implement custom tag (descriptor) feature
allow override of level names through configuration few small fixes/improvements
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@ -261,6 +261,11 @@ namespace SharedLibraryCore
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_eventFinishedWaiter.Set();
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}
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public async Task<GameEvent> WaitAsync()
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{
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return await WaitAsync(Utilities.DefaultCommandTimeout, new CancellationToken());
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}
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/// <summary>
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/// asynchronously wait for GameEvent to be processed
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/// </summary>
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