // // sv_maprotation "dsr TDM_default map mp_dig map mp_pod" // // // // Several Mix Game Modes + Maps: // // sv_maprotation "exec tdm.cfg map mp_la exec dm.cfg map mp_dig" // // sv_maprotation "dsr TDM_default map mp_la exec dm.cfg" // ///////////////////////////////////////////////////////////////////// // MAP ROTATION (Edit the below to your liking) // ///////////////////////////////////////////////////////////////////// sv_maprotation "exec tdm.cfg map mp_la map mp_dockside map mp_carrier map mp_drone map mp_express map mp_hijacked map mp_meltdown map mp_overflow map mp_nightclub map mp_raid map mp_slums map mp_village map mp_turbine map mp_socotra map mp_nuketown_2020" // Congratulations. You reached the end of this file. Leave map_rotate down below or else the server will not start after launch... map_rotate