IW4M-Admin/Application/IO/GameLogReaderHttp.cs
RaidMax 9fdf4bad9c fix for runaway regular expression on linux
explicitly set string dvars in quotes to allow setting empty dvars
allow piping in input from command line (#114)
update the distribution for top stats elo
prevent game log file rotation from stopping event parsing
2020-04-01 14:11:56 -05:00

77 lines
2.5 KiB
C#

using IW4MAdmin.Application.API.GameLogServer;
using RestEase;
using SharedLibraryCore;
using SharedLibraryCore.Interfaces;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Threading.Tasks;
using static SharedLibraryCore.Utilities;
namespace IW4MAdmin.Application.IO
{
/// <summary>
/// provides capibility of reading log files over HTTP
/// </summary>
class GameLogReaderHttp : IGameLogReader
{
private readonly IEventParser _eventParser;
private readonly IGameLogServer _logServerApi;
readonly string logPath;
private string lastKey = "next";
public GameLogReaderHttp(Uri gameLogServerUri, string logPath, IEventParser parser)
{
this.logPath = logPath.ToBase64UrlSafeString();
_eventParser = parser;
_logServerApi = RestClient.For<IGameLogServer>(gameLogServerUri);
}
public long Length => -1;
public int UpdateInterval => 500;
public async Task<IEnumerable<GameEvent>> ReadEventsFromLog(Server server, long fileSizeDiff, long startPosition)
{
var events = new List<GameEvent>();
string b64Path = logPath;
var response = await _logServerApi.Log(b64Path, lastKey);
lastKey = response.NextKey;
if (!response.Success && string.IsNullOrEmpty(lastKey))
{
server.Logger.WriteError($"Could not get log server info of {logPath}/{b64Path} ({server.LogPath})");
return events;
}
else if (!string.IsNullOrWhiteSpace(response.Data))
{
// parse each line
var lines = response.Data
.Split(Environment.NewLine)
.Where(_line => _line.Length > 0);
foreach (string eventLine in lines)
{
try
{
// this trim end should hopefully fix the nasty runaway regex
var gameEvent = _eventParser.GenerateGameEvent(eventLine.TrimEnd('\r'));
events.Add(gameEvent);
}
catch (Exception e)
{
server.Logger.WriteError("Could not properly parse event line from http");
server.Logger.WriteDebug(e.Message);
server.Logger.WriteDebug(eventLine);
}
}
}
return events;
}
}
}