preemptive checks
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@ -196,7 +196,7 @@ namespace IW4MAdmin.Application
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}
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// we don't want to remove events that are correlated to command
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if (ProcessingEvents.Values.Count(gameEvent => gameEvent.CorrelationId == newEvent.CorrelationId) == 1)
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if (ProcessingEvents.Values.ToList()?.Count(gameEvent => gameEvent.CorrelationId == newEvent.CorrelationId) == 1)
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{
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ProcessingEvents.Remove(newEvent.Id, out _);
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}
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@ -435,6 +435,7 @@ namespace IW4MAdmin.Application.RCon
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if (bufferSpaceAvailable >= 0 )
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{
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_log.LogWarning("Not enough buffer space to store incoming data {bytesNeeded} additional bytes required", bufferSpaceAvailable);
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continue;
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}
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state.ReceiveEventArgs.SetBuffer(state.ReceiveBuffer, totalBytesTransferred, sock.Available);
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