using IW4MAdmin.Application.API.GameLogServer; using RestEase; using SharedLibraryCore; using SharedLibraryCore.Interfaces; using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Threading.Tasks; using static SharedLibraryCore.Utilities; namespace IW4MAdmin.Application.IO { /// /// provides capibility of reading log files over HTTP /// class GameLogReaderHttp : IGameLogReader { private readonly IEventParser _eventParser; private readonly IGameLogServer _logServerApi; readonly string logPath; private string lastKey = "next"; public GameLogReaderHttp(Uri gameLogServerUri, string logPath, IEventParser parser) { this.logPath = logPath.ToBase64UrlSafeString(); _eventParser = parser; _logServerApi = RestClient.For(gameLogServerUri); } public long Length => -1; public int UpdateInterval => 500; public async Task> ReadEventsFromLog(Server server, long fileSizeDiff, long startPosition) { var events = new List(); string b64Path = logPath; var response = await _logServerApi.Log(b64Path, lastKey); lastKey = response.NextKey; if (!response.Success && string.IsNullOrEmpty(lastKey)) { server.Logger.WriteError($"Could not get log server info of {logPath}/{b64Path} ({server.LogPath})"); return events; } else if (!string.IsNullOrWhiteSpace(response.Data)) { // parse each line var lines = response.Data .Split(Environment.NewLine) .Where(_line => _line.Length > 0); foreach (string eventLine in lines) { try { // this trim end should hopefully fix the nasty runaway regex var gameEvent = _eventParser.GenerateGameEvent(eventLine.TrimEnd('\r')); events.Add(gameEvent); } catch (Exception e) { server.Logger.WriteError("Could not properly parse event line from http"); server.Logger.WriteDebug(e.Message); server.Logger.WriteDebug(eventLine); } } } return events; } } }