fix search for client resulting in invalid GUID parse
simplify output from dvar not being found
make sure to prompt if not all servers could be reached
make bad GUID parse throw an exception so we don't have a client connect with GUID of 0
no longer print out ac debug messages
fix small issue of trying to parse empty chat messages
fix issue with set level on accounts with multi guid, same IP
fix alternative encoding character converting
allow more paths for game log server
add localization for unknown ips in welcome plugin
add gamelog server uri to support game log server on games that must supply manual log path
misc fixes
fix bug with unbanned players still showing as banned via lock icon
move player based stuff into client class
finally renamed Player to EFClient via partial class
don't try to run this build because it's in between stages
invalid client id results in 404 rather than exception page
performance based on traditional elo rating
fixed @ (broadcast commands)
added reports to penalty list and profile
exit properly whoops
add all linked accounts to drop down
consolidate linked admin accounts to the most recently seen one
limited some waits to 5s to hopefully prevent a rare thread lock
less warns when using a disposed socket
topstats added to tokens as {{TOPSTATS}}
fixed topstats reporting for only a single server
added fix to iw4 regex for negative score
tokens now support multiple lines (using Environment.NewLine to separate)
localization includes culture again
prevent null say event from executing when exiting
adjusted rcon and socket timeout
fixed bug with login/setpassword not working after claiming ownership
GameEventHandler uses ConcurrentQueue for events
exception handlers for events and log reading
added IW4ScriptCommands plugin
fixed stats
lots of little fixes
view angle vector parse fail is now a handled exception
change local host check to byte array to make it faster than comparing string
kick command now requires moderator level or higher
tempban now requires administrator level or higher
hopefully fixed negative SPM bug
pipelined the events and consolidated them to run through GameEventHandler
uniform console colors
reduce status polling rate
adding preliminary russian localization
small rcon tweak to attempt to send custom encoded messages
removed exception handling in ConvertLong
throttled servers will still attempt to execute events