Commit Graph

8 Commits

Author SHA1 Message Date
RaidMax
de902a58ac write individual server log files and main log file seperately
log writing is thread safe now
2018-10-06 11:47:14 -05:00
RaidMax
46bdc2ac33 moved event API stuff around
finally fixed threading issue (which actually had to do with IW4x log outputs being out of sync (not an issue with my code). What a lot of headache over something that wasn't my fault.
2018-08-30 20:53:00 -05:00
RaidMax
bbefd53db4 think I finished reworking the event system
added http log reading support for debugging remotely
started working on unit test framework
2018-08-28 16:32:59 -05:00
RaidMax
bbade07646 add localized level names
intellisense suggestion junk
2018-08-03 21:11:58 -05:00
RaidMax
699c19cd4b adding Cod4 support (for steam GUID is truncated to 16 characters)
exit properly whoops
add all linked accounts to drop down
consolidate linked admin accounts to the most recently seen one
limited some waits to 5s to hopefully prevent a rare thread lock
2018-05-14 12:55:10 -05:00
RaidMax
e964013700 lots of fixes :) 2018-05-10 00:34:29 -05:00
RaidMax
b6c979beba fixed base controller Manager being null
fixed log reading duplicates with new event processing
added portuguese translation
2018-04-26 15:26:03 -05:00
RaidMax
99390f1f35 fixed issue with status response erroring when incorrect length
view angle vector parse fail is now a handled exception
change local host check to byte array to make it faster than comparing string
kick command now requires moderator level or higher
tempban now requires administrator level or higher
hopefully fixed negative SPM bug
pipelined the events and consolidated them to run through GameEventHandler
uniform console colors
2018-04-26 01:13:04 -05:00