46bdc2ac33
finally fixed threading issue (which actually had to do with IW4x log outputs being out of sync (not an issue with my code). What a lot of headache over something that wasn't my fault.
69 lines
2.2 KiB
C#
69 lines
2.2 KiB
C#
using SharedLibraryCore;
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using SharedLibraryCore.Interfaces;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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namespace IW4MAdmin.Application.IO
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{
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class GameLogReader : IGameLogReader
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{
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IEventParser Parser;
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readonly string LogFile;
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public long Length => new FileInfo(LogFile).Length;
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public int UpdateInterval => 300;
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public GameLogReader(string logFile, IEventParser parser)
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{
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LogFile = logFile;
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Parser = parser;
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}
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public ICollection<GameEvent> ReadEventsFromLog(Server server, long fileSizeDiff, long startPosition)
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{
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// allocate the bytes for the new log lines
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List<string> logLines = new List<string>();
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// open the file as a stream
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using (var rd = new StreamReader(new FileStream(LogFile, FileMode.Open, FileAccess.Read, FileShare.ReadWrite), Utilities.EncodingType))
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{
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// take the old start position and go back the number of new characters
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rd.BaseStream.Seek(-fileSizeDiff, SeekOrigin.End);
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// the difference should be in the range of a int :P
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string newLine;
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while (!String.IsNullOrEmpty(newLine = rd.ReadLine()))
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{
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logLines.Add(newLine);
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}
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}
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List<GameEvent> events = new List<GameEvent>();
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// parse each line
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foreach (string eventLine in logLines)
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{
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if (eventLine.Length > 0)
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{
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try
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{
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// todo: catch elsewhere
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events.Add(Parser.GetEvent(server, eventLine));
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}
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catch (Exception e)
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{
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Program.ServerManager.GetLogger().WriteWarning("Could not properly parse event line");
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Program.ServerManager.GetLogger().WriteDebug(e.Message);
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Program.ServerManager.GetLogger().WriteDebug(eventLine);
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}
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}
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}
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return events;
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}
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}
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}
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