think I finished reworking the event system
added http log reading support for debugging remotely started working on unit test framework
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84
Application/IO/GameLogReaderHttp.cs
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84
Application/IO/GameLogReaderHttp.cs
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using SharedLibraryCore;
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using SharedLibraryCore.Interfaces;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Net;
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using System.Net.Http;
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using System.Text;
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namespace IW4MAdmin.Application.IO
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{
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/// <summary>
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/// provides capibility of reading log files over HTTP
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/// </summary>
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class GameLogReaderHttp : IGameLogReader
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{
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readonly IEventParser Parser;
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readonly string LogFile;
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public GameLogReaderHttp(string logFile, IEventParser parser)
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{
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LogFile = logFile;
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Parser = parser;
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}
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public long Length
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{
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get
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{
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using (var cl = new HttpClient())
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{
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using (var re = cl.GetAsync($"{LogFile}?length=1").Result)
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{
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using (var content = re.Content)
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{
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return Convert.ToInt64(content.ReadAsStringAsync().Result ?? "0");
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}
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}
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}
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}
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}
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public int UpdateInterval => 1000;
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public ICollection<GameEvent> EventsFromLog(Server server, long fileSizeDiff, long startPosition)
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{
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string log;
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using (var cl = new HttpClient())
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{
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using (var re = cl.GetAsync($"{LogFile}?start={fileSizeDiff}").Result)
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{
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using (var content = re.Content)
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{
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log = content.ReadAsStringAsync().Result;
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}
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}
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}
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List<GameEvent> events = new List<GameEvent>();
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// parse each line
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foreach (string eventLine in log.Split(Environment.NewLine))
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{
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if (eventLine.Length > 0)
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{
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try
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{
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// todo: catch elsewhere
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events.Add(Parser.GetEvent(server, eventLine));
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}
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catch (Exception e)
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{
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Program.ServerManager.GetLogger().WriteWarning("Could not properly parse event line");
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Program.ServerManager.GetLogger().WriteDebug(e.Message);
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Program.ServerManager.GetLogger().WriteDebug(eventLine);
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}
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}
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}
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return events;
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}
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}
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}
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