IW4M-Admin/Application/IO/GameLogReaderHttp.cs
RaidMax bbefd53db4 think I finished reworking the event system
added http log reading support for debugging remotely
started working on unit test framework
2018-08-28 16:32:59 -05:00

85 lines
2.5 KiB
C#

using SharedLibraryCore;
using SharedLibraryCore.Interfaces;
using System;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Net.Http;
using System.Text;
namespace IW4MAdmin.Application.IO
{
/// <summary>
/// provides capibility of reading log files over HTTP
/// </summary>
class GameLogReaderHttp : IGameLogReader
{
readonly IEventParser Parser;
readonly string LogFile;
public GameLogReaderHttp(string logFile, IEventParser parser)
{
LogFile = logFile;
Parser = parser;
}
public long Length
{
get
{
using (var cl = new HttpClient())
{
using (var re = cl.GetAsync($"{LogFile}?length=1").Result)
{
using (var content = re.Content)
{
return Convert.ToInt64(content.ReadAsStringAsync().Result ?? "0");
}
}
}
}
}
public int UpdateInterval => 1000;
public ICollection<GameEvent> EventsFromLog(Server server, long fileSizeDiff, long startPosition)
{
string log;
using (var cl = new HttpClient())
{
using (var re = cl.GetAsync($"{LogFile}?start={fileSizeDiff}").Result)
{
using (var content = re.Content)
{
log = content.ReadAsStringAsync().Result;
}
}
}
List<GameEvent> events = new List<GameEvent>();
// parse each line
foreach (string eventLine in log.Split(Environment.NewLine))
{
if (eventLine.Length > 0)
{
try
{
// todo: catch elsewhere
events.Add(Parser.GetEvent(server, eventLine));
}
catch (Exception e)
{
Program.ServerManager.GetLogger().WriteWarning("Could not properly parse event line");
Program.ServerManager.GetLogger().WriteDebug(e.Message);
Program.ServerManager.GetLogger().WriteDebug(eventLine);
}
}
}
return events;
}
}
}