IW4M-Admin/_customcallbacks.gsc
RaidMax 979b1f2310 fixed initialization error when no map set exists in config
fixed discord link showing when no invite specified
OpenGraph image set to absolute url
more changes to killcallback and logging
fixed some angle conversion stuff
2018-03-25 23:51:25 -05:00

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#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
#include common_scripts\utility;
init()
{
SetDvarIfUninitialized("sv_customcallbacks", true);
level waittill("prematch_over");
level.callbackPlayerKilled = ::Callback_PlayerKilled;
}
hitLocationToBone(hitloc)
{
switch(hitloc)
{
case "helmet":
return "j_helmet";
case "head":
return "j_head";
case "neck":
return "j_neck";
case "torso_upper":
return "j_spineupper";
case "torso_lower":
return "j_spinelower";
case "right_arm_upper":
return "j_shoulder_ri";
case "left_arm_upper":
return "j_shoulder_le";
case "right_arm_lower":
return "j_elbow_ri";
case "left_arm_lower":
return "j_elbow_le";
case "right_hand":
return "j_wrist_ri";
case "left_hand":
return "j_wrist_le";
case "right_leg_upper":
return "j_hip_ri";
case "left_leg_upper":
return "j_hip_le";
case "right_leg_lower":
return "j_knee_ri";
case "left_leg_lower":
return "j_knee_le";
case "right_foot":
return "j_ankle_ri";
case "left_foot":
return "j_ankle_le";
default:
return "tag_origin";
}
}
VectorScale(vector)
{
vector[0] = vector[0]*100000;
vector[1] = vector[1]*100000;
vector[2] = vector[2]*100000;
return vector;
}
Callback_PlayerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration )
{
victim = self;
_attacker = attacker;
if (!isPlayer(attacker) && isDefined(attacker.owner))
_attacker = attacker.owner;
else if(!isPlayer(attacker) && sMeansOfDeath == "MOD_FALLING")
_attacker = victim;
location = victim GetTagOrigin(hitLocationToBone(sHitLoc));
isKillstreakKill = !isPlayer(attacker) || isKillstreakWeapon(sWeapon);
/*BulletTrace(_attacker GetTagOrigin("tag_eye"), VectorScale(anglesToForward(attacker getPlayerAngles())), true, attacker)["entity"]*/
logPrint("ScriptKill;" + _attacker.guid + ";" + victim.guid + ";" + _attacker GetTagOrigin("tag_eye") + ";" + location + ";" + iDamage + ";" + sWeapon + ";" + sHitLoc + ";" + sMeansOfDeath + ";" + _attacker getPlayerAngles() + ";" + gettime() + ";" + isKillstreakKill + ";" + _attacker playerADS() + "\n");
self maps\mp\gametypes\_damage::Callback_PlayerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration );
}