586 lines
22 KiB
C#
586 lines
22 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Threading;
|
|
using System.Threading.Tasks;
|
|
using System.Text;
|
|
using System.Reflection;
|
|
|
|
using SharedLibraryCore;
|
|
using SharedLibraryCore.Interfaces;
|
|
using SharedLibraryCore.Commands;
|
|
using SharedLibraryCore.Helpers;
|
|
using SharedLibraryCore.Exceptions;
|
|
using SharedLibraryCore.Objects;
|
|
using SharedLibraryCore.Services;
|
|
using SharedLibraryCore.Configuration;
|
|
using SharedLibraryCore.Database;
|
|
using SharedLibraryCore.Events;
|
|
|
|
using IW4MAdmin.Application.API.Master;
|
|
|
|
namespace IW4MAdmin.Application
|
|
{
|
|
public class ApplicationManager : IManager
|
|
{
|
|
private List<Server> _servers;
|
|
public List<Server> Servers => _servers.OrderByDescending(s => s.ClientNum).ToList();
|
|
public Dictionary<int, Player> PrivilegedClients { get; set; }
|
|
public ILogger Logger { get; private set; }
|
|
public bool Running { get; private set; }
|
|
public bool IsInitialized { get; private set; }
|
|
// define what the delagate function looks like
|
|
public delegate void OnServerEventEventHandler(object sender, GameEventArgs e);
|
|
// expose the event handler so we can execute the events
|
|
public OnServerEventEventHandler OnServerEvent { get; set; }
|
|
public DateTime StartTime { get; private set; }
|
|
public string Version => Assembly.GetEntryAssembly().GetName().Version.ToString();
|
|
|
|
static ApplicationManager Instance;
|
|
readonly List<AsyncStatus> TaskStatuses;
|
|
List<Command> Commands;
|
|
readonly List<MessageToken> MessageTokens;
|
|
ClientService ClientSvc;
|
|
readonly AliasService AliasSvc;
|
|
readonly PenaltyService PenaltySvc;
|
|
public BaseConfigurationHandler<ApplicationConfiguration> ConfigHandler;
|
|
GameEventHandler Handler;
|
|
ManualResetEventSlim OnQuit;
|
|
readonly IPageList PageList;
|
|
readonly SemaphoreSlim ProcessingEvent = new SemaphoreSlim(1, 1);
|
|
|
|
private ApplicationManager()
|
|
{
|
|
Logger = new Logger($@"{Utilities.OperatingDirectory}IW4MAdmin.log");
|
|
_servers = new List<Server>();
|
|
Commands = new List<Command>();
|
|
TaskStatuses = new List<AsyncStatus>();
|
|
MessageTokens = new List<MessageToken>();
|
|
ClientSvc = new ClientService();
|
|
AliasSvc = new AliasService();
|
|
PenaltySvc = new PenaltyService();
|
|
PrivilegedClients = new Dictionary<int, Player>();
|
|
ConfigHandler = new BaseConfigurationHandler<ApplicationConfiguration>("IW4MAdminSettings");
|
|
StartTime = DateTime.UtcNow;
|
|
OnQuit = new ManualResetEventSlim();
|
|
PageList = new PageList();
|
|
OnServerEvent += OnGameEvent;
|
|
OnServerEvent += EventApi.OnGameEvent;
|
|
}
|
|
|
|
private async void OnGameEvent(object sender, GameEventArgs args)
|
|
{
|
|
#if DEBUG == true
|
|
Logger.WriteDebug($"Entering event process for {args.Event.Id}");
|
|
#endif
|
|
|
|
var newEvent = args.Event;
|
|
|
|
try
|
|
{
|
|
// if the origin client is not in an authorized state (detected by RCon) don't execute the event
|
|
if (GameEvent.ShouldOriginEventBeDelayed(newEvent))
|
|
{
|
|
Logger.WriteDebug($"Delaying origin execution of event type {newEvent.Type} for {newEvent.Origin} because they are not authed");
|
|
if (newEvent.Type == GameEvent.EventType.Command)
|
|
{
|
|
newEvent.Origin.Tell(Utilities.CurrentLocalization.LocalizationIndex["SERVER_DELAYED_EVENT_WAIT"]);
|
|
}
|
|
|
|
// offload it to the player to keep
|
|
newEvent.Origin.DelayedEvents.Enqueue(newEvent);
|
|
}
|
|
|
|
// if the target client is not in an authorized state (detected by RCon) don't execute the event
|
|
else if (GameEvent.ShouldTargetEventBeDelayed(newEvent))
|
|
{
|
|
Logger.WriteDebug($"Delaying target execution of event type {newEvent.Type} for {newEvent.Target} because they are not authed");
|
|
// offload it to the player to keep
|
|
newEvent.Target.DelayedEvents.Enqueue(newEvent);
|
|
}
|
|
|
|
else
|
|
{
|
|
|
|
await newEvent.Owner.ExecuteEvent(newEvent);
|
|
|
|
// save the event info to the database
|
|
var changeHistorySvc = new ChangeHistoryService();
|
|
await changeHistorySvc.Add(args.Event);
|
|
|
|
// todo: this is a hacky mess
|
|
if (newEvent.Origin?.DelayedEvents.Count > 0 &&
|
|
(//newEvent.Origin?.State == Player.ClientState.Connected ||
|
|
newEvent.Type == GameEvent.EventType.Connect))
|
|
{
|
|
var events = newEvent.Origin.DelayedEvents;
|
|
|
|
// add the delayed event to the queue
|
|
while (events.Count > 0)
|
|
{
|
|
var oldEvent = events.Dequeue();
|
|
|
|
var e = new GameEvent()
|
|
{
|
|
Type = oldEvent.Type,
|
|
Origin = newEvent.Origin,
|
|
Data = oldEvent.Data,
|
|
Extra = oldEvent.Extra,
|
|
Owner = oldEvent.Owner,
|
|
Message = oldEvent.Message,
|
|
Target = oldEvent.Target,
|
|
Remote = oldEvent.Remote
|
|
};
|
|
|
|
e.Origin = newEvent.Origin;
|
|
// check if the target was assigned
|
|
if (e.Target != null)
|
|
{
|
|
// update the target incase they left or have newer info
|
|
e.Target = newEvent.Owner.GetPlayersAsList()
|
|
.FirstOrDefault(p => p.NetworkId == e.Target.NetworkId);
|
|
// we have to throw out the event because they left
|
|
if (e.Target == null)
|
|
{
|
|
Logger.WriteWarning($"Delayed event for {e.Origin} was ignored because the target has left");
|
|
// hack: don't do anything with the event because the target is invalid
|
|
e.Type = GameEvent.EventType.Unknown;
|
|
}
|
|
}
|
|
Logger.WriteDebug($"Adding delayed event of type {e.Type} for {e.Origin} back for processing");
|
|
this.GetEventHandler().AddEvent(e);
|
|
}
|
|
}
|
|
}
|
|
|
|
#if DEBUG
|
|
Logger.WriteDebug($"Processed event with id {newEvent.Id}");
|
|
#endif
|
|
}
|
|
|
|
// this happens if a plugin requires login
|
|
catch (AuthorizationException ex)
|
|
{
|
|
newEvent.Origin.Tell($"{Utilities.CurrentLocalization.LocalizationIndex["COMMAND_NOTAUTHORIZED"]} - {ex.Message}");
|
|
}
|
|
|
|
catch (NetworkException ex)
|
|
{
|
|
Logger.WriteError(ex.Message);
|
|
Logger.WriteDebug(ex.GetExceptionInfo());
|
|
}
|
|
|
|
catch (ServerException ex)
|
|
{
|
|
Logger.WriteWarning(ex.Message);
|
|
}
|
|
|
|
catch (Exception ex)
|
|
{
|
|
Logger.WriteError($"{Utilities.CurrentLocalization.LocalizationIndex["SERVER_ERROR_EXCEPTION"]} {newEvent.Owner}");
|
|
Logger.WriteDebug(ex.GetExceptionInfo());
|
|
}
|
|
|
|
// tell anyone waiting for the output that we're done
|
|
newEvent.OnProcessed.Set();
|
|
}
|
|
|
|
public IList<Server> GetServers()
|
|
{
|
|
return Servers;
|
|
}
|
|
|
|
public IList<Command> GetCommands()
|
|
{
|
|
return Commands;
|
|
}
|
|
|
|
public static ApplicationManager GetInstance()
|
|
{
|
|
return Instance ?? (Instance = new ApplicationManager());
|
|
}
|
|
|
|
public async Task UpdateServerStates()
|
|
{
|
|
// store the server hash code and task for it
|
|
var runningUpdateTasks = new Dictionary<int, Task>();
|
|
|
|
while (Running)
|
|
{
|
|
// select the server ids that have completed the update task
|
|
var serverTasksToRemove = runningUpdateTasks
|
|
.Where(ut => ut.Value.Status == TaskStatus.RanToCompletion ||
|
|
ut.Value.Status == TaskStatus.Canceled ||
|
|
ut.Value.Status == TaskStatus.Faulted)
|
|
.Select(ut => ut.Key)
|
|
.ToList();
|
|
|
|
// this is to prevent the log reader from starting before the initial
|
|
// query of players on the server
|
|
if (serverTasksToRemove.Count > 0)
|
|
{
|
|
IsInitialized = true;
|
|
}
|
|
|
|
// remove the update tasks as they have completd
|
|
foreach (int serverId in serverTasksToRemove)
|
|
{
|
|
runningUpdateTasks.Remove(serverId);
|
|
}
|
|
|
|
// select the servers where the tasks have completed
|
|
var serverIds = Servers.Select(s => s.GetHashCode()).Except(runningUpdateTasks.Select(r => r.Key)).ToList();
|
|
foreach (var server in Servers.Where(s => serverIds.Contains(s.GetHashCode())))
|
|
{
|
|
runningUpdateTasks.Add(server.GetHashCode(), Task.Run(async () =>
|
|
{
|
|
try
|
|
{
|
|
await server.ProcessUpdatesAsync(new CancellationToken());
|
|
}
|
|
|
|
catch (Exception e)
|
|
{
|
|
Logger.WriteWarning($"Failed to update status for {server}");
|
|
Logger.WriteDebug(e.GetExceptionInfo());
|
|
}
|
|
}));
|
|
}
|
|
#if DEBUG
|
|
Logger.WriteDebug($"{runningUpdateTasks.Count} servers queued for stats updates");
|
|
ThreadPool.GetMaxThreads(out int workerThreads, out int n);
|
|
ThreadPool.GetAvailableThreads(out int availableThreads, out int m);
|
|
Logger.WriteDebug($"There are {workerThreads - availableThreads} active threading tasks");
|
|
#endif
|
|
#if DEBUG
|
|
await Task.Delay(10000);
|
|
#else
|
|
await Task.Delay(ConfigHandler.Configuration().RConPollRate);
|
|
#endif
|
|
}
|
|
|
|
// trigger the event processing loop to end
|
|
SetHasEvent();
|
|
}
|
|
|
|
public async Task Init()
|
|
{
|
|
Running = true;
|
|
|
|
#region DATABASE
|
|
using (var db = new DatabaseContext(GetApplicationSettings().Configuration()?.ConnectionString, GetApplicationSettings().Configuration()?.DatabaseProvider))
|
|
{
|
|
await new ContextSeed(db).Seed();
|
|
}
|
|
|
|
// todo: optimize this (or replace it)
|
|
var ipList = (await ClientSvc.Find(c => c.Level > Player.Permission.Trusted))
|
|
.Select(c => new
|
|
{
|
|
c.Password,
|
|
c.PasswordSalt,
|
|
c.ClientId,
|
|
c.Level,
|
|
c.Name
|
|
});
|
|
|
|
foreach (var a in ipList)
|
|
{
|
|
try
|
|
{
|
|
PrivilegedClients.Add(a.ClientId, new Player()
|
|
{
|
|
Name = a.Name,
|
|
ClientId = a.ClientId,
|
|
Level = a.Level,
|
|
PasswordSalt = a.PasswordSalt,
|
|
Password = a.Password
|
|
});
|
|
}
|
|
|
|
catch (ArgumentException)
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
#endregion
|
|
|
|
#region CONFIG
|
|
var config = ConfigHandler.Configuration();
|
|
|
|
// copy over default config if it doesn't exist
|
|
if (config == null)
|
|
{
|
|
var defaultConfig = new BaseConfigurationHandler<DefaultConfiguration>("DefaultSettings").Configuration();
|
|
ConfigHandler.Set((ApplicationConfiguration)new ApplicationConfiguration().Generate());
|
|
var newConfig = ConfigHandler.Configuration();
|
|
|
|
newConfig.AutoMessagePeriod = defaultConfig.AutoMessagePeriod;
|
|
newConfig.AutoMessages = defaultConfig.AutoMessages;
|
|
newConfig.GlobalRules = defaultConfig.GlobalRules;
|
|
newConfig.Maps = defaultConfig.Maps;
|
|
|
|
if (newConfig.Servers == null)
|
|
{
|
|
ConfigHandler.Set(newConfig);
|
|
newConfig.Servers = new List<ServerConfiguration>();
|
|
|
|
do
|
|
{
|
|
newConfig.Servers.Add((ServerConfiguration)new ServerConfiguration().Generate());
|
|
} while (Utilities.PromptBool(Utilities.CurrentLocalization.LocalizationIndex["SETUP_SERVER_SAVE"]));
|
|
|
|
config = newConfig;
|
|
await ConfigHandler.Save();
|
|
}
|
|
}
|
|
|
|
else if (config != null)
|
|
{
|
|
if (string.IsNullOrEmpty(config.Id))
|
|
{
|
|
config.Id = Guid.NewGuid().ToString();
|
|
await ConfigHandler.Save();
|
|
}
|
|
|
|
if (string.IsNullOrEmpty(config.WebfrontBindUrl))
|
|
{
|
|
config.WebfrontBindUrl = "http://0.0.0.0:1624";
|
|
await ConfigHandler.Save();
|
|
}
|
|
}
|
|
|
|
else if (config.Servers.Count == 0)
|
|
throw new ServerException("A server configuration in IW4MAdminSettings.json is invalid");
|
|
|
|
Encoding.RegisterProvider(CodePagesEncodingProvider.Instance);
|
|
Utilities.EncodingType = Encoding.GetEncoding(!string.IsNullOrEmpty(config.CustomParserEncoding) ? config.CustomParserEncoding : "windows-1252");
|
|
|
|
#endregion
|
|
#region PLUGINS
|
|
SharedLibraryCore.Plugins.PluginImporter.Load(this);
|
|
|
|
foreach (var Plugin in SharedLibraryCore.Plugins.PluginImporter.ActivePlugins)
|
|
{
|
|
try
|
|
{
|
|
await Plugin.OnLoadAsync(this);
|
|
}
|
|
|
|
catch (Exception e)
|
|
{
|
|
Logger.WriteError($"{Utilities.CurrentLocalization.LocalizationIndex["SERVER_ERROR_PLUGIN"]} {Plugin.Name}");
|
|
Logger.WriteDebug($"Exception: {e.Message}");
|
|
Logger.WriteDebug($"Stack Trace: {e.StackTrace}");
|
|
}
|
|
}
|
|
#endregion
|
|
|
|
#region COMMANDS
|
|
if (ClientSvc.GetOwners().Result.Count == 0)
|
|
Commands.Add(new COwner());
|
|
|
|
Commands.Add(new CQuit());
|
|
Commands.Add(new CKick());
|
|
Commands.Add(new CSay());
|
|
Commands.Add(new CTempBan());
|
|
Commands.Add(new CBan());
|
|
Commands.Add(new CWhoAmI());
|
|
Commands.Add(new CList());
|
|
Commands.Add(new CHelp());
|
|
Commands.Add(new CFastRestart());
|
|
Commands.Add(new CMapRotate());
|
|
Commands.Add(new CSetLevel());
|
|
Commands.Add(new CUsage());
|
|
Commands.Add(new CUptime());
|
|
Commands.Add(new CWarn());
|
|
Commands.Add(new CWarnClear());
|
|
Commands.Add(new CUnban());
|
|
Commands.Add(new CListAdmins());
|
|
Commands.Add(new CLoadMap());
|
|
Commands.Add(new CFindPlayer());
|
|
Commands.Add(new CListRules());
|
|
Commands.Add(new CPrivateMessage());
|
|
Commands.Add(new CFlag());
|
|
Commands.Add(new CUnflag());
|
|
Commands.Add(new CReport());
|
|
Commands.Add(new CListReports());
|
|
Commands.Add(new CListBanInfo());
|
|
Commands.Add(new CListAlias());
|
|
Commands.Add(new CExecuteRCON());
|
|
Commands.Add(new CPlugins());
|
|
Commands.Add(new CIP());
|
|
Commands.Add(new CMask());
|
|
Commands.Add(new CPruneAdmins());
|
|
Commands.Add(new CKillServer());
|
|
Commands.Add(new CSetPassword());
|
|
Commands.Add(new CPing());
|
|
Commands.Add(new CSetGravatar());
|
|
Commands.Add(new CNextMap());
|
|
|
|
foreach (Command C in SharedLibraryCore.Plugins.PluginImporter.ActiveCommands)
|
|
Commands.Add(C);
|
|
#endregion
|
|
|
|
#region INIT
|
|
async Task Init(ServerConfiguration Conf)
|
|
{
|
|
// setup the event handler after the class is initialized
|
|
Handler = new GameEventHandler(this);
|
|
try
|
|
{
|
|
var ServerInstance = new IW4MServer(this, Conf);
|
|
await ServerInstance.Initialize();
|
|
|
|
lock (_servers)
|
|
{
|
|
_servers.Add(ServerInstance);
|
|
}
|
|
|
|
Logger.WriteVerbose($"{Utilities.CurrentLocalization.LocalizationIndex["MANAGER_MONITORING_TEXT"]} {ServerInstance.Hostname}");
|
|
// add the start event for this server
|
|
|
|
var e = new GameEvent()
|
|
{
|
|
Type = GameEvent.EventType.Start,
|
|
Data = $"{ServerInstance.GameName} started",
|
|
Owner = ServerInstance
|
|
};
|
|
|
|
Handler.AddEvent(e);
|
|
}
|
|
|
|
catch (ServerException e)
|
|
{
|
|
Logger.WriteError($"{Utilities.CurrentLocalization.LocalizationIndex["SERVER_ERROR_UNFIXABLE"]} [{Conf.IPAddress}:{Conf.Port}]");
|
|
if (e.GetType() == typeof(DvarException))
|
|
Logger.WriteDebug($"{Utilities.CurrentLocalization.LocalizationIndex["SERVER_ERROR_DVAR"]} {(e as DvarException).Data["dvar_name"]} ({Utilities.CurrentLocalization.LocalizationIndex["SERVER_ERROR_DVAR_HELP"]})");
|
|
else if (e.GetType() == typeof(NetworkException))
|
|
{
|
|
Logger.WriteDebug(e.Message);
|
|
}
|
|
|
|
// throw the exception to the main method to stop before instantly exiting
|
|
throw e;
|
|
}
|
|
}
|
|
|
|
await Task.WhenAll(config.Servers.Select(c => Init(c)).ToArray());
|
|
#endregion
|
|
}
|
|
|
|
private async Task SendHeartbeat(object state)
|
|
{
|
|
var heartbeatState = (HeartbeatState)state;
|
|
|
|
while (Running)
|
|
{
|
|
if (!heartbeatState.Connected)
|
|
{
|
|
try
|
|
{
|
|
await Heartbeat.Send(this, true);
|
|
heartbeatState.Connected = true;
|
|
}
|
|
|
|
catch (Exception e)
|
|
{
|
|
heartbeatState.Connected = false;
|
|
Logger.WriteWarning($"Could not connect to heartbeat server - {e.Message}");
|
|
}
|
|
}
|
|
|
|
else
|
|
{
|
|
try
|
|
{
|
|
await Heartbeat.Send(this);
|
|
}
|
|
|
|
catch (System.Net.Http.HttpRequestException e)
|
|
{
|
|
Logger.WriteWarning($"Could not send heartbeat - {e.Message}");
|
|
}
|
|
|
|
catch (AggregateException e)
|
|
{
|
|
Logger.WriteWarning($"Could not send heartbeat - {e.Message}");
|
|
var exceptions = e.InnerExceptions.Where(ex => ex.GetType() == typeof(RestEase.ApiException));
|
|
|
|
foreach (var ex in exceptions)
|
|
{
|
|
if (((RestEase.ApiException)ex).StatusCode == System.Net.HttpStatusCode.Unauthorized)
|
|
{
|
|
heartbeatState.Connected = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
catch (RestEase.ApiException e)
|
|
{
|
|
Logger.WriteWarning($"Could not send heartbeat - {e.Message}");
|
|
if (e.StatusCode == System.Net.HttpStatusCode.Unauthorized)
|
|
{
|
|
heartbeatState.Connected = false;
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Logger.WriteWarning($"Could not send heartbeat - {e.Message}");
|
|
}
|
|
|
|
}
|
|
await Task.Delay(30000);
|
|
}
|
|
}
|
|
|
|
public void Start()
|
|
{
|
|
// this needs to be run seperately from the main thread
|
|
var _ = Task.Run(() => SendHeartbeat(new HeartbeatState()));
|
|
_ = Task.Run(() => UpdateServerStates());
|
|
|
|
while (Running)
|
|
{
|
|
OnQuit.Wait();
|
|
OnQuit.Reset();
|
|
}
|
|
_servers.Clear();
|
|
}
|
|
|
|
public void Stop()
|
|
{
|
|
Running = false;
|
|
}
|
|
|
|
public ILogger GetLogger()
|
|
{
|
|
return Logger;
|
|
}
|
|
|
|
public IList<MessageToken> GetMessageTokens()
|
|
{
|
|
return MessageTokens;
|
|
}
|
|
|
|
public IList<Player> GetActiveClients() => _servers.SelectMany(s => s.Players).Where(p => p != null).ToList();
|
|
|
|
public ClientService GetClientService() => ClientSvc;
|
|
public AliasService GetAliasService() => AliasSvc;
|
|
public PenaltyService GetPenaltyService() => PenaltySvc;
|
|
public IConfigurationHandler<ApplicationConfiguration> GetApplicationSettings() => ConfigHandler;
|
|
public IDictionary<int, Player> GetPrivilegedClients() => PrivilegedClients;
|
|
public bool ShutdownRequested() => !Running;
|
|
public IEventHandler GetEventHandler() => Handler;
|
|
|
|
public void SetHasEvent()
|
|
{
|
|
OnQuit.Set();
|
|
}
|
|
|
|
public IList<Assembly> GetPluginAssemblies() => SharedLibraryCore.Plugins.PluginImporter.PluginAssemblies;
|
|
|
|
public IPageList GetPageList() => PageList;
|
|
}
|
|
}
|