IW4M-Admin/Plugins/Tests/ClientTests.cs

106 lines
3.8 KiB
C#

using IW4MAdmin.Application;
using SharedLibraryCore;
using SharedLibraryCore.Objects;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using Xunit;
namespace Tests
{
[Collection("ManagerCollection")]
public class ClientTests
{
readonly ApplicationManager Manager;
const int TestTimeout = 5000;
public ClientTests(ManagerFixture fixture)
{
Manager = fixture.Manager;
}
[Fact]
public void SetAdditionalPropertyShouldSucceed()
{
var client = new Player();
int newProp = 5;
client.SetAdditionalProperty("NewProp", newProp);
}
[Fact]
public void GetAdditionalPropertyShouldSucceed()
{
var client = new Player();
int newProp = 5;
client.SetAdditionalProperty("NewProp", newProp);
Assert.True(client.GetAdditionalProperty<int>("NewProp") == 5, "added property does not match retrieved property");
}
[Fact]
public void WarnPlayerShouldSucceed()
{
while (!Manager.IsInitialized)
{
Thread.Sleep(100);
}
var client = Manager.Servers.First().GetPlayersAsList().FirstOrDefault();
Assert.False(client == null, "no client found to warn");
var warnEvent = client.Warn("test warn", new Player() { ClientId = 1, Level = Player.Permission.Console });
warnEvent.OnProcessed.Wait(TestTimeout);
Assert.True(client.Warnings == 1 ||
warnEvent.Failed, "warning did not get applied");
warnEvent = client.Warn("test warn", new Player() { ClientId = 1, Level = Player.Permission.Banned });
warnEvent.OnProcessed.Wait(TestTimeout);
Assert.True(warnEvent.FailReason == GameEvent.EventFailReason.Permission &&
client.Warnings == 1, "warning was applied without proper permissions");
}
[Fact]
public void ReportPlayerShouldSucceed()
{
while (!Manager.IsInitialized)
{
Thread.Sleep(100);
}
var client = Manager.Servers.First().GetPlayersAsList().FirstOrDefault();
Assert.False(client == null, "no client found to report");
// succeed
var reportEvent = client.Report("test report", new Player() { ClientId = 1, Level = Player.Permission.Console });
reportEvent.OnProcessed.Wait(TestTimeout);
Assert.True(!reportEvent.Failed &&
client.CurrentServer.Reports.Count(r => r.Target.NetworkId == client.NetworkId) == 1, $"report was not applied [{reportEvent.FailReason.ToString()}]");
// fail
reportEvent = client.Report("test report", new Player() { ClientId = 2, Level = Player.Permission.Banned });
Assert.True(reportEvent.FailReason == GameEvent.EventFailReason.Permission &&
client.CurrentServer.Reports.Count(r => r.Target.NetworkId == client.NetworkId) == 1, $"report was applied without proper permission");
// fail
reportEvent = client.Report("test report", client);
Assert.True(reportEvent.FailReason == GameEvent.EventFailReason.Invalid &&
client.CurrentServer.Reports.Count(r => r.Target.NetworkId == client.NetworkId) == 1, $"report was applied to self");
// fail
reportEvent = client.Report("test report", new Player() { ClientId = 1, Level = Player.Permission.Console});
Assert.True(reportEvent.FailReason == GameEvent.EventFailReason.Exception &&
client.CurrentServer.Reports.Count(r => r.Target.NetworkId == client.NetworkId) == 1, $"duplicate report was applied");
}
}
}