Fix Threading Duplicate for Mute Penalty & Added !MuteInfo & Fix PM (#269)
* Resolve duplicate migration Resolve unmuting state double penalties * Change order of operation * Added MuteInfoCommand.cs * Resolve !pm and @broadcast permanently being disabled
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50
Plugins/Mute/Commands/MuteInfoCommand.cs
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50
Plugins/Mute/Commands/MuteInfoCommand.cs
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@ -0,0 +1,50 @@
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using Data.Models.Client;
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using Humanizer;
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using SharedLibraryCore;
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using SharedLibraryCore.Commands;
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using SharedLibraryCore.Configuration;
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using SharedLibraryCore.Interfaces;
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namespace Mute.Commands;
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public class MuteInfoCommand : Command
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{
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public MuteInfoCommand(CommandConfiguration config, ITranslationLookup translationLookup) : base(config,
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translationLookup)
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{
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Name = "muteinfo";
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Description = translationLookup["PLUGINS_MUTE_COMMANDS_MUTEINFO_DESC"];
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Alias = "mi";
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Permission = EFClient.Permission.Moderator;
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RequiresTarget = true;
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SupportedGames = Plugin.SupportedGames;
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Arguments = new[]
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{
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new CommandArgument
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{
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Name = translationLookup["COMMANDS_ARGS_PLAYER"],
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Required = true
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}
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};
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}
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public override async Task ExecuteAsync(GameEvent gameEvent)
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{
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var currentMuteMeta = await Plugin.MuteManager.GetCurrentMuteState(gameEvent.Target);
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switch (currentMuteMeta.MuteState)
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{
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case MuteState.Muted when currentMuteMeta.Expiration is null:
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gameEvent.Origin.Tell(_translationLookup["PLUGINS_MUTE_COMMANDS_MUTEINFO_SUCCESS"]
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.FormatExt(gameEvent.Target.Name, currentMuteMeta.Reason));
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return;
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case MuteState.Muted when currentMuteMeta.Expiration.HasValue && currentMuteMeta.Expiration.Value > DateTime.UtcNow:
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var remainingTime = (currentMuteMeta.Expiration.Value - DateTime.UtcNow).HumanizeForCurrentCulture();
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gameEvent.Origin.Tell(_translationLookup["PLUGINS_MUTE_COMMANDS_MUTEINFO_TM_SUCCESS"]
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.FormatExt(gameEvent.Target.Name, currentMuteMeta.Reason, remainingTime));
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return;
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default:
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gameEvent.Origin.Tell(_translationLookup["PLUGINS_MUTE_COMMANDS_MUTEINFO_NONE"]);
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break;
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}
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}
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}
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@ -13,6 +13,7 @@ public class MuteManager
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private readonly IMetaServiceV2 _metaService;
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private readonly ITranslationLookup _translationLookup;
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private readonly ILogger _logger;
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private readonly SemaphoreSlim _onMuteAction = new(1, 1);
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public MuteManager(IMetaServiceV2 metaService, ITranslationLookup translationLookup, ILogger logger)
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{
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@ -26,6 +27,9 @@ public class MuteManager
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public async Task<MuteStateMeta> GetCurrentMuteState(EFClient client)
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{
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try
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{
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await _onMuteAction.WaitAsync();
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var clientMuteMeta = await ReadPersistentDataV2(client);
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if (clientMuteMeta is not null) return clientMuteMeta;
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@ -59,14 +63,17 @@ public class MuteManager
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return clientMuteMeta;
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}
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finally
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{
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if (_onMuteAction.CurrentCount == 0) _onMuteAction.Release();
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}
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}
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public async Task<bool> Mute(Server server, EFClient origin, EFClient target, DateTime? dateTime, string reason)
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{
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var clientMuteMeta = await GetCurrentMuteState(target);
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if (clientMuteMeta.MuteState is MuteState.Muted && clientMuteMeta.CommandExecuted) return false;
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await CreatePenalty(MuteState.Muted, origin, target, dateTime, reason);
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clientMuteMeta = new MuteStateMeta
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{
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Expiration = dateTime,
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@ -76,6 +83,8 @@ public class MuteManager
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};
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await WritePersistentData(target, clientMuteMeta);
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await CreatePenalty(MuteState.Muted, origin, target, dateTime, reason);
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// Handle game command
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var client = server.GetClientsAsList().FirstOrDefault(client => client.NetworkId == target.NetworkId);
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await PerformGameCommand(server, client, clientMuteMeta);
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@ -89,7 +98,10 @@ public class MuteManager
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if (clientMuteMeta.MuteState is MuteState.Unmuted && clientMuteMeta.CommandExecuted) return false;
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if (!target.IsIngame && clientMuteMeta.MuteState is MuteState.Unmuting) return false;
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if (clientMuteMeta.MuteState is not MuteState.Unmuting)
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{
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await CreatePenalty(MuteState.Unmuted, origin, target, DateTime.UtcNow, reason);
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}
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clientMuteMeta = new MuteStateMeta
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{
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@ -38,9 +38,6 @@ public class Plugin : IPlugin
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switch (gameEvent.Type)
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{
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case GameEvent.EventType.Command:
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break;
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case GameEvent.EventType.Join:
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// Check if user has any meta set, else ignore (unmuted)
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var muteMetaJoin = await MuteManager.GetCurrentMuteState(gameEvent.Origin);
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@ -122,7 +119,16 @@ public class Plugin : IPlugin
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manager.CommandInterceptors.Add(gameEvent =>
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{
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if (gameEvent.Extra is not Command command)
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{
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return true;
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}
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var muteMeta = MuteManager.GetCurrentMuteState(gameEvent.Origin).GetAwaiter().GetResult();
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if (muteMeta.MuteState is not MuteState.Muted)
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{
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return true;
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}
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return !DisabledCommands.Contains(command.GetType().Name) && !command.IsBroadcast;
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});
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