refactor some game interface plugin approach

This commit is contained in:
RaidMax
2022-03-07 19:59:34 -06:00
parent acf66da4ca
commit 9f4d06c265
5 changed files with 384 additions and 279 deletions

View File

@ -1,19 +1,14 @@
const eventTypes = {
1: 'start', // a server started being monitored
6: 'disconnect', // a client detected a leaving the game
9: 'preconnect', // client detected as joining via log or status
101: 'warn' // client was warned
};
const servers = {};
const servers = {};
const inDvar = 'sv_iw4madmin_in';
const outDvar = 'sv_iw4madmin_out';
const pollRate = 750;
const pollRate = 900;
const enableCheckTimeout = 10000;
let logger = {};
const maxQueuedMessages = 25;
let plugin = {
author: 'RaidMax',
version: 1.0,
version: 1.1,
name: 'Game Interface',
onEventAsync: (gameEvent, server) => {
@ -21,7 +16,7 @@ let plugin = {
return;
}
const eventType = eventTypes[gameEvent.Type];
const eventType = String(gameEvent.TypeName).toLowerCase();
if (eventType === undefined) {
return;
@ -86,10 +81,10 @@ let commands = [{
name: 'player',
required: true
},
{
name: 'weapon name',
required: true
}],
{
name: 'weapon name',
required: true
}],
supportedGames: ['IW4'],
execute: (gameEvent) => {
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
@ -98,198 +93,198 @@ let commands = [{
sendScriptCommand(gameEvent.Owner, 'GiveWeapon', gameEvent.Origin, gameEvent.Target, {weaponName: gameEvent.Data});
}
},
{
name: 'takeweapons',
description: 'take all weapons from specified player',
alias: 'tw',
permission: 'SeniorAdmin',
targetRequired: true,
arguments: [{
name: 'player',
required: true
}],
supportedGames: ['IW4'],
execute: (gameEvent) => {
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
return;
}
sendScriptCommand(gameEvent.Owner, 'TakeWeapons', gameEvent.Origin, gameEvent.Target, undefined);
}
},
{
name: 'switchteam',
description: 'switches specified player to the opposite team',
alias: 'st',
permission: 'Administrator',
targetRequired: true,
arguments: [{
name: 'player',
required: true
}],
supportedGames: ['IW4'],
execute: (gameEvent) => {
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
return;
}
sendScriptCommand(gameEvent.Owner, 'SwitchTeams', gameEvent.Origin, gameEvent.Target, undefined);
}
},
{
name: 'hide',
description: 'hide yourself ingame',
alias: 'hi',
permission: 'SeniorAdmin',
targetRequired: false,
arguments: [],
supportedGames: ['IW4'],
execute: (gameEvent) => {
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
return;
}
sendScriptCommand(gameEvent.Owner, 'Hide', gameEvent.Origin, gameEvent.Origin, undefined);
}
},
{
name: 'unhide',
description: 'unhide yourself ingame',
alias: 'unh',
permission: 'SeniorAdmin',
targetRequired: false,
arguments: [],
supportedGames: ['IW4'],
execute: (gameEvent) => {
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
return;
}
sendScriptCommand(gameEvent.Owner, 'Unhide', gameEvent.Origin, gameEvent.Origin, undefined);
}
},
{
name: 'alert',
description: 'alert a player',
alias: 'alr',
permission: 'SeniorAdmin',
targetRequired: true,
arguments: [{
name: 'player',
required: true
},
{
name: 'message',
{
name: 'takeweapons',
description: 'take all weapons from specified player',
alias: 'tw',
permission: 'SeniorAdmin',
targetRequired: true,
arguments: [{
name: 'player',
required: true
}],
supportedGames: ['IW4'],
execute: (gameEvent) => {
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
return;
supportedGames: ['IW4'],
execute: (gameEvent) => {
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
return;
}
sendScriptCommand(gameEvent.Owner, 'TakeWeapons', gameEvent.Origin, gameEvent.Target, undefined);
}
sendScriptCommand(gameEvent.Owner, 'Alert', gameEvent.Origin, gameEvent.Target, {
alertType: 'Alert',
message: gameEvent.Data
});
}
},
{
name: 'gotoplayer',
description: 'teleport to a player',
alias: 'g2p',
permission: 'SeniorAdmin',
targetRequired: true,
arguments: [{
name: 'player',
required: true
}],
supportedGames: ['IW4'],
execute: (gameEvent) => {
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
return;
}
sendScriptCommand(gameEvent.Owner, 'Goto', gameEvent.Origin, gameEvent.Target, undefined);
}
},
{
name: 'goto',
description: 'teleport to a position',
alias: 'g2',
permission: 'SeniorAdmin',
targetRequired: false,
arguments: [{
name: 'x',
required: true
},
{
name: 'y',
required: true
name: 'switchteam',
description: 'switches specified player to the opposite team',
alias: 'st',
permission: 'Administrator',
targetRequired: true,
arguments: [{
name: 'player',
required: true
}],
supportedGames: ['IW4'],
execute: (gameEvent) => {
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
return;
}
sendScriptCommand(gameEvent.Owner, 'SwitchTeams', gameEvent.Origin, gameEvent.Target, undefined);
}
},
{
name: 'z',
required: true
}],
supportedGames: ['IW4'],
execute: (gameEvent) => {
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
return;
name: 'hide',
description: 'hide yourself ingame',
alias: 'hi',
permission: 'SeniorAdmin',
targetRequired: false,
arguments: [],
supportedGames: ['IW4'],
execute: (gameEvent) => {
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
return;
}
sendScriptCommand(gameEvent.Owner, 'Hide', gameEvent.Origin, gameEvent.Origin, undefined);
}
const args = String(gameEvent.Data).split(' ');
sendScriptCommand(gameEvent.Owner, 'Goto', gameEvent.Origin, gameEvent.Target, {
x: args[0],
y: args[1],
z: args[2]
});
}
},
{
name: 'kill',
description: 'kill a player',
alias: 'kpl',
permission: 'SeniorAdmin',
targetRequired: true,
arguments: [{
name: 'player',
required: true
}],
supportedGames: ['IW4'],
execute: (gameEvent) => {
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
return;
},
{
name: 'unhide',
description: 'unhide yourself ingame',
alias: 'unh',
permission: 'SeniorAdmin',
targetRequired: false,
arguments: [],
supportedGames: ['IW4'],
execute: (gameEvent) => {
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
return;
}
sendScriptCommand(gameEvent.Owner, 'Unhide', gameEvent.Origin, gameEvent.Origin, undefined);
}
sendScriptCommand(gameEvent.Owner, 'Kill', gameEvent.Origin, gameEvent.Target, undefined);
}
},
{
name: 'nightmode',
description: 'sets server into nightmode',
alias: 'nitem',
permission: 'SeniorAdmin',
targetRequired: false,
arguments: [],
supportedGames: ['IW4'],
execute: (gameEvent) => {
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
return;
},
{
name: 'alert',
description: 'alert a player',
alias: 'alr',
permission: 'SeniorAdmin',
targetRequired: true,
arguments: [{
name: 'player',
required: true
},
{
name: 'message',
required: true
}],
supportedGames: ['IW4'],
execute: (gameEvent) => {
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
return;
}
sendScriptCommand(gameEvent.Owner, 'Alert', gameEvent.Origin, gameEvent.Target, {
alertType: 'Alert',
message: gameEvent.Data
});
}
sendScriptCommand(gameEvent.Owner, 'NightMode', gameEvent.Origin, undefined, undefined);
}
},
{
name: 'setspectator',
description: 'sets a player as spectator',
alias: 'spec',
permission: 'Administrator',
targetRequired: true,
arguments: [{
name: 'player',
required: true
}],
supportedGames: ['IW4'],
execute: (gameEvent) => {
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
return;
},
{
name: 'gotoplayer',
description: 'teleport to a player',
alias: 'g2p',
permission: 'SeniorAdmin',
targetRequired: true,
arguments: [{
name: 'player',
required: true
}],
supportedGames: ['IW4'],
execute: (gameEvent) => {
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
return;
}
sendScriptCommand(gameEvent.Owner, 'Goto', gameEvent.Origin, gameEvent.Target, undefined);
}
sendScriptCommand(gameEvent.Owner, 'SetSpectator', gameEvent.Origin, gameEvent.Target, undefined);
}
}];
},
{
name: 'goto',
description: 'teleport to a position',
alias: 'g2',
permission: 'SeniorAdmin',
targetRequired: false,
arguments: [{
name: 'x',
required: true
},
{
name: 'y',
required: true
},
{
name: 'z',
required: true
}],
supportedGames: ['IW4'],
execute: (gameEvent) => {
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
return;
}
const args = String(gameEvent.Data).split(' ');
sendScriptCommand(gameEvent.Owner, 'Goto', gameEvent.Origin, gameEvent.Target, {
x: args[0],
y: args[1],
z: args[2]
});
}
},
{
name: 'kill',
description: 'kill a player',
alias: 'kpl',
permission: 'SeniorAdmin',
targetRequired: true,
arguments: [{
name: 'player',
required: true
}],
supportedGames: ['IW4'],
execute: (gameEvent) => {
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
return;
}
sendScriptCommand(gameEvent.Owner, 'Kill', gameEvent.Origin, gameEvent.Target, undefined);
}
},
{
name: 'nightmode',
description: 'sets server into nightmode',
alias: 'nitem',
permission: 'SeniorAdmin',
targetRequired: false,
arguments: [],
supportedGames: ['IW4'],
execute: (gameEvent) => {
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
return;
}
sendScriptCommand(gameEvent.Owner, 'NightMode', gameEvent.Origin, undefined, undefined);
}
},
{
name: 'setspectator',
description: 'sets a player as spectator',
alias: 'spec',
permission: 'Administrator',
targetRequired: true,
arguments: [{
name: 'player',
required: true
}],
supportedGames: ['IW4'],
execute: (gameEvent) => {
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
return;
}
sendScriptCommand(gameEvent.Owner, 'SetSpectator', gameEvent.Origin, gameEvent.Target, undefined);
}
}];
const sendScriptCommand = (server, command, origin, target, data) => {
const state = servers[server.EndPoint];
@ -301,34 +296,11 @@ const sendScriptCommand = (server, command, origin, target, data) => {
const sendEvent = (server, responseExpected, event, subtype, origin, target, data) => {
const logger = _serviceResolver.ResolveService('ILogger');
const state = servers[server.EndPoint];
let pendingOut = true;
let pendingCheckCount = 0;
const start = new Date();
while (pendingOut && pendingCheckCount <= 10) {
if (server.Throttled) {
logger.WriteWarning('Server is throttled, so we are not attempting to send data');
return;
}
try {
const out = server.GetServerDvar(outDvar);
pendingOut = !(out == null || out === '' || out === 'null');
} catch (error) {
logger.WriteError(`Could not check server output dvar for IO status ${error}`);
}
if (pendingOut) {
logger.WriteDebug('Waiting for event bus to be cleared');
System.Threading.Tasks.Task.Delay(1000).Wait();
}
pendingCheckCount++;
}
if (pendingOut) {
logger.WriteWarning(`Reached maximum attempts waiting for output to be available for ${server.EndPoint}`)
if (state.queuedMessages.length >= maxQueuedMessages) {
logger.WriteWarning('Too many queued messages so we are skipping');
return;
}
let targetClientNumber = -1;
@ -337,31 +309,11 @@ const sendEvent = (server, responseExpected, event, subtype, origin, target, dat
}
const output = `${responseExpected ? '1' : '0'};${event};${subtype};${origin.ClientNumber};${targetClientNumber};${buildDataString(data)}`;
logger.WriteDebug(`Sending output to server ${output}`);
logger.WriteDebug(`Queuing output for server ${output}`);
try {
server.SetServerDvar(outDvar, output);
logger.WriteDebug(`SendEvent took ${(new Date() - start) / 1000}ms`);
} catch (error) {
logger.WriteError(`Could not set server output dvar ${error}`);
}
state.queuedMessages.push(output);
};
const parseEvent = (input) => {
if (input === undefined) {
return {};
}
const eventInfo = input.split(';');
return {
eventType: eventInfo[1],
subType: eventInfo[2],
clientNumber: eventInfo[3],
data: eventInfo.length > 4 ? parseDataString(eventInfo[4]) : undefined
}
}
const initialize = (server) => {
const logger = _serviceResolver.ResolveService('ILogger');
@ -371,7 +323,7 @@ const initialize = (server) => {
let enabled = false;
try {
enabled = server.GetServerDvar('sv_iw4madmin_integration_enabled') === '1';
enabled = server.GetServerDvar('sv_iw4madmin_integration_enabled', enableCheckTimeout) === '1';
} catch (error) {
logger.WriteError(`Could not get integration status of ${server.EndPoint} - ${error}`);
}
@ -391,33 +343,36 @@ const initialize = (server) => {
servers[server.EndPoint].timer = timer;
servers[server.EndPoint].enabled = true;
servers[server.EndPoint].waitingOnInput = false;
servers[server.EndPoint].waitingOnOutput = false;
servers[server.EndPoint].queuedMessages = [];
try {
server.SetServerDvar(inDvar, '');
server.SetServerDvar(outDvar, '');
} catch (error) {
logger.WriteError(`Could set default values bus dvars for ${server.EndPoint} - ${error}`);
}
setDvar(server, inDvar, '', onSetDvar);
setDvar(server, outDvar, '', onSetDvar);
return true;
};
}
const pollForEvents = server => {
if (server.Throttled) {
return;
}
function onReceivedDvar(server, dvarName, dvarValue, success) {
const logger = _serviceResolver.ResolveService('ILogger');
logger.WriteDebug(`Received ${dvarName}=${dvarValue} success=${success}`);
let input;
try {
input = server.GetServerDvar(inDvar);
} catch (error) {
logger.WriteError(`Could not get input bus value for ${server.EndPoint} - ${error}`);
return;
let input = dvarValue;
const state = servers[server.EndPoint];
if (state.waitingOnOutput && dvarName === outDvar && isEmpty(dvarValue)) {
logger.WriteDebug('Setting out bus to read to send');
// reset our flag letting use the out bus is open
state.waitingOnOutput = !success;
}
if (input === undefined || input === null || input === 'null') {
if (state.waitingOnInput && dvarName === inDvar) {
logger.WriteDebug('Setting in bus to ready to receive');
// we've received the data so now we can mark it as ready for more
state.waitingOnInput = false;
}
if (isEmpty(input)) {
input = '';
}
@ -481,24 +436,80 @@ const pollForEvents = server => {
} else {
metaService.SetPersistentMeta(event.data['key'], event.data['value'], clientId).GetAwaiter().GetResult();
}
sendEvent(server, false, 'SetClientDataCompleted', 'Meta', {ClientNumber: event.clientNumber}, undefined,{status: 'Complete'});
sendEvent(server, false, 'SetClientDataCompleted', 'Meta', {ClientNumber: event.clientNumber}, undefined, {status: 'Complete'});
} catch (error) {
sendEvent(server, false, 'SetClientDataCompleted', 'Meta', {ClientNumber: event.clientNumber}, undefined,{status: 'Fail'});
sendEvent(server, false, 'SetClientDataCompleted', 'Meta', {ClientNumber: event.clientNumber}, undefined, {status: 'Fail'});
}
}
}
}
try {
server.SetServerDvar(inDvar, '');
} catch (error) {
logger.WriteError(`Could not reset in bus value for ${server.EndPoint} - ${error}`);
}
setDvar(server, inDvar, '', onSetDvar);
} else if (server.ClientNum === 0) {
servers[server.EndPoint].timer.Stop();
}
}
function onSetDvar(server, dvarName, dvarValue, success) {
const logger = _serviceResolver.ResolveService('ILogger');
logger.WriteDebug(`Completed set of dvar ${dvarName}=${dvarValue}, success=${success}`);
const state = servers[server.EndPoint];
if (dvarName === inDvar && success && isEmpty(dvarValue)) {
logger.WriteDebug('In bus is ready for new data');
// reset our flag letting use the in bus is ready for more data
state.waitingOnInput = false;
}
}
const pollForEvents = server => {
const state = servers[server.EndPoint];
if (state === null || !state.enabled) {
return;
}
if (server.Throttled) {
return;
}
if (!state.waitingOnInput) {
state.waitingOnInput = true;
getDvar(server, inDvar, onReceivedDvar);
}
if (!state.waitingOnOutput) {
if (state.queuedMessages.length === 0) {
logger.WriteDebug('No messages in queue');
return;``
}
state.waitingOnOutput = true;
const nextMessage = state.queuedMessages.splice(0, 1);
setDvar(server, outDvar, nextMessage, onSetDvar);
}
if (state.waitingOnOutput) {
getDvar(server, outDvar, onReceivedDvar);
}
}
const parseEvent = (input) => {
if (input === undefined) {
return {};
}
const eventInfo = input.split(';');
return {
eventType: eventInfo[1],
subType: eventInfo[2],
clientNumber: eventInfo[3],
data: eventInfo.length > 4 ? parseDataString(eventInfo[4]) : undefined
}
}
const buildDataString = data => {
if (data === undefined) {
return '';
@ -534,7 +545,11 @@ const parseDataString = data => {
const validateEnabled = (server, origin) => {
const enabled = servers[server.EndPoint] != null && servers[server.EndPoint].enabled;
if (!enabled) {
origin.Tell("Game interface is not enabled on this server");
origin.Tell('Game interface is not enabled on this server');
}
return enabled;
}
function isEmpty(value) {
return value == null || false || value === '' || value === 'null';
}