jint version downgraded for better stability (also locked the engine instance as it's not thread safe)
updated readme
remove vpn detection from application configuration as it's now in a seperate plugin
defaulted webfront bind URl to all interfaces
readd the custom say name
added visibility percentage to AC
updated VPN plugin to use WebClient
message is sent to client trying to execute commands before they are authenticated
fixed rare issue with ToAdmins failing
record bullet distance fraction for client kills (_customcallbacks)
change client level/permissions through webfront
ability to tempban through webfront
finally fixed threading issue (which actually had to do with IW4x log outputs being out of sync (not an issue with my code). What a lot of headache over something that wasn't my fault.
view angle vector parse fail is now a handled exception
change local host check to byte array to make it faster than comparing string
kick command now requires moderator level or higher
tempban now requires administrator level or higher
hopefully fixed negative SPM bug
pipelined the events and consolidated them to run through GameEventHandler
uniform console colors
moved killstreak/deathstreak messages into configuration file
cleaned up configuration manager
fixed misc startup issue and threading
added more importing stuff
network id is a ulong now
ip str is now ip
added time played (per server)
Fixed console execute button cascading on IE/Edge
Fixed reports truncating reason if space in target name
If multiple matches are found when finding a player, a list of matches is shown
Reallowed special characters in names/chat
stats command player isn't required
Added prune command
hopefully fixed skipping the logging of Kayak library issue.
I'm an idiot, 59 in playerhistory, not 60
added IW4 callback gsc for custom scriptkills.
Fixed duplicate death events
Trusted group can be enabled/disabled with !enable/disabletrusted
-fixed issue with configurationmanager files and threading
-servers on webfront listed in descending player count
-fixed resolution of tempban times from console feedback
-Added tests plugin to simulate functionality