IW4M-Admin/Application/IO/GameLogReader.cs
RaidMax 46bdc2ac33 moved event API stuff around
finally fixed threading issue (which actually had to do with IW4x log outputs being out of sync (not an issue with my code). What a lot of headache over something that wasn't my fault.
2018-08-30 20:53:00 -05:00

69 lines
2.2 KiB
C#

using SharedLibraryCore;
using SharedLibraryCore.Interfaces;
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace IW4MAdmin.Application.IO
{
class GameLogReader : IGameLogReader
{
IEventParser Parser;
readonly string LogFile;
public long Length => new FileInfo(LogFile).Length;
public int UpdateInterval => 300;
public GameLogReader(string logFile, IEventParser parser)
{
LogFile = logFile;
Parser = parser;
}
public ICollection<GameEvent> ReadEventsFromLog(Server server, long fileSizeDiff, long startPosition)
{
// allocate the bytes for the new log lines
List<string> logLines = new List<string>();
// open the file as a stream
using (var rd = new StreamReader(new FileStream(LogFile, FileMode.Open, FileAccess.Read, FileShare.ReadWrite), Utilities.EncodingType))
{
// take the old start position and go back the number of new characters
rd.BaseStream.Seek(-fileSizeDiff, SeekOrigin.End);
// the difference should be in the range of a int :P
string newLine;
while (!String.IsNullOrEmpty(newLine = rd.ReadLine()))
{
logLines.Add(newLine);
}
}
List<GameEvent> events = new List<GameEvent>();
// parse each line
foreach (string eventLine in logLines)
{
if (eventLine.Length > 0)
{
try
{
// todo: catch elsewhere
events.Add(Parser.GetEvent(server, eventLine));
}
catch (Exception e)
{
Program.ServerManager.GetLogger().WriteWarning("Could not properly parse event line");
Program.ServerManager.GetLogger().WriteDebug(e.Message);
Program.ServerManager.GetLogger().WriteDebug(eventLine);
}
}
}
return events;
}
}
}