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8 Commits

Author SHA1 Message Date
482cd9c339 Merge branch 'release/pre' of https://github.com/RaidMax/IW4M-Admin into release/pre 2022-02-15 20:23:30 -06:00
51667159a2 fix validation errors freezing initialization 2022-02-15 20:23:16 -06:00
ea18a286b2 improve error output when configuration is invalid 2022-02-15 20:16:21 -06:00
9a6d7c6a20 game interface improvements 2022-02-15 20:05:50 -06:00
adcb75319c Changed .NET 6 Direct Download... (#229)
Changed the .NET 6 Direct Download link to the hosting bundle as it includes both the .NET 6 runtime and the ASP .NET 6 runtime which are both needed.
2022-02-15 09:56:31 -06:00
037fac5786 game interface improvements 2022-02-13 21:38:40 -06:00
f4b892d8f4 improve network log support 2022-02-13 16:50:09 -06:00
3640d1df54 small updates for game interface 2022-02-12 21:54:21 -06:00
17 changed files with 734 additions and 280 deletions

View File

@ -412,7 +412,7 @@ namespace IW4MAdmin.Application
if (!validationResult.IsValid)
{
throw new ConfigurationException(_translationLookup["MANAGER_CONFIGURATION_ERROR"])
throw new ConfigurationException("Could not validate configuration")
{
Errors = validationResult.Errors.Select(_error => _error.ErrorMessage).ToArray(),
ConfigurationFileName = ConfigHandler.FileName

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@ -21,7 +21,7 @@ namespace IW4MAdmin.Application.IO
{
_reader = gameLogReaderFactory.CreateGameLogReader(gameLogUris, server.EventParser);
_server = server;
_ignoreBots = server?.Manager.GetApplicationSettings().Configuration().IgnoreBots ?? false;
_ignoreBots = server.Manager.GetApplicationSettings().Configuration()?.IgnoreBots ?? false;
_logger = logger;
}
@ -69,7 +69,7 @@ namespace IW4MAdmin.Application.IO
return;
}
var events = await _reader.ReadEventsFromLog(fileDiff, previousFileSize);
var events = await _reader.ReadEventsFromLog(fileDiff, previousFileSize, _server);
foreach (var gameEvent in events)
{

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@ -28,7 +28,7 @@ namespace IW4MAdmin.Application.IO
_logger = logger;
}
public async Task<IEnumerable<GameEvent>> ReadEventsFromLog(long fileSizeDiff, long startPosition)
public async Task<IEnumerable<GameEvent>> ReadEventsFromLog(long fileSizeDiff, long startPosition, Server server = null)
{
// allocate the bytes for the new log lines
List<string> logLines = new List<string>();

View File

@ -34,7 +34,7 @@ namespace IW4MAdmin.Application.IO
public int UpdateInterval => 500;
public async Task<IEnumerable<GameEvent>> ReadEventsFromLog(long fileSizeDiff, long startPosition)
public async Task<IEnumerable<GameEvent>> ReadEventsFromLog(long fileSizeDiff, long startPosition, Server server = null)
{
var events = new List<GameEvent>();
var response = await _logServerApi.Log(_safeLogPath, lastKey);

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@ -5,76 +5,92 @@ using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Threading.Tasks;
using Integrations.Cod;
using Microsoft.Extensions.Logging;
using Serilog.Context;
using ILogger = Microsoft.Extensions.Logging.ILogger;
namespace IW4MAdmin.Application.IO
{
/// <summary>
/// provides capability of reading log files over HTTP
/// provides capability of reading log files over udp
/// </summary>
class NetworkGameLogReader : IGameLogReader
{
private readonly IEventParser _eventParser;
private readonly UdpClient _udpClient;
private readonly ILogger _logger;
private readonly Uri _uri;
private static readonly NetworkLogState State = new();
private bool _stateRegistered;
private CancellationToken _token;
public NetworkGameLogReader(Uri[] uris, IEventParser parser, ILogger<NetworkGameLogReader> logger)
public NetworkGameLogReader(IReadOnlyList<Uri> uris, IEventParser parser, ILogger<NetworkGameLogReader> logger)
{
_eventParser = parser;
try
{
var endPoint = new IPEndPoint(Dns.GetHostAddresses(uris[0].Host).First(), uris[0].Port);
_udpClient = new UdpClient(endPoint);
}
catch (Exception ex)
{
logger.LogError(ex, "Could setup {LogReader}", nameof(NetworkGameLogReader));
}
_uri = uris[0];
_logger = logger;
}
public long Length => -1;
public int UpdateInterval => 500;
public int UpdateInterval => 150;
public async Task<IEnumerable<GameEvent>> ReadEventsFromLog(long fileSizeDiff, long startPosition)
public Task<IEnumerable<GameEvent>> ReadEventsFromLog(long fileSizeDiff, long startPosition,
Server server = null)
{
if (_udpClient == null)
// todo: other games might support this
var serverEndpoint = (server?.RemoteConnection as CodRConConnection)?.Endpoint;
if (serverEndpoint is null)
{
return Enumerable.Empty<GameEvent>();
return Task.FromResult(Enumerable.Empty<GameEvent>());
}
byte[] buffer;
if (!_stateRegistered && !State.EndPointExists(serverEndpoint))
{
try
{
buffer = (await _udpClient.ReceiveAsync()).Buffer;
var client = State.RegisterEndpoint(serverEndpoint, BuildLocalEndpoint()).Client;
_stateRegistered = true;
_token = server.Manager.CancellationToken;
if (client == null)
{
using (LogContext.PushProperty("Server", server.ToString()))
{
_logger.LogInformation("Not registering {Name} socket because it is already bound",
nameof(NetworkGameLogReader));
}
return Task.FromResult(Enumerable.Empty<GameEvent>());
}
new Thread(() => ReadNetworkData(client)).Start();
}
catch (Exception ex)
{
_logger.LogError(ex, "Could receive lines for {LogReader}", nameof(NetworkGameLogReader));
return Enumerable.Empty<GameEvent>();
_logger.LogError(ex, "Could not register {Name} endpoint {Endpoint}",
nameof(NetworkGameLogReader), _uri);
throw;
}
}
if (!buffer.Any())
var events = new List<GameEvent>();
foreach (var logData in State.GetServerLogData(serverEndpoint)
.Select(log => Utilities.EncodingType.GetString(log)))
{
return Enumerable.Empty<GameEvent>();
}
var logData = Utilities.EncodingType.GetString(buffer);
if (string.IsNullOrWhiteSpace(logData))
{
return Enumerable.Empty<GameEvent>();
return Task.FromResult(Enumerable.Empty<GameEvent>());
}
var lines = logData
.Split('\n')
.Where(line => line.Length > 0);
var events = new List<GameEvent>();
foreach (var eventLine in lines)
{
try
@ -86,11 +102,56 @@ namespace IW4MAdmin.Application.IO
catch (Exception ex)
{
_logger.LogError(ex, "Could not properly parse event line from http {eventLine}", eventLine);
_logger.LogError(ex, "Could not properly parse event line from http {EventLine}",
eventLine);
}
}
}
return events;
return Task.FromResult((IEnumerable<GameEvent>)events);
}
private void ReadNetworkData(UdpClient client)
{
while (!_token.IsCancellationRequested)
{
// get more data
IPEndPoint remoteEndpoint = null;
byte[] bufferedData = null;
if (client == null)
{
// we already have a socket listening on this port for data, so we don't need to run another thread
break;
}
try
{
bufferedData = client.Receive(ref remoteEndpoint);
}
catch (Exception ex)
{
_logger.LogError(ex, "Could not receive lines for {LogReader}", nameof(NetworkGameLogReader));
}
if (bufferedData != null)
{
State.QueueServerLogData(remoteEndpoint, bufferedData);
}
}
}
private IPEndPoint BuildLocalEndpoint()
{
try
{
return new IPEndPoint(Dns.GetHostAddresses(_uri.Host).First(), _uri.Port);
}
catch (Exception ex)
{
_logger.LogError(ex, "Could not setup {LogReader} endpoint", nameof(NetworkGameLogReader));
throw;
}
}
}
}

View File

@ -0,0 +1,138 @@
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Threading;
namespace IW4MAdmin.Application.IO;
public class NetworkLogState : Dictionary<IPEndPoint, UdpClientState>
{
public UdpClientState RegisterEndpoint(IPEndPoint serverEndpoint, IPEndPoint localEndpoint)
{
try
{
lock (this)
{
if (!ContainsKey(serverEndpoint))
{
Add(serverEndpoint, new UdpClientState { Client = new UdpClient(localEndpoint) });
}
}
}
catch (SocketException ex) when (ex.SocketErrorCode == SocketError.AddressAlreadyInUse)
{
lock (this)
{
// we don't add the udp client because it already exists (listening to multiple servers from one socket)
Add(serverEndpoint, new UdpClientState());
}
}
return this[serverEndpoint];
}
public List<byte[]> GetServerLogData(IPEndPoint serverEndpoint)
{
try
{
var state = this[serverEndpoint];
if (state == null)
{
return new List<byte[]>();
}
// it's possible that we could be trying to read and write to the queue simultaneously so we need to wait
this[serverEndpoint].OnAction.Wait();
var data = new List<byte[]>();
while (this[serverEndpoint].AvailableLogData.Count > 0)
{
data.Add(this[serverEndpoint].AvailableLogData.Dequeue());
}
return data;
}
finally
{
if (this[serverEndpoint].OnAction.CurrentCount == 0)
{
this[serverEndpoint].OnAction.Release(1);
}
}
}
public void QueueServerLogData(IPEndPoint serverEndpoint, byte[] data)
{
var endpoint = Keys.FirstOrDefault(key =>
Equals(key.Address, serverEndpoint.Address) && key.Port == serverEndpoint.Port);
try
{
if (endpoint == null)
{
return;
}
// currently our expected start and end characters
var startsWithPrefix = StartsWith(data, "ÿÿÿÿprint\n");
var endsWithDelimiter = data[^1] == '\n';
// we have the data we expected
if (!startsWithPrefix || !endsWithDelimiter)
{
return;
}
// it's possible that we could be trying to read and write to the queue simultaneously so we need to wait
this[endpoint].OnAction.Wait();
this[endpoint].AvailableLogData.Enqueue(data);
}
finally
{
if (endpoint != null && this[endpoint].OnAction.CurrentCount == 0)
{
this[endpoint].OnAction.Release(1);
}
}
}
public bool EndPointExists(IPEndPoint serverEndpoint)
{
lock (this)
{
return ContainsKey(serverEndpoint);
}
}
private static bool StartsWith(byte[] sourceArray, string match)
{
if (sourceArray is null)
{
return false;
}
if (match.Length > sourceArray.Length)
{
return false;
}
return !match.Where((t, i) => sourceArray[i] != (byte)t).Any();
}
}
public class UdpClientState
{
public UdpClient Client { get; set; }
public Queue<byte[]> AvailableLogData { get; } = new();
public SemaphoreSlim OnAction { get; } = new(1, 1);
~UdpClientState()
{
OnAction.Dispose();
Client?.Dispose();
}
}

View File

@ -236,7 +236,7 @@ namespace IW4MAdmin
private async Task CreatePluginTask(IPlugin plugin, GameEvent gameEvent)
{
// we don't want to run the events on parser plugins
if (plugin is ScriptPlugin scriptPlugin && scriptPlugin.IsParser)
if (plugin is ScriptPlugin { IsParser: true })
{
return;
}
@ -248,6 +248,11 @@ namespace IW4MAdmin
{
await plugin.OnEventAsync(gameEvent, this).WithWaitCancellation(tokenSource.Token);
}
catch (OperationCanceledException)
{
ServerLogger.LogWarning("Timed out executing event {EventType} for {Plugin}", gameEvent.Type,
plugin.Name);
}
catch (Exception ex)
{
Console.WriteLine(loc["SERVER_PLUGIN_ERROR"].FormatExt(plugin.Name, ex.GetType().Name));
@ -290,7 +295,7 @@ namespace IW4MAdmin
}
}
if (E.Type == GameEvent.EventType.ConnectionLost)
else if (E.Type == GameEvent.EventType.ConnectionLost)
{
var exception = E.Extra as Exception;
ServerLogger.LogError(exception,
@ -304,7 +309,7 @@ namespace IW4MAdmin
Throttled = true;
}
if (E.Type == GameEvent.EventType.ConnectionRestored)
else if (E.Type == GameEvent.EventType.ConnectionRestored)
{
ServerLogger.LogInformation(
"Connection restored with {server}", ToString());
@ -322,7 +327,7 @@ namespace IW4MAdmin
Throttled = false;
}
if (E.Type == GameEvent.EventType.ChangePermission)
else if (E.Type == GameEvent.EventType.ChangePermission)
{
var newPermission = (Permission) E.Extra;
ServerLogger.LogInformation("{origin} is setting {target} to permission level {newPermission}",
@ -614,7 +619,7 @@ namespace IW4MAdmin
await OnClientUpdate(E.Origin);
}
if (E.Type == GameEvent.EventType.Say)
else if (E.Type == GameEvent.EventType.Say)
{
if (E.Data?.Length > 0)
{
@ -644,7 +649,7 @@ namespace IW4MAdmin
}
}
if (E.Type == GameEvent.EventType.MapChange)
else if (E.Type == GameEvent.EventType.MapChange)
{
ServerLogger.LogInformation("New map loaded - {clientCount} active players", ClientNum);
@ -685,7 +690,7 @@ namespace IW4MAdmin
}
}
if (E.Type == GameEvent.EventType.MapEnd)
else if (E.Type == GameEvent.EventType.MapEnd)
{
ServerLogger.LogInformation("Game ending...");
@ -695,12 +700,12 @@ namespace IW4MAdmin
}
}
if (E.Type == GameEvent.EventType.Tell)
else if (E.Type == GameEvent.EventType.Tell)
{
await Tell(E.Message, E.Target);
}
if (E.Type == GameEvent.EventType.Broadcast)
else if (E.Type == GameEvent.EventType.Broadcast)
{
if (!Utilities.IsDevelopment && E.Data != null) // hides broadcast when in development mode
{

View File

@ -18,6 +18,7 @@ using SharedLibraryCore.Repositories;
using SharedLibraryCore.Services;
using Stats.Dtos;
using System;
using System.IO;
using System.Linq;
using System.Net.Http;
using System.Text;
@ -112,10 +113,11 @@ namespace IW4MAdmin.Application
var tasks = new[]
{
versionChecker.CheckVersion(),
_serverManager.Init(),
_applicationTask
};
await _serverManager.Init();
await Task.WhenAll(tasks);
}
@ -138,11 +140,8 @@ namespace IW4MAdmin.Application
if (e is ConfigurationException configException)
{
if (translationLookup != null)
{
Console.WriteLine(translationLookup[configException.Message]
.FormatExt(configException.ConfigurationFileName));
}
Console.WriteLine("{{fileName}} contains an error."
.FormatExt(Path.GetFileName(configException.ConfigurationFileName)));
foreach (var error in configException.Errors)
{

View File

@ -59,7 +59,7 @@ namespace IW4MAdmin.Application.Misc
catch (Exception e)
{
throw new ConfigurationException("MANAGER_CONFIGURATION_ERROR")
throw new ConfigurationException("Could not load configuration")
{
Errors = new[] { e.Message },
ConfigurationFileName = FileName

View File

@ -223,8 +223,11 @@ namespace IW4MAdmin.Application.Misc
public async Task OnEventAsync(GameEvent gameEvent, Server server)
{
if (_successfullyLoaded)
if (!_successfullyLoaded)
{
return;
}
try
{
await _onProcessing.WaitAsync();
@ -266,7 +269,6 @@ namespace IW4MAdmin.Application.Misc
}
}
}
}
public Task OnLoadAsync(IManager manager)
{

View File

@ -34,6 +34,11 @@ init()
level.eventCallbacks[level.eventTypes.executeCommandRequested] = ::OnExecuteCommand;
level.eventCallbacks[level.eventTypes.setClientDataCompleted] = ::OnSetClientDataCompleted;
if ( GetDvarInt( "sv_iw4madmin_integration_enabled" ) != 1 )
{
return;
}
// start long running tasks
level thread MonitorClientEvents();
level thread MonitorBus();
@ -61,6 +66,7 @@ OnPlayerConnect()
player thread OnPlayerSpawned();
player thread PlayerTrackingOnInterval();
player ToggleNightMode();
}
}
@ -94,7 +100,7 @@ OnGameEnded()
{
level waittill( "game_ended" );
// note: you can run data code here but it's possible for
// data to get trucated, so we will try a timer based approach for now
// data to get truncated, so we will try a timer based approach for now
}
}
@ -228,15 +234,16 @@ SaveTrackingMetrics()
{
if ( level.iw4adminIntegrationDebug == 1 )
{
self IPrintLn( "Saving tracking metrics for " + self.persistentClientId );
IPrintLn( "Saving tracking metrics for " + self.persistentClientId );
}
currentShotCount = self getPlayerStat( "mostshotsfired" );
change = currentShotCount - self.lastShotCount;
self.lastShotCount = currentShotCount;
if ( level.iw4adminIntegrationDebug == 1 )
{
self IPrintLn( "Total Shots Fired increased by " + change );
IPrintLn( "Total Shots Fired increased by " + change );
}
if ( !IsDefined( change ) )
@ -251,7 +258,6 @@ SaveTrackingMetrics()
IncrementClientMeta( "TotalShotsFired", change, self.persistentClientId );
self.lastShotCount = currentShotCount;
}
BuildEventRequest( responseExpected, eventType, eventSubtype, entOrId, data )
@ -391,18 +397,22 @@ NotifyClientEventTimeout( eventType )
NotifyClientEvent( eventInfo )
{
client = getPlayerFromClientNum( int( eventInfo[3] ) );
origin = getPlayerFromClientNum( int( eventInfo[3] ) );
target = getPlayerFromClientNum( int( eventInfo[4] ) );
event = spawnstruct();
event.type = eventInfo[1];
event.subtype = eventInfo[2];
event.data = eventInfo[4];
event.data = eventInfo[5];
event.origin = origin;
event.target = target;
if ( level.iw4adminIntegrationDebug == 1 )
{
IPrintLn(event.data);
IPrintLn( "NotifyClientEvent->" + event.data );
}
client = event.origin;
client.event = event;
level notify( level.eventTypes.localClientEvent, client );
@ -452,33 +462,56 @@ OnClientDataReceived( event )
OnExecuteCommand( event )
{
data = ParseDataString( event.data );
response = "";
switch ( event.subtype )
{
case "GiveWeapon":
self GiveWeaponImpl( data );
response = event.target GiveWeaponImpl( data );
break;
case "TakeWeapons":
self TakeWeaponsImpl();
response = event.target TakeWeaponsImpl();
break;
case "SwitchTeams":
self TeamSwitchImpl();
response = event.target TeamSwitchImpl();
break;
case "Hide":
self HideImpl();
response = self HideImpl();
break;
case "Unhide":
self UnhideImpl();
response = self UnhideImpl();
break;
case "Alert":
self AlertImpl( data );
response = event.target AlertImpl( data );
break;
case "Goto":
if ( IsDefined( event.target ) )
{
response = self GotoPlayerImpl( event.target );
}
else
{
response = self GotoImpl( event.data );
}
break;
case "Kill":
response = event.target KillImpl();
break;
case "NightMode":
NightModeImpl();
break;
}
// send back the response to the origin, but only if they're not the target
if ( response != "" && IsPlayer( event.origin ) && event.origin != event.target )
{
event.origin IPrintLnBold( response );
}
}
OnSetClientDataCompleted( event )
{
// IW4MAdmin let us know it persisted (success or fail)
if ( level.iw4adminIntegrationDebug == 1 )
{
IPrintLn( "Set Client Data -> subtype = " + event.subType + " status = " + event.data["status"] );
@ -491,54 +524,181 @@ OnSetClientDataCompleted( event )
GiveWeaponImpl( data )
{
if ( IsAlive( self ) )
if ( !IsAlive( self ) )
{
return self.name + "^7 is not alive";
}
self IPrintLnBold( "You have been given a new weapon" );
self GiveWeapon( data["weaponName"] );
self SwitchToWeapon( data["weaponName"] );
}
return self.name + "^7 has been given ^5" + data["weaponName"];
}
TakeWeaponsImpl()
{
if ( IsAlive( self ) )
if ( !IsAlive( self ) )
{
return self.name + "^7 is not alive";
}
self TakeAllWeapons();
self IPrintLnBold( "All your weapons have been taken" );
}
return "Took weapons from " + self.name;
}
TeamSwitchImpl()
{
if ( !IsAlive( self ) )
{
return self.name + "^7 is not alive";
}
team = level.allies;
if ( self.team == "allies" )
{
self [[level.axis]]();
}
else
{
self [[level.allies]]();
team = level.axis;
}
self IPrintLnBold( "You are being team switched" );
wait( 2 );
self [[team]]();
return self.name + "^7 switched to " + self.team;
}
HideImpl()
{
if ( IsAlive( self ) )
if ( !IsAlive( self ) )
{
self Hide();
self IPrintLnBold( "You are now hidden" );
self IPrintLnBold( "You are not alive" );
return;
}
if ( self.isHidden )
{
self IPrintLnBold( "You are already hidden" );
return;
}
self SetClientDvar( "sv_cheats", 1 );
self SetClientDvar( "cg_thirdperson", 1 );
self SetClientDvar( "sv_cheats", 0 );
self.savedHealth = self.health;
self.health = 9999;
self.isHidden = true;
self Hide();
self IPrintLnBold( "You are now ^5hidden ^7from other players" );
}
UnhideImpl()
{
if ( IsAlive( self ) )
if ( !IsAlive( self ) )
{
self Show();
self IPrintLnBold( "You are now visible" );
self IPrintLnBold( "You are not alive" );
return;
}
self SetClientDvar( "sv_cheats", 1 );
self SetClientDvar( "cg_thirdperson", 0 );
self SetClientDvar( "sv_cheats", 0 );
self.health = self.savedHealth;
self.isHidden = false;
self Show();
self IPrintLnBold( "You are now ^5visible ^7to other players" );
}
AlertImpl( data )
{
self thread maps\mp\gametypes\_hud_message::oldNotifyMessage( data["alertType"], data["message"], "compass_waypoint_target", ( 1, 0, 0 ), "ui_mp_nukebomb_timer", 7.5 );
return "Sent alert to " + self.name;
}
GotoImpl( data )
{
if ( !IsAlive( self ) )
{
self IPrintLnBold( "You are not alive" );
return;
}
position = ( int(data["x"]), int(data["y"]), int(data["z"]) );
self SetOrigin( position );
self IPrintLnBold( "Moved to " + "("+ position[0] + "," + position[1] + "," + position[2] + ")" );
}
GotoPlayerImpl( target )
{
if ( !IsAlive( target ) )
{
self IPrintLnBold( target.name + " is not alive" );
return;
}
self SetOrigin( target GetOrigin() );
self IPrintLnBold( "Moved to " + target.name );
}
KillImpl()
{
if ( !IsAlive( self ) )
{
return self.name + " is not alive";
}
self Suicide();
self IPrintLnBold( "You were killed by " + self.name );
return "You killed " + self.name;
}
NightModeImpl()
{
if ( !IsDefined ( level.nightModeEnabled ) )
{
level.nightModeEnabled = true;
}
else
{
level.nightModeEnabled = !level.nightModeEnabled;
}
message = "^5NightMode ^7is disabled";
if ( level.nightModeEnabled )
{
message = "^5NightMode ^7is enabled";
}
IPrintLnBold( message );
foreach( player in level.players )
{
self ToggleNightMode();
}
}
ToggleNightMode()
{
colorMap = 1;
fxDraw = 1;
if ( IsDefined( level.nightModeEnabled ) && level.nightModeEnabled )
{
colorMap = 0;
fxDraw = 0;
}
self SetClientDvar( "sv_cheats", 1 );
self SetClientDvar( "r_colorMap", colorMap );
self SetClientDvar( "fx_draw", fxDraw );
self SetClientDvar( "sv_cheats", 0 );
}

View File

@ -13,6 +13,7 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution
version.txt = version.txt
DeploymentFiles\UpdateIW4MAdmin.ps1 = DeploymentFiles\UpdateIW4MAdmin.ps1
DeploymentFiles\UpdateIW4MAdmin.sh = DeploymentFiles\UpdateIW4MAdmin.sh
GameFiles\IW4x\userraw\scripts\_integration.gsc = GameFiles\IW4x\userraw\scripts\_integration.gsc
EndProjectSection
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SharedLibraryCore", "SharedLibraryCore\SharedLibraryCore.csproj", "{AA0541A2-8D51-4AD9-B0AC-3D1F5B162481}"

View File

@ -17,9 +17,13 @@ let plugin = {
name: 'Game Interface',
onEventAsync: (gameEvent, server) => {
if (servers[server.EndPoint] != null && !servers[server.EndPoint].enabled) {
return;
}
const eventType = eventTypes[gameEvent.Type];
if (servers[server.EndPoint] != null && !servers[server.EndPoint].enabled) {
if (eventType === undefined) {
return;
}
@ -33,7 +37,7 @@ let plugin = {
break;
case 'preconnect':
// when the plugin is reloaded after the servers are started
if (servers[server.EndPoint] == null) {
if (servers[server.EndPoint] === undefined || servers[server.EndPoint] == null) {
const enabled = initialize(server);
if (!enabled) {
@ -73,118 +77,84 @@ let plugin = {
};
let commands = [{
// required
name: 'giveweapon',
// required
description: 'gives specified weapon',
// required
alias: 'gw',
// required
permission: 'SeniorAdmin',
// optional (defaults to false)
targetRequired: false,
// optional
targetRequired: true,
arguments: [{
name: 'player',
required: true
},
{
name: 'weapon name',
required: true
}],
supportedGames: ['IW4'],
// required
execute: (gameEvent) => {
sendScriptCommand(gameEvent.Owner, 'GiveWeapon', gameEvent.Origin, {weaponName: gameEvent.Data});
sendScriptCommand(gameEvent.Owner, 'GiveWeapon', gameEvent.Origin, gameEvent.Target, {weaponName: gameEvent.Data});
}
},
{
// required
name: 'takeweapons',
// required
description: 'take all weapons from specifies player',
// required
description: 'take all weapons from specified player',
alias: 'tw',
// required
permission: 'SeniorAdmin',
// optional (defaults to false)
targetRequired: true,
// optional
arguments: [],
supportedGames: ['IW4'],
// required
execute: (gameEvent) => {
sendScriptCommand(gameEvent.Owner, 'TakeWeapons', gameEvent.Target, undefined);
}
},
{
// required
name: 'switchteam',
// required
description: 'switches specified player to the opposite team',
// required
alias: 'st',
// required
permission: 'Administrator',
// optional (defaults to false)
targetRequired: true,
// optional
arguments: [{
name: 'player',
required: true
}],
supportedGames: ['IW4'],
// required
execute: (gameEvent) => {
sendScriptCommand(gameEvent.Owner, 'SwitchTeams', gameEvent.Target, undefined);
sendScriptCommand(gameEvent.Owner, 'TakeWeapons', gameEvent.Origin, gameEvent.Target, undefined);
}
},
{
// required
name: 'hide',
// required
description: 'hide yourself',
// required
alias: 'hi',
// required
permission: 'SeniorAdmin',
// optional (defaults to false)
targetRequired: false,
// optional
arguments: [],
supportedGames: ['IW4'],
// required
execute: (gameEvent) => {
sendScriptCommand(gameEvent.Owner, 'Hide', gameEvent.Origin, undefined);
}
},
{
// required
name: 'unhide',
// required
description: 'unhide yourself',
// required
alias: 'unh',
// required
permission: 'SeniorAdmin',
// optional (defaults to false)
targetRequired: false,
// optional
arguments: [],
supportedGames: ['IW4'],
// required
execute: (gameEvent) => {
sendScriptCommand(gameEvent.Owner, 'Unhide', gameEvent.Origin, undefined);
}
},
{
// required
name: 'alert',
// required
description: 'alert a player',
// required
alias: 'alr',
// required
permission: 'SeniorAdmin',
// optional (defaults to false)
name: 'switchteam',
description: 'switches specified player to the opposite team',
alias: 'st',
permission: 'Administrator',
targetRequired: true,
arguments: [{
name: 'player',
required: true
}],
supportedGames: ['IW4'],
execute: (gameEvent) => {
sendScriptCommand(gameEvent.Owner, 'SwitchTeams', gameEvent.Origin, gameEvent.Target, undefined);
}
},
{
name: 'hide',
description: 'hide yourself',
alias: 'hi',
permission: 'SeniorAdmin',
targetRequired: false,
arguments: [],
supportedGames: ['IW4'],
execute: (gameEvent) => {
sendScriptCommand(gameEvent.Owner, 'Hide', gameEvent.Origin, gameEvent.Origin, undefined);
}
},
{
name: 'unhide',
description: 'unhide yourself',
alias: 'unh',
permission: 'SeniorAdmin',
targetRequired: false,
arguments: [],
supportedGames: ['IW4'],
execute: (gameEvent) => {
sendScriptCommand(gameEvent.Owner, 'Unhide', gameEvent.Origin, gameEvent.Origin, undefined);
}
},
{
name: 'alert',
description: 'alert a player',
alias: 'alr',
permission: 'SeniorAdmin',
targetRequired: true,
// optional
arguments: [{
name: 'player',
required: true
@ -194,31 +164,100 @@ let commands = [{
required: true
}],
supportedGames: ['IW4'],
// required
execute: (gameEvent) => {
sendScriptCommand(gameEvent.Owner, 'Alert', gameEvent.Target, {
sendScriptCommand(gameEvent.Owner, 'Alert', gameEvent.Origin, gameEvent.Target, {
alertType: 'Alert',
message: gameEvent.Data
});
}
},
{
name: 'gotoplayer',
description: 'teleport to a player',
alias: 'g2p',
permission: 'SeniorAdmin',
targetRequired: true,
arguments: [{
name: 'player',
required: true
}],
supportedGames: ['IW4'],
execute: (gameEvent) => {
sendScriptCommand(gameEvent.Owner, 'Goto', gameEvent.Origin, gameEvent.Target, undefined);
}
},
{
name: 'goto',
description: 'teleport to a position',
alias: 'g2',
permission: 'SeniorAdmin',
targetRequired: false,
arguments: [{
name: 'x',
required: true
},
{
name: 'y',
required: true
},
{
name: 'z',
required: true
}],
supportedGames: ['IW4'],
execute: (gameEvent) => {
const args = String(gameEvent.Data).split(' ');
sendScriptCommand(gameEvent.Owner, 'Goto', gameEvent.Origin, gameEvent.Target, {
x: args[0],
y: args[1],
z: args[2]
});
}
},
{
name: 'kill',
description: 'kill a player',
alias: 'kpl',
permission: 'SeniorAdmin',
targetRequired: true,
arguments: [{
name: 'player',
required: true
}],
supportedGames: ['IW4'],
execute: (gameEvent) => {
sendScriptCommand(gameEvent.Owner, 'Kill', gameEvent.Origin, gameEvent.Target, undefined);
}
},
{
name: 'nightmode',
description: 'sets server into nightmode',
alias: 'nitem',
permission: 'SeniorAdmin',
targetRequired: false,
arguments: [],
supportedGames: ['IW4'],
execute: (gameEvent) => {
sendScriptCommand(gameEvent.Owner, 'NightMode', gameEvent.Origin, undefined, undefined);
}
}];
const sendScriptCommand = (server, command, target, data) => {
const sendScriptCommand = (server, command, origin, target, data) => {
const state = servers[server.EndPoint];
if (state === undefined || !state.enabled) {
return;
}
sendEvent(server, false, 'ExecuteCommandRequested', command, target, data);
sendEvent(server, false, 'ExecuteCommandRequested', command, origin, target, data);
}
const sendEvent = (server, responseExpected, event, subtype, client, data) => {
const sendEvent = (server, responseExpected, event, subtype, origin, target, data) => {
const logger = _serviceResolver.ResolveService('ILogger');
let pendingOut = true;
let pendingCheckCount = 0;
const start = new Date();
while (pendingOut && pendingCheckCount <= 30) {
while (pendingOut && pendingCheckCount <= 10) {
try {
const out = server.GetServerDvar(outDvar);
pendingOut = !(out == null || out === '' || out === 'null');
@ -237,7 +276,12 @@ const sendEvent = (server, responseExpected, event, subtype, client, data) => {
logger.WriteWarning(`Reached maximum attempts waiting for output to be available for ${server.EndPoint}`)
}
const output = `${responseExpected ? '1' : '0'};${event};${subtype};${client.ClientNumber};${buildDataString(data)}`;
let targetClientNumber = -1;
if (target != null) {
targetClientNumber = target.ClientNumber;
}
const output = `${responseExpected ? '1' : '0'};${event};${subtype};${origin.ClientNumber};${targetClientNumber};${buildDataString(data)}`;
logger.WriteDebug(`Sending output to server ${output}`);
try {
@ -265,6 +309,11 @@ const parseEvent = (input) => {
const initialize = (server) => {
const logger = _serviceResolver.ResolveService('ILogger');
servers[server.EndPoint] = {
enabled: false
}
let enabled = false;
try {
enabled = server.GetServerDvar('sv_iw4madmin_integration_enabled') === '1';
@ -275,9 +324,6 @@ const initialize = (server) => {
logger.WriteInfo(`GSC Integration enabled = ${enabled}`);
if (!enabled) {
servers[server.EndPoint] = {
enabled: false
}
return false;
}
@ -288,10 +334,8 @@ const initialize = (server) => {
// necessary to prevent multi-threaded access to the JS context
timer.SetDependency(_lock);
servers[server.EndPoint] = {
timer: timer,
enabled: true
}
servers[server.EndPoint].timer = timer;
servers[server.EndPoint].enabled = true;
try {
server.SetServerDvar(inDvar, '');
@ -344,10 +388,10 @@ const pollForEvents = server => {
};
}
sendEvent(server, false, 'ClientDataReceived', event.subType, client, data);
sendEvent(server, false, 'ClientDataReceived', event.subType, client, undefined, data);
} else {
logger.WriteWarning(`Could not find client slot ${event.clientNumber} when processing ${event.eventType}`);
sendEvent(server, false, 'ClientDataReceived', 'Fail', {ClientNumber: event.clientNumber}, undefined);
sendEvent(server, false, 'ClientDataReceived', 'Fail', event.clientNumber, undefined, {ClientNumber: event.clientNumber});
}
}
@ -365,7 +409,7 @@ const pollForEvents = server => {
if (clientId == null) {
logger.WriteWarning(`Could not find client slot ${event.clientNumber} when processing ${event.eventType}`);
sendEvent(server, false, 'SetClientDataCompleted', 'Meta', {ClientNumber: event.clientNumber}, {status: 'Fail'});
sendEvent(server, false, 'SetClientDataCompleted', 'Meta', {ClientNumber: event.clientNumber}, undefined, {status: 'Fail'});
} else {
if (event.subType === 'Meta') {
const metaService = _serviceResolver.ResolveService('IMetaService');
@ -378,9 +422,9 @@ const pollForEvents = server => {
} else {
metaService.SetPersistentMeta(event.data['key'], event.data['value'], clientId).GetAwaiter().GetResult();
}
sendEvent(server, false, 'SetClientDataCompleted', 'Meta', {ClientNumber: event.clientNumber}, {status: 'Complete'});
sendEvent(server, false, 'SetClientDataCompleted', 'Meta', {ClientNumber: event.clientNumber}, undefined,{status: 'Complete'});
} catch (error) {
sendEvent(server, false, 'SetClientDataCompleted', 'Meta', {ClientNumber: event.clientNumber}, {status: 'Fail'});
sendEvent(server, false, 'SetClientDataCompleted', 'Meta', {ClientNumber: event.clientNumber}, undefined,{status: 'Fail'});
}
}
}
@ -391,8 +435,7 @@ const pollForEvents = server => {
} catch (error) {
logger.WriteError(`Could not reset in bus value for ${server.EndPoint} - ${error}`);
}
}
else if (server.ClientNum === 0) {
} else if (server.ClientNum === 0) {
servers[server.EndPoint].timer.Stop();
}
}

View File

@ -14,7 +14,7 @@ Latest binary builds are always available at:
**IW4MAdmin** requires minimal effort to get up and running.
### Prerequisites
* [.NET Core 6.0.x Runtime](https://www.microsoft.com/net/download)
* [Direct Download (Windows)](https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/runtime-aspnetcore-6.0.1-windows-x64-installer)
* [Direct Download (Windows)](https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/runtime-aspnetcore-6.0.1-windows-hosting-bundle-installer)
* [Package Installation Instructions (Linux)](https://docs.microsoft.com/en-us/dotnet/core/install/linux)
### Installation
1. Install .NET Core Runtime

View File

@ -23,7 +23,8 @@ namespace SharedLibraryCore.Interfaces
/// </summary>
/// <param name="fileSizeDiff"></param>
/// <param name="startPosition"></param>
/// <param name="server"></param>
/// <returns></returns>
Task<IEnumerable<GameEvent>> ReadEventsFromLog(long fileSizeDiff, long startPosition);
Task<IEnumerable<GameEvent>> ReadEventsFromLog(long fileSizeDiff, long startPosition, Server server);
}
}

View File

@ -390,17 +390,48 @@ namespace SharedLibraryCore
public string[] ExecuteServerCommand(string command)
{
return this.ExecuteCommandAsync(command).GetAwaiter().GetResult();
var tokenSource = new CancellationTokenSource();
tokenSource.CancelAfter(TimeSpan.FromMilliseconds(400));
try
{
return this.ExecuteCommandAsync(command).WithWaitCancellation(tokenSource.Token).GetAwaiter().GetResult();
}
catch
{
return null;
}
}
public string GetServerDvar(string dvarName)
{
return this.GetDvarAsync<string>(dvarName).GetAwaiter().GetResult()?.Value;
var tokenSource = new CancellationTokenSource();
tokenSource.CancelAfter(TimeSpan.FromMilliseconds(400));
try
{
return this.GetDvarAsync<string>(dvarName).WithWaitCancellation(tokenSource.Token).GetAwaiter()
.GetResult()?.Value;
}
catch
{
return null;
}
}
public void SetServerDvar(string dvarName, string dvarValue)
public bool SetServerDvar(string dvarName, string dvarValue)
{
this.SetDvarAsync(dvarName, dvarValue).GetAwaiter().GetResult();
var tokenSource = new CancellationTokenSource();
tokenSource.CancelAfter(TimeSpan.FromMilliseconds(400));
try
{
this.SetDvarAsync(dvarName, dvarValue).WithWaitCancellation(tokenSource.Token).GetAwaiter().GetResult();
return true;
}
catch
{
return false;
}
}
public EFClient GetClientByNumber(int clientNumber) =>

View File

@ -956,6 +956,19 @@ namespace SharedLibraryCore
}
}
public static async Task<T> WithWaitCancellation<T>(this Task<T> task,
CancellationToken cancellationToken)
{
var completedTask = await Task.WhenAny(task, Task.Delay(Timeout.Infinite, cancellationToken));
if (completedTask == task)
{
return await task;
}
cancellationToken.ThrowIfCancellationRequested();
throw new InvalidOperationException("Infinite delay task completed.");
}
public static async Task<T> WithTimeout<T>(this Task<T> task, TimeSpan timeout)
{
await Task.WhenAny(task, Task.Delay(timeout));