Merge branch 'release/pre' of github.com:RaidMax/IW4M-Admin into release/pre

This commit is contained in:
RaidMax 2022-10-05 09:51:24 -05:00
commit bdb5a1c5f8
5 changed files with 1054 additions and 13 deletions

View File

@ -578,7 +578,11 @@ NotifyClientEvent( eventInfo )
event.origin = origin; event.origin = origin;
event.target = target; event.target = target;
if ( IsDefined( event.data ) )
{
LogDebug( "NotifyClientEvent->" + event.data ); LogDebug( "NotifyClientEvent->" + event.data );
}
if ( int( eventInfo[3] ) != -1 && !IsDefined( origin ) ) if ( int( eventInfo[3] ) != -1 && !IsDefined( origin ) )
{ {
LogDebug( "origin is null but the slot id is " + int( eventInfo[3] ) ); LogDebug( "origin is null but the slot id is " + int( eventInfo[3] ) );
@ -701,7 +705,7 @@ OnExecuteCommand( event )
} }
// send back the response to the origin, but only if they're not the target // send back the response to the origin, but only if they're not the target
if ( response != "" && IsPlayer( event.origin ) && event.origin != event.target ) if ( IsDefined( response ) && response != "" && IsPlayer( event.origin ) && event.origin != event.target )
{ {
event.origin IPrintLnBold( response ); event.origin IPrintLnBold( response );
} }

View File

@ -0,0 +1,501 @@
#include common_scripts\utility;
Init()
{
level.eventBus.gamename = "IW5";
level thread Setup();
}
Setup()
{
level endon( "game_ended" );
// it's possible that the notify type has not been defined yet so we have to hard code it
level waittill( "IntegrationBootstrapInitialized" );
scripts\mp\_integration_base::RegisterLogger( ::Log2Console );
level.overrideMethods["GetTotalShotsFired"] = ::GetTotalShotsFired;
level.overrideMethods["SetDvarIfUninitialized"] = ::_SetDvarIfUninitialized;
level.overrideMethods["waittill_notify_or_timeout"] = ::_waittill_notify_or_timeout;
RegisterClientCommands();
level notify( level.notifyTypes.gameFunctionsInitialized );
if ( GetDvarInt( "sv_iw4madmin_integration_enabled" ) != 1 )
{
return;
}
level thread OnPlayerConnect();
}
OnPlayerConnect()
{
level endon ( "game_ended" );
for ( ;; )
{
level waittill( "connected", player );
if ( scripts\mp\_integration_base::_IsBot( player ) )
{
// we don't want to track bots
continue;
}
player thread SetPersistentData();
player thread WaitForClientEvents();
}
}
RegisterClientCommands()
{
scripts\mp\_integration_base::AddClientCommand( "GiveWeapon", true, ::GiveWeaponImpl );
scripts\mp\_integration_base::AddClientCommand( "TakeWeapons", true, ::TakeWeaponsImpl );
scripts\mp\_integration_base::AddClientCommand( "SwitchTeams", true, ::TeamSwitchImpl );
scripts\mp\_integration_base::AddClientCommand( "Hide", false, ::HideImpl );
scripts\mp\_integration_base::AddClientCommand( "Alert", true, ::AlertImpl );
scripts\mp\_integration_base::AddClientCommand( "Goto", false, ::GotoImpl );
scripts\mp\_integration_base::AddClientCommand( "Kill", true, ::KillImpl );
scripts\mp\_integration_base::AddClientCommand( "SetSpectator", true, ::SetSpectatorImpl );
scripts\mp\_integration_base::AddClientCommand( "LockControls", true, ::LockControlsImpl );
scripts\mp\_integration_base::AddClientCommand( "PlayerToMe", true, ::PlayerToMeImpl );
scripts\mp\_integration_base::AddClientCommand( "NoClip", false, ::NoClipImpl );
}
WaitForClientEvents()
{
self endon( "disconnect" );
// example of requesting a meta value
lastServerMetaKey = "LastServerPlayed";
// self scripts\mp\_integration_base::RequestClientMeta( lastServerMetaKey );
for ( ;; )
{
self waittill( level.eventTypes.localClientEvent, event );
scripts\mp\_integration_base::LogDebug( "Received client event " + event.type );
if ( event.type == level.eventTypes.clientDataReceived && event.data[0] == lastServerMetaKey )
{
clientData = self.pers[level.clientDataKey];
lastServerPlayed = clientData.meta[lastServerMetaKey];
}
}
}
GetTotalShotsFired()
{
return maps\mp\_utility::getPlayerStat( "mostshotsfired" );
}
_SetDvarIfUninitialized( dvar, value )
{
SetDvarIfUninitialized( dvar, value );
}
_waittill_notify_or_timeout( _notify, timeout )
{
common_scripts\utility::waittill_notify_or_timeout( _notify, timeout );
}
Log2Console( logLevel, message )
{
Print( "[" + logLevel + "] " + message + "\n" );
}
//////////////////////////////////
// GUID helpers
/////////////////////////////////
SetPersistentData()
{
self endon( "disconnect" );
guidHigh = self GetPlayerData( "bests", "none" );
guidLow = self GetPlayerData( "awards", "none" );
persistentGuid = guidHigh + "," + guidLow;
guidIsStored = guidHigh != 0 && guidLow != 0;
if ( guidIsStored )
{
// give IW4MAdmin time to collect IP
wait( 15 );
scripts\mp\_integration_base::LogDebug( "Uploading persistent guid " + persistentGuid );
scripts\mp\_integration_base::SetClientMeta( "PersistentClientGuid", persistentGuid );
return;
}
guid = self SplitGuid();
scripts\mp\_integration_base::LogDebug( "Persisting client guid " + guidHigh + "," + guidLow );
self SetPlayerData( "bests", "none", guid["high"] );
self SetPlayerData( "awards", "none", guid["low"] );
}
SplitGuid()
{
guid = self GetGuid();
if ( isDefined( self.guid ) )
{
guid = self.guid;
}
firstPart = 0;
secondPart = 0;
stringLength = 17;
firstPartExp = 0;
secondPartExp = 0;
for ( i = stringLength - 1; i > 0; i-- )
{
char = GetSubStr( guid, i - 1, i );
if ( char == "" )
{
char = "0";
}
if ( i > stringLength / 2 )
{
value = GetIntForHexChar( char );
power = Pow( 16, secondPartExp );
secondPart = secondPart + ( value * power );
secondPartExp++;
}
else
{
value = GetIntForHexChar( char );
power = Pow( 16, firstPartExp );
firstPart = firstPart + ( value * power );
firstPartExp++;
}
}
split = [];
split["low"] = int( secondPart );
split["high"] = int( firstPart );
return split;
}
Pow( num, exponent )
{
result = 1;
while( exponent != 0 )
{
result = result * num;
exponent--;
}
return result;
}
GetIntForHexChar( char )
{
char = ToLower( char );
// generated by co-pilot because I can't be bothered to make it more "elegant"
switch( char )
{
case "0":
return 0;
case "1":
return 1;
case "2":
return 2;
case "3":
return 3;
case "4":
return 4;
case "5":
return 5;
case "6":
return 6;
case "7":
return 7;
case "8":
return 8;
case "9":
return 9;
case "a":
return 10;
case "b":
return 11;
case "c":
return 12;
case "d":
return 13;
case "e":
return 14;
case "f":
return 15;
default:
return 0;
}
}
//////////////////////////////////
// Command Implementations
/////////////////////////////////
GiveWeaponImpl( event, data )
{
if ( !IsAlive( self ) )
{
return self.name + "^7 is not alive";
}
self IPrintLnBold( "You have been given a new weapon" );
self GiveWeapon( data["weaponName"] );
self SwitchToWeapon( data["weaponName"] );
return self.name + "^7 has been given ^5" + data["weaponName"];
}
TakeWeaponsImpl()
{
if ( !IsAlive( self ) )
{
return self.name + "^7 is not alive";
}
self TakeAllWeapons();
self IPrintLnBold( "All your weapons have been taken" );
return "Took weapons from " + self.name;
}
TeamSwitchImpl()
{
if ( !IsAlive( self ) )
{
return self + "^7 is not alive";
}
team = level.allies;
if ( self.team == "allies" )
{
team = level.axis;
}
self IPrintLnBold( "You are being team switched" );
wait( 2 );
self [[team]]();
return self.name + "^7 switched to " + self.team;
}
LockControlsImpl()
{
if ( !IsAlive( self ) )
{
return self.name + "^7 is not alive";
}
if ( !IsDefined ( self.isControlLocked ) )
{
self.isControlLocked = false;
}
if ( !self.isControlLocked )
{
self freezeControls( true );
self God();
self Hide();
info = [];
info[ "alertType" ] = "Alert!";
info[ "message" ] = "You have been frozen!";
self AlertImpl( undefined, info );
self.isControlLocked = true;
return self.name + "\'s controls are locked";
}
else
{
self freezeControls( false );
self God();
self Show();
self.isControlLocked = false;
return self.name + "\'s controls are unlocked";
}
}
NoClipImpl()
{
if ( !IsAlive( self ) )
{
self IPrintLnBold( "You are not alive" );
}
if ( !IsDefined ( self.isNoClipped ) )
{
self.isNoClipped = false;
}
if ( !self.isNoClipped )
{
SetDvar( "sv_cheats", 1 );
self SetClientDvar( "cg_thirdperson", 1 );
self God();
self Noclip();
self Hide();
SetDvar( "sv_cheats", 0 );
self.isNoClipped = true;
self IPrintLnBold( "NoClip enabled" );
}
else
{
SetDvar( "sv_cheats", 1 );
self SetClientDvar( "cg_thirdperson", 0 );
self God();
self Noclip();
self Hide();
SetDvar( "sv_cheats", 0 );
self.isNoClipped = false;
self IPrintLnBold( "NoClip disabled" );
}
self IPrintLnBold( "NoClip enabled" );
}
HideImpl()
{
if ( !IsAlive( self ) )
{
self IPrintLnBold( "You are not alive" );
return;
}
if ( !IsDefined ( self.isHidden ) )
{
self.isHidden = false;
}
if ( !self.isHidden )
{
SetDvar( "sv_cheats", 1 );
self SetClientDvar( "cg_thirdperson", 1 );
self God();
self Hide();
SetDvar( "sv_cheats", 0 );
self.isHidden = true;
self IPrintLnBold( "Hide enabled" );
}
else
{
SetDvar( "sv_cheats", 1 );
self SetClientDvar( "cg_thirdperson", 0 );
self God();
self Show();
SetDvar( "sv_cheats", 0 );
self.isHidden = false;
self IPrintLnBold( "Hide disabled" );
}
}
AlertImpl( event, data )
{
if ( level.eventBus.gamename == "IW5" ) {
self thread maps\mp\gametypes\_hud_message::oldNotifyMessage( data["alertType"], data["message"], undefined, ( 1, 0, 0 ), "ui_mp_nukebomb_timer", 7.5 );
}
return "Sent alert to " + self.name;
}
GotoImpl( event, data )
{
if ( IsDefined( event.target ) )
{
return self GotoPlayerImpl( event.target );
}
else
{
return self GotoCoordImpl( data );
}
}
GotoCoordImpl( data )
{
if ( !IsAlive( self ) )
{
self IPrintLnBold( "You are not alive" );
return;
}
position = ( int( data["x"] ), int( data["y"] ), int( data["z"]) );
self SetOrigin( position );
self IPrintLnBold( "Moved to " + "("+ position[0] + "," + position[1] + "," + position[2] + ")" );
}
GotoPlayerImpl( target )
{
if ( !IsAlive( target ) )
{
self IPrintLnBold( target.name + " is not alive" );
return;
}
self SetOrigin( target GetOrigin() );
self IPrintLnBold( "Moved to " + target.name );
}
PlayerToMeImpl( event )
{
if ( !IsAlive( self ) )
{
return self.name + " is not alive";
}
self SetOrigin( event.origin GetOrigin() );
return "Moved here " + self.name;
}
KillImpl()
{
if ( !IsAlive( self ) )
{
return self.name + " is not alive";
}
self Suicide();
self IPrintLnBold( "You were killed by " + self.name );
return "You killed " + self.name;
}
SetSpectatorImpl()
{
if ( self.pers["team"] == "spectator" )
{
return self.name + " is already spectating";
}
self [[level.spectator]]();
self IPrintLnBold( "You have been moved to spectator" );
return self.name + " has been moved to spectator";
}

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@ -0,0 +1,522 @@
#include common_scripts\utility;
Init()
{
level.eventBus.gamename = "T5";
level thread Setup();
}
Setup()
{
level endon( "game_ended" );
// it's possible that the notify type has not been defined yet so we have to hard code it
level waittill( "IntegrationBootstrapInitialized" );
scripts\mp\_integration_base::RegisterLogger( ::Log2Console );
level.overrideMethods["GetTotalShotsFired"] = ::GetTotalShotsFired;
level.overrideMethods["SetDvarIfUninitialized"] = ::_SetDvarIfUninitialized;
level.overrideMethods["waittill_notify_or_timeout"] = ::_waittill_notify_or_timeout;
RegisterClientCommands();
level notify( level.notifyTypes.gameFunctionsInitialized );
if ( GetDvarInt( "sv_iw4madmin_integration_enabled" ) != 1 )
{
return;
}
level thread OnPlayerConnect();
}
OnPlayerConnect()
{
level endon ( "game_ended" );
for ( ;; )
{
level waittill( "connected", player );
if ( scripts\mp\_integration_base::_IsBot( player ) )
{
// we don't want to track bots
continue;
}
//player thread SetPersistentData();
player thread WaitForClientEvents();
}
}
RegisterClientCommands()
{
scripts\mp\_integration_base::AddClientCommand( "GiveWeapon", true, ::GiveWeaponImpl );
scripts\mp\_integration_base::AddClientCommand( "TakeWeapons", true, ::TakeWeaponsImpl );
scripts\mp\_integration_base::AddClientCommand( "SwitchTeams", true, ::TeamSwitchImpl );
scripts\mp\_integration_base::AddClientCommand( "Hide", false, ::HideImpl );
scripts\mp\_integration_base::AddClientCommand( "Alert", true, ::AlertImpl );
scripts\mp\_integration_base::AddClientCommand( "Goto", false, ::GotoImpl );
scripts\mp\_integration_base::AddClientCommand( "Kill", true, ::KillImpl );
scripts\mp\_integration_base::AddClientCommand( "SetSpectator", true, ::SetSpectatorImpl );
scripts\mp\_integration_base::AddClientCommand( "LockControls", true, ::LockControlsImpl );
scripts\mp\_integration_base::AddClientCommand( "PlayerToMe", true, ::PlayerToMeImpl );
scripts\mp\_integration_base::AddClientCommand( "NoClip", false, ::NoClipImpl );
}
WaitForClientEvents()
{
self endon( "disconnect" );
// example of requesting a meta value
lastServerMetaKey = "LastServerPlayed";
// self scripts\mp\_integration_base::RequestClientMeta( lastServerMetaKey );
for ( ;; )
{
self waittill( level.eventTypes.localClientEvent, event );
scripts\mp\_integration_base::LogDebug( "Received client event " + event.type );
if ( event.type == level.eventTypes.clientDataReceived && event.data[0] == lastServerMetaKey )
{
clientData = self.pers[level.clientDataKey];
lastServerPlayed = clientData.meta[lastServerMetaKey];
}
}
}
GetTotalShotsFired()
{
return maps\mp\gametypes\_persistence::statGet( "total_shots" );
}
_SetDvarIfUninitialized(dvar, value)
{
maps\mp\_utility::set_dvar_if_unset(dvar, value);
}
_waittill_notify_or_timeout( msg, timer )
{
self endon( msg );
wait( timer );
}
Log2Console( logLevel, message )
{
Print( "[" + logLevel + "] " + message + "\n" );
}
God()
{
if ( !IsDefined( self.godmode ) )
{
self.godmode = false;
}
if (!self.godmode )
{
self enableInvulnerability();
self.godmode = true;
}
else
{
self.godmode = false;
self disableInvulnerability();
}
}
//////////////////////////////////
// GUID helpers
/////////////////////////////////
/*SetPersistentData()
{
self endon( "disconnect" );
guidHigh = self GetPlayerData( "bests", "none" );
guidLow = self GetPlayerData( "awards", "none" );
persistentGuid = guidHigh + "," + guidLow;
guidIsStored = guidHigh != 0 && guidLow != 0;
if ( guidIsStored )
{
// give IW4MAdmin time to collect IP
wait( 15 );
scripts\mp\_integration_base::LogDebug( "Uploading persistent guid " + persistentGuid );
scripts\mp\_integration_base::SetClientMeta( "PersistentClientGuid", persistentGuid );
return;
}
guid = self SplitGuid();
scripts\mp\_integration_base::LogDebug( "Persisting client guid " + guidHigh + "," + guidLow );
self SetPlayerData( "bests", "none", guid["high"] );
self SetPlayerData( "awards", "none", guid["low"] );
}
SplitGuid()
{
guid = self GetGuid();
if ( isDefined( self.guid ) )
{
guid = self.guid;
}
firstPart = 0;
secondPart = 0;
stringLength = 17;
firstPartExp = 0;
secondPartExp = 0;
for ( i = stringLength - 1; i > 0; i-- )
{
char = GetSubStr( guid, i - 1, i );
if ( char == "" )
{
char = "0";
}
if ( i > stringLength / 2 )
{
value = GetIntForHexChar( char );
power = Pow( 16, secondPartExp );
secondPart = secondPart + ( value * power );
secondPartExp++;
}
else
{
value = GetIntForHexChar( char );
power = Pow( 16, firstPartExp );
firstPart = firstPart + ( value * power );
firstPartExp++;
}
}
split = [];
split["low"] = int( secondPart );
split["high"] = int( firstPart );
return split;
}
Pow( num, exponent )
{
result = 1;
while( exponent != 0 )
{
result = result * num;
exponent--;
}
return result;
}
GetIntForHexChar( char )
{
char = ToLower( char );
// generated by co-pilot because I can't be bothered to make it more "elegant"
switch( char )
{
case "0":
return 0;
case "1":
return 1;
case "2":
return 2;
case "3":
return 3;
case "4":
return 4;
case "5":
return 5;
case "6":
return 6;
case "7":
return 7;
case "8":
return 8;
case "9":
return 9;
case "a":
return 10;
case "b":
return 11;
case "c":
return 12;
case "d":
return 13;
case "e":
return 14;
case "f":
return 15;
default:
return 0;
}
}*/
//////////////////////////////////
// Command Implementations
/////////////////////////////////
GiveWeaponImpl( event, data )
{
if ( !IsAlive( self ) )
{
return self.name + "^7 is not alive";
}
self IPrintLnBold( "You have been given a new weapon" );
self GiveWeapon( data["weaponName"] );
self SwitchToWeapon( data["weaponName"] );
return self.name + "^7 has been given ^5" + data["weaponName"];
}
TakeWeaponsImpl( event, data )
{
if ( !IsAlive( self ) )
{
return self.name + "^7 is not alive";
}
self TakeAllWeapons();
self IPrintLnBold( "All your weapons have been taken" );
return "Took weapons from " + self.name;
}
TeamSwitchImpl( event, data )
{
if ( !IsAlive( self ) )
{
return self + "^7 is not alive";
}
team = level.allies;
if ( self.team == "allies" )
{
team = level.axis;
}
self IPrintLnBold( "You are being team switched" );
wait( 2 );
self [[team]]();
return self.name + "^7 switched to " + self.team;
}
LockControlsImpl( event, data )
{
if ( !IsAlive( self ) )
{
return self.name + "^7 is not alive";
}
if ( !IsDefined ( self.isControlLocked ) )
{
self.isControlLocked = false;
}
if ( !self.isControlLocked )
{
self freezeControls( true );
self God();
self Hide();
info = [];
info[ "alertType" ] = "Alert!";
info[ "message" ] = "You have been frozen!";
self AlertImpl( undefined, info );
self.isControlLocked = true;
return self.name + "\'s controls are locked";
}
else
{
self freezeControls( false );
self God();
self Show();
self.isControlLocked = false;
return self.name + "\'s controls are unlocked";
}
}
NoClipImpl( event, data )
{
/*if ( !IsAlive( self ) )
{
self IPrintLnBold( "You are not alive" );
}
if ( !IsDefined ( self.isNoClipped ) )
{
self.isNoClipped = false;
}
if ( !self.isNoClipped )
{
self SetClientDvar( "sv_cheats", 1 );
self SetClientDvar( "cg_thirdperson", 1 );
self SetClientDvar( "sv_cheats", 0 );
self God();
self Noclip();
self Hide();
self.isNoClipped = true;
self IPrintLnBold( "NoClip enabled" );
}
else
{
self SetClientDvar( "sv_cheats", 1 );
self SetClientDvar( "cg_thirdperson", 1 );
self SetClientDvar( "sv_cheats", 0 );
self God();
self Noclip();
self Hide();
self.isNoClipped = false;
self IPrintLnBold( "NoClip disabled" );
}
self IPrintLnBold( "NoClip enabled" );*/
scripts\mp\_integration_base::LogWarning( "NoClip is not supported on T5!" );
}
HideImpl( event, data )
{
if ( !IsAlive( self ) )
{
self IPrintLnBold( "You are not alive" );
return;
}
if ( !IsDefined ( self.isHidden ) )
{
self.isHidden = false;
}
if ( !self.isHidden )
{
self SetClientDvar( "sv_cheats", 1 );
self SetClientDvar( "cg_thirdperson", 1 );
self SetClientDvar( "sv_cheats", 0 );
self God();
self Hide();
self.isHidden = true;
self IPrintLnBold( "Hide enabled" );
}
else
{
self SetClientDvar( "sv_cheats", 1 );
self SetClientDvar( "cg_thirdperson", 0 );
self SetClientDvar( "sv_cheats", 0 );
self God();
self Show();
self.isHidden = false;
self IPrintLnBold( "Hide disabled" );
}
}
AlertImpl( event, data )
{
self thread maps\mp\gametypes\_hud_message::oldNotifyMessage( data["alertType"], data["message"], undefined, ( 1, 0, 0 ), "mpl_sab_ui_suitcasebomb_timer", 7.5 );
return "Sent alert to " + self.name;
}
GotoImpl( event, data )
{
if ( IsDefined( event.target ) )
{
return self GotoPlayerImpl( event.target );
}
else
{
return self GotoCoordImpl( data );
}
}
GotoCoordImpl( data )
{
if ( !IsAlive( self ) )
{
self IPrintLnBold( "You are not alive" );
return;
}
position = ( int( data["x"] ), int( data["y"] ), int( data["z"]) );
self SetOrigin( position );
self IPrintLnBold( "Moved to " + "("+ position[0] + "," + position[1] + "," + position[2] + ")" );
}
GotoPlayerImpl( target )
{
if ( !IsAlive( target ) )
{
self IPrintLnBold( target.name + " is not alive" );
return;
}
self SetOrigin( target GetOrigin() );
self IPrintLnBold( "Moved to " + target.name );
}
PlayerToMeImpl( event, data )
{
if ( !IsAlive( self ) )
{
return self.name + " is not alive";
}
self SetOrigin( event.origin GetOrigin() );
return "Moved here " + self.name;
}
KillImpl( event, data )
{
if ( !IsAlive( self ) )
{
return self.name + " is not alive";
}
self Suicide();
self IPrintLnBold( "You were killed by " + self.name );
return "You killed " + self.name;
}
SetSpectatorImpl( event, data )
{
if ( self.pers["team"] == "spectator" )
{
return self.name + " is already spectating";
}
self [[level.spectator]]();
self IPrintLnBold( "You have been moved to spectator" );
return self.name + " has been moved to spectator";
}

14
GameFiles/deploy.bat Normal file
View File

@ -0,0 +1,14 @@
@echo off
ECHO "Pluto IW5"
xcopy /y .\GameInterface\_integration_base.gsc "%LOCALAPPDATA%\Plutonium\storage\iw5\scripts\mp"
xcopy /y .\GameInterface\_integration_iw5.gsc "%LOCALAPPDATA%\Plutonium\storage\iw5\scripts\mp"
xcopy /y .\AntiCheat\IW5\storage\iw5\scripts\_customcallbacks.gsc "%LOCALAPPDATA%\Plutonium\storage\iw5\scripts\mp"
ECHO "Pluto T5"
xcopy /y .\GameInterface\_integration_base.gsc "%LOCALAPPDATA%\Plutonium\storage\t5\scripts\mp"
xcopy /y .\GameInterface\_integration_t5.gsc "%LOCALAPPDATA%\Plutonium\storage\t5\scripts\mp"
ECHO "Pluto T6"
xcopy /y .\AntiCheat\PT6\storage\t6\scripts\mp\_customcallbacks.gsc "%LOCALAPPDATA%\Plutonium\storage\t6\scripts\mp"
xcopy /y .\AntiCheat\PT6\storage\t6\scripts\mp\_customcallbacks.gsc.src "%LOCALAPPDATA%\Plutonium\storage\t6\scripts\mp"

View File

@ -85,7 +85,7 @@ let commands = [{
name: 'weapon name', name: 'weapon name',
required: true required: true
}], }],
supportedGames: ['IW4', 'IW5'], supportedGames: ['IW4', 'IW5', 'T5'],
execute: (gameEvent) => { execute: (gameEvent) => {
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) { if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
return; return;
@ -103,7 +103,7 @@ let commands = [{
name: 'player', name: 'player',
required: true required: true
}], }],
supportedGames: ['IW4', 'IW5'], supportedGames: ['IW4', 'IW5', 'T5'],
execute: (gameEvent) => { execute: (gameEvent) => {
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) { if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
return; return;
@ -121,7 +121,7 @@ let commands = [{
name: 'player', name: 'player',
required: true required: true
}], }],
supportedGames: ['IW4', 'IW5'], supportedGames: ['IW4', 'IW5', 'T5'],
execute: (gameEvent) => { execute: (gameEvent) => {
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) { if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
return; return;
@ -139,7 +139,7 @@ let commands = [{
name: 'player', name: 'player',
required: true required: true
}], }],
supportedGames: ['IW4', 'IW5'], supportedGames: ['IW4', 'IW5', 'T5'],
execute: (gameEvent) => { execute: (gameEvent) => {
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) { if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
return; return;
@ -169,7 +169,7 @@ let commands = [{
permission: 'SeniorAdmin', permission: 'SeniorAdmin',
targetRequired: false, targetRequired: false,
arguments: [], arguments: [],
supportedGames: ['IW4', 'IW5'], supportedGames: ['IW4', 'IW5', 'T5'],
execute: (gameEvent) => { execute: (gameEvent) => {
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) { if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
return; return;
@ -191,7 +191,7 @@ let commands = [{
name: 'message', name: 'message',
required: true required: true
}], }],
supportedGames: ['IW4', 'IW5'], supportedGames: ['IW4', 'IW5', 'T5'],
execute: (gameEvent) => { execute: (gameEvent) => {
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) { if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
return; return;
@ -212,7 +212,7 @@ let commands = [{
name: 'player', name: 'player',
required: true required: true
}], }],
supportedGames: ['IW4', 'IW5'], supportedGames: ['IW4', 'IW5', 'T5'],
execute: (gameEvent) => { execute: (gameEvent) => {
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) { if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
return; return;
@ -230,7 +230,7 @@ let commands = [{
name: 'player', name: 'player',
required: true required: true
}], }],
supportedGames: ['IW4', 'IW5'], supportedGames: ['IW4', 'IW5', 'T5'],
execute: (gameEvent) => { execute: (gameEvent) => {
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) { if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
return; return;
@ -256,7 +256,7 @@ let commands = [{
name: 'z', name: 'z',
required: true required: true
}], }],
supportedGames: ['IW4', 'IW5'], supportedGames: ['IW4', 'IW5', 'T5'],
execute: (gameEvent) => { execute: (gameEvent) => {
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) { if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
return; return;
@ -280,7 +280,7 @@ let commands = [{
name: 'player', name: 'player',
required: true required: true
}], }],
supportedGames: ['IW4', 'IW5'], supportedGames: ['IW4', 'IW5', 'T5'],
execute: (gameEvent) => { execute: (gameEvent) => {
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) { if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
return; return;
@ -298,7 +298,7 @@ let commands = [{
name: 'player', name: 'player',
required: true required: true
}], }],
supportedGames: ['IW4', 'IW5'], supportedGames: ['IW4', 'IW5', 'T5'],
execute: (gameEvent) => { execute: (gameEvent) => {
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) { if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
return; return;