IW4M-Admin/Stats Plugin/Main.cs
2015-08-26 00:49:47 -05:00

364 lines
12 KiB
C#

using System;
using SharedLibrary;
using System.Text;
using System.IO;
using System.Collections.Generic;
using System.Data;
namespace SamplePlugin
{
#if SAMPLE_CODE
public class SampleCommand : Command
{
public SampleCommand() : base("testplugin", "sample plugin command. syntax !testplugin", "tp", Player.Permission.User, 0, false) { }
public override void Execute(Event E)
{
Player clientWhoSent = E.Origin;
Server originatingServer = E.Owner;
String[] messageToClient = {
String.Format("The command {0} was requested by ^3{1}", Name, clientWhoSent.Name),
String.Format("The command was request on server ^1{0}", originatingServer.getName())
};
foreach (String Line in messageToClient)
clientWhoSent.Tell(Line);
}
}
public class AnotherSampleCommand : Command
{
public AnotherSampleCommand() : base("scream", "broadcast your message. syntax !scream <message>", "s", Player.Permission.Moderator, 1, false) { }
public override void Execute(Event E)
{
Server originatingServer = E.Owner;
String Message = E.Data;
String Sender = E.Origin.Name;
for (int i = 0; i < 10; i++)
originatingServer.Broadcast(String.Format("^7{0}: ^{1}{2}^7", Sender, i, Message));
originatingServer.Log.Write("This line is coming from the plugin " + this.Name, Log.Level.Production);
}
}
public class SampleEvent : EventNotify
{
public override void onLoad()
{
Console.WriteLine("The sample event plugin was loaded!");
}
public override void onEvent(Event E)
{
E.Owner.Broadcast("An event occured of type: ^1" + E.Type);
if (E.Data != null)
E.Origin.Tell(E.Data);
}
}
public class InvalidCommandExample
{
private void doNotDoThis() { }
}
#endif
public class StatCommand : Command
{
public StatCommand() : base("stats", "view your stats. syntax !stats", "xlrstats", Player.Permission.User, 0, false) { }
public override void Execute(Event E)
{
PlayerStats pStats = Stats.playerStats.getStats(E.Origin);
String statLine = String.Format("^5{0} ^7KILLS | ^5{1} ^7DEATHS | ^5{2} ^7KDR | ^5{3} ^7SKILL", pStats.Kills, pStats.Deaths, pStats.KDR, pStats.Skill);
E.Origin.Tell(statLine);
}
}
public class Stats : Plugin
{
public static StatsDB playerStats { get; private set; }
private DateTime[] lastKill = new DateTime[18];
private DateTime[] connectionTime = new DateTime[18];
private int[] inactiveMinutes = new int[18];
private int[] Kills = new int[18];
private int[] deathStreaks = new int[18];
private int[] killStreaks = new int[18];
public override void onEvent(Event E)
{
playerStats = new StatsDB("stats_" + E.Owner.getPort() + ".rm");
if (E.Type == Event.GType.Connect)
{
resetCounters(E.Origin.clientID);
}
if (E.Type == Event.GType.MapEnd)
{
foreach (Player P in E.Owner.getPlayers())
{
calculateAndSaveSkill(P);
resetCounters(P.clientID);
E.Owner.Log.Write("Updated skill for client #" + P.databaseID, Log.Level.Debug);
//E.Owner.Log.Write(String.Format("\r\nJoin: {0}\r\nInactive Minutes: {1}\r\nnewPlayTime: {2}\r\nnewSPM: {3}\r\nkdrWeight: {4}\r\nMultiplier: {5}\r\nscoreWeight: {6}\r\nnewSkillFactor: {7}\r\nprojectedNewSkill: {8}\r\nKills: {9}\r\nDeaths: {10}", connectionTime[P.clientID].ToShortTimeString(), inactiveMinutes[P.clientID], newPlayTime, newSPM, kdrWeight, Multiplier, scoreWeight, newSkillFactor, disconnectStats.Skill, disconnectStats.Kills, disconnectStats.Deaths));
}
}
if (E.Type == Event.GType.Disconnect)
{
calculateAndSaveSkill(E.Origin);
E.Owner.Log.Write("Updated skill for disconnecting client #" + E.Origin.databaseID, Log.Level.Debug);
}
if (E.Type == Event.GType.Kill)
{
Player Killer = E.Origin;
PlayerStats killerStats = playerStats.getStats(Killer);
lastKill[E.Origin.clientID] = DateTime.Now;
Kills[E.Origin.clientID]++;
if ((lastKill[E.Origin.clientID] - DateTime.Now).TotalSeconds > 60)
{
inactiveMinutes[E.Origin.clientID]++;
}
if (Killer != E.Target)
{
killerStats.Kills++;
if (killerStats.Deaths == 0)
killerStats.KDR = killerStats.Kills;
else
killerStats.KDR = (double)killerStats.Kills / (double)killerStats.Deaths;
playerStats.updateStats(Killer, killerStats);
killStreaks[E.Origin.clientID]++;
deathStreaks[E.Origin.clientID] = 0;
}
Killer.Tell(messageOnStreak(killStreaks[E.Origin.clientID], deathStreaks[E.Origin.clientID]));
}
if (E.Type == Event.GType.Death)
{
Player Victim = E.Origin;
PlayerStats victimStats = playerStats.getStats(Victim);
victimStats.Deaths++;
victimStats.KDR = (double)victimStats.Kills / (double)victimStats.Deaths;
playerStats.updateStats(Victim, victimStats);
deathStreaks[E.Origin.clientID]++;
killStreaks[E.Origin.clientID] = 0;
Victim.Tell(messageOnStreak(killStreaks[E.Origin.clientID], deathStreaks[E.Origin.clientID]));
}
}
private void calculateAndSaveSkill(Player P)
{
PlayerStats disconnectStats = playerStats.getStats(P);
if (Kills[P.clientID] == 0)
return;
else if (lastKill[P.clientID] > connectionTime[P.clientID])
inactiveMinutes[P.clientID] += (int)(DateTime.Now - lastKill[P.clientID]).TotalMinutes;
int newPlayTime = (int)(DateTime.Now - connectionTime[P.clientID]).TotalMinutes - inactiveMinutes[P.clientID];
double newSPM = Kills[P.clientID] * 50 / Math.Max(newPlayTime, 1);
double kdrWeight = Math.Round(Math.Pow(disconnectStats.KDR, 2 / Math.E), 3);
double Multiplier;
if (disconnectStats.scorePerMinute == 1)
Multiplier = 1;
else
Multiplier = newSPM / disconnectStats.scorePerMinute;
double scoreWeight = (newSPM * (newPlayTime / disconnectStats.playTime));
double newSkillFactor = Multiplier * scoreWeight;
if (Multiplier >= 1)
disconnectStats.scorePerMinute += newSkillFactor;
else
disconnectStats.scorePerMinute -= (scoreWeight - newSkillFactor);
disconnectStats.Skill = disconnectStats.scorePerMinute * kdrWeight / 10;
disconnectStats.playTime += newPlayTime;
playerStats.updateStats(P, disconnectStats);
}
private void resetCounters(int cID)
{
Kills[cID] = 0;
connectionTime[cID] = DateTime.Now;
inactiveMinutes[cID] = 0;
deathStreaks[cID] = 0;
killStreaks[cID] = 0;
}
public override void onLoad()
{
for (int i = 0; i < 18; i++)
{
Kills[i] = 0;
connectionTime[i] = DateTime.Now;
inactiveMinutes[i] = 0;
deathStreaks[i] = 0;
killStreaks[i] = 0;
}
}
public override void onUnload()
{
}
private String messageOnStreak(int killStreak, int deathStreak)
{
String Message = "";
switch (killStreak)
{
case 5:
Message = "Great job! You're on a ^55 killstreak!";
break;
case 10:
Message = "Amazing! ^510 kills ^7without dying!";
break;
}
switch (deathStreak)
{
case 5:
Message = "Pick it up soldier, you've died ^55 times ^7in a row...";
break;
case 10:
Message = "Seriously? ^510 deaths ^7without getting a kill?";
break;
}
return Message;
}
public override string Name
{
get
{
return "Basic Stats";
}
}
public override float Version
{
get
{
return 0.2f;
}
}
public override string Author
{
get
{
return "RaidMax";
}
}
}
public class StatsDB : Database
{
public StatsDB(String FN) : base(FN) { }
public override void Init()
{
if (!File.Exists(FileName))
{
String Create = "CREATE TABLE [STATS] ( [npID] TEXT, [KILLS] INTEGER DEFAULT 0, [DEATHS] INTEGER DEFAULT 0, [KDR] TEXT DEFAULT 0, [SKILL] TEXT DEFAULT 0, [MEAN] REAL DEFAULT 0, [DEV] REAL DEFAULT 0, [SPM] TEXT DEFAULT 0, [PLAYTIME] INTEGER DEFAULT 0);";
ExecuteNonQuery(Create);
}
}
public void addPlayer(Player P)
{
Dictionary<String, object> newPlayer = new Dictionary<String, object>();
newPlayer.Add("npID", P.npID);
newPlayer.Add("KILLS", 0);
newPlayer.Add("DEATHS", 0);
newPlayer.Add("KDR", 0.0);
newPlayer.Add("SKILL", 1.0);
newPlayer.Add("SPM", 1.0);
newPlayer.Add("PLAYTIME", 1.0);
Insert("STATS", newPlayer);
}
public PlayerStats getStats(Player P)
{
String Query = String.Format("SELECT * FROM STATS WHERE npID = '{0}'", P.npID);
DataTable Result = GetDataTable(Query);
if (Result != null && Result.Rows.Count > 0)
{
DataRow ResponseRow = Result.Rows[0];
return new PlayerStats(
Convert.ToInt32(ResponseRow["KILLS"]),
Convert.ToInt32(ResponseRow["DEATHS"]),
Convert.ToDouble(ResponseRow["KDR"]),
Convert.ToDouble(ResponseRow["SKILL"]),
Convert.ToDouble(ResponseRow["SPM"]),
Convert.ToInt32(ResponseRow["PLAYTIME"])
);
}
else
{
addPlayer(P);
return getStats(P);
}
}
public void updateStats(Player P, PlayerStats S)
{
Dictionary<String, object> updatedPlayer = new Dictionary<String, object>();
updatedPlayer.Add("KILLS", S.Kills);
updatedPlayer.Add("DEATHS", S.Deaths);
updatedPlayer.Add("KDR", Math.Round(S.KDR, 2));
updatedPlayer.Add("SKILL", Math.Round(S.Skill, 1));
updatedPlayer.Add("SPM", Math.Round(S.scorePerMinute, 0));
updatedPlayer.Add("PLAYTIME", S.playTime);
Update("STATS", updatedPlayer, String.Format("npID = '{0}'", P.npID));
}
}
public struct PlayerStats
{
public PlayerStats(int K, int D, double DR, double S, double sc, int P)
{
Kills = K;
Deaths = D;
KDR = DR;
Skill = S;
scorePerMinute = sc;
playTime = P;
}
public int Kills;
public int Deaths;
public double KDR;
public double Skill;
public double scorePerMinute;
public int playTime;
}
}