kick clients with default name or an inuse name
fixed regular expression not being escaped when matching names fixed reset stats fixed duplicate kills
This commit is contained in:
parent
442569b339
commit
52cc5a30e6
@ -405,7 +405,6 @@ copy /Y "$(SolutionDir)_customcallbacks.gsc" "$(SolutionDir)BUILD\userraw\script
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copy /Y "$(TargetDir)$(TargetName).exe" "$(SolutionDir)BUILD"
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copy /Y "$(TargetDir)IW4MAdmin.exe.config" "$(SolutionDir)BUILD"
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copy /Y "$(ProjectDir)lib\Kayak.dll" "$(SolutionDir)BUILD\lib"
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xcopy /Y /I /E "$(SolutionDir)SharedLibrary\$(OutDir)*" "$(SolutionDir)Admin\Lib"
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xcopy /Y /I /E "$(ProjectDir)webfront\*" "$(SolutionDir)BUILD\Webfront"
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@ -418,7 +417,8 @@ if $(ConfigurationName) == Release-Stable powershell.exe -file "$(SolutionDir)DE
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</PostBuildEvent>
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</PropertyGroup>
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<PropertyGroup>
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<PreBuildEvent>xcopy /Y "$(SolutionDir)BUILD\Plugins" "$(TargetDir)Plugins\"</PreBuildEvent>
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<PreBuildEvent>
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</PreBuildEvent>
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</PropertyGroup>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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@ -47,6 +47,19 @@ namespace IW4MAdmin
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return false;
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}
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if (Players.FirstOrDefault(p => p != null && p.Name == polledPlayer.Name) != null)
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{
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await this.ExecuteCommandAsync($"clientkick {polledPlayer.ClientNumber} \"Your name is being used by someone else.\"");
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return false;
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}
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if (polledPlayer.Name == "Unknown Soldier" ||
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polledPlayer.Name == "UnknownSoldier")
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{
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await this.ExecuteCommandAsync($"clientkick {polledPlayer.ClientNumber} \"Please change your name using /name.\"");
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return false;
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}
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Logger.WriteDebug($"Client slot #{polledPlayer.ClientNumber} now reserved");
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try
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@ -65,10 +78,10 @@ namespace IW4MAdmin
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else
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{
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client.Connections += 1;
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bool aliasExists = client.AliasLink.Children
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.FirstOrDefault(a => a.Name == polledPlayer.Name && a.IPAddress == polledPlayer.IPAddress) != null;
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var existingAlias = client.AliasLink.Children
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.FirstOrDefault(a => a.Name == polledPlayer.Name && a.IPAddress == polledPlayer.IPAddress);
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if (!aliasExists)
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if (existingAlias == null)
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{
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Logger.WriteDebug($"Client {polledPlayer} has connected previously under a different ip/name");
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client.CurrentAlias = new SharedLibrary.Database.Models.EFAlias()
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@ -82,6 +95,12 @@ namespace IW4MAdmin
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await Manager.GetClientService().Update(client);
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}
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else if (existingAlias.Name == polledPlayer.Name)
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{
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client.CurrentAlias = existingAlias;
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await Manager.GetClientService().Update(client);
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}
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player = client.AsPlayer();
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}
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@ -252,7 +271,7 @@ namespace IW4MAdmin
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else if (matchingPlayers.Count == 1)
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{
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E.Target = matchingPlayers.First();
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E.Data = Regex.Replace(E.Data, $"\"{E.Target.Name}\"", "", RegexOptions.IgnoreCase).Trim();
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E.Data = Regex.Replace(E.Data, Regex.Escape($"\"{E.Target.Name}\""), "", RegexOptions.IgnoreCase).Trim();
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if ((E.Data.ToLower().Trim() == E.Target.Name.ToLower().Trim() ||
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E.Data == String.Empty) &&
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@ -9,7 +9,7 @@
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>EventAPI</RootNamespace>
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<AssemblyName>EventAPI</AssemblyName>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<TargetFrameworkProfile />
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</PropertyGroup>
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@ -1,6 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Threading.Tasks;
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using SharedLibrary;
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@ -9,61 +8,6 @@ using SharedLibrary.Objects;
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namespace EventAPI
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{
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class EventsJSON : IPage
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{
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private struct EventResponse
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{
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public int eventCount;
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public RestEvent Event;
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}
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public string GetName()
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{
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return "Events";
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}
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public string GetPath()
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{
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return "/api/events";
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}
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public async Task<HttpResponse> GetPage(System.Collections.Specialized.NameValueCollection querySet, IDictionary<string, string> headers)
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{
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bool shouldQuery = querySet.Get("status") != null;
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EventResponse requestedEvent = new EventResponse();
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HttpResponse resp = new HttpResponse();
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if (shouldQuery)
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{
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StringBuilder s = new StringBuilder();
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foreach (var S in Events.ActiveServers)
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s.Append(String.Format("{0} has {1}/{4} players playing {2} on {3}\n", S.Hostname, S.GetPlayersAsList().Count, Utilities.GetLocalizedGametype(S.Gametype), S.CurrentMap.Name, S.MaxClients));
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requestedEvent.Event = new RestEvent(RestEvent.EventType.STATUS, RestEvent.EventVersion.IW4MAdmin, s.ToString(), "Status", "", "");
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requestedEvent.eventCount = 1;
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}
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else if (Events.APIEvents.Count > 0)
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{
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requestedEvent.Event = Events.APIEvents.Dequeue();
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requestedEvent.eventCount = 1;
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}
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else
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{
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requestedEvent.eventCount = 0;
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}
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resp.content = Newtonsoft.Json.JsonConvert.SerializeObject(requestedEvent);
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resp.contentType = GetContentType();
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resp.additionalHeaders = new Dictionary<string, string>();
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return resp;
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}
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public string GetContentType() => "application/json";
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public bool Visible() => false;
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}
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class Events : IPlugin
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{
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public static Queue<RestEvent> APIEvents { get; private set; }
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@ -84,7 +28,6 @@ namespace EventAPI
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APIEvents = new Queue<RestEvent>();
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flaggedMessagesText = new List<string>();
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ActiveServers = new List<Server>();
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WebService.PageList.Add(new EventsJSON());
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}
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public async Task OnUnloadAsync()
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@ -107,8 +50,7 @@ namespace EventAPI
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if (E.Type == Event.GType.Stop)
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{
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// fixme: this will be bad once FTP is working and there can be multiple servers on the same port.
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ActiveServers.RemoveAll(s => s.GetPort() == S.GetPort());
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ActiveServers.RemoveAll(s => s.GetHashCode() == S.GetHashCode());
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}
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if (E.Type == Event.GType.Connect)
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91
Plugins/SimpleStats/Cheat/Detection.cs
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91
Plugins/SimpleStats/Cheat/Detection.cs
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@ -0,0 +1,91 @@
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using SharedLibrary.Interfaces;
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using StatsPlugin.Models;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace StatsPlugin.Cheat
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{
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class Detection
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{
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int Kills;
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int AboveThresholdCount;
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double AverageKillTime;
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Dictionary<IW4Info.HitLocation, int> HitLocationCount;
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DateTime LastKill;
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ILogger Log;
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public Detection(ILogger log)
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{
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Log = log;
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HitLocationCount = new Dictionary<IW4Info.HitLocation, int>();
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foreach (var loc in Enum.GetValues(typeof(IW4Info.HitLocation)))
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HitLocationCount.Add((IW4Info.HitLocation)loc, 0);
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LastKill = DateTime.UtcNow;
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}
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/// <summary>
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/// Analyze kill and see if performed by a cheater
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/// </summary>
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/// <param name="kill">kill performed by the player</param>
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/// <returns>true if detection reached thresholds, false otherwise</returns>
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public bool ProcessKill(EFClientKill kill)
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{
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if (kill.DeathType != IW4Info.MeansOfDeath.MOD_PISTOL_BULLET && kill.DeathType != IW4Info.MeansOfDeath.MOD_RIFLE_BULLET)
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return false;
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bool thresholdReached = false;
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HitLocationCount[kill.HitLoc]++;
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Kills++;
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AverageKillTime = (AverageKillTime + (DateTime.UtcNow - LastKill).TotalSeconds) / Kills;
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if (Kills > Thresholds.LowSampleMinKills)
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{
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double marginOfError = Thresholds.GetMarginOfError(Kills);
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// determine what the max headshot percentage can be for current number of kills
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double lerpAmount = Math.Min(1.0, (Kills - Thresholds.LowSampleMinKills) / (double)(Thresholds.HighSampleMinKills - Thresholds.LowSampleMinKills));
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double maxHeadshotLerpValue = Thresholds.Lerp( Thresholds.HeadshotRatioThresholdLowSample, Thresholds.HeadshotRatioThresholdHighSample, lerpAmount);
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// determine what the max bone percentage can be for current number of kills
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double maxBoneRatioLerpValue = Thresholds.Lerp(Thresholds.BoneRatioThresholdLowSample, Thresholds.BoneRatioThresholdHighSample, lerpAmount);
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// calculate headshot ratio
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double headshotRatio = ((HitLocationCount[IW4Info.HitLocation.head] + HitLocationCount[IW4Info.HitLocation.helmet]) / (double)Kills) - marginOfError;
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// calculate maximum bone
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double maximumBoneRatio = (HitLocationCount.Values.Select(v => v / (double)Kills).Max()) - marginOfError;
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if (headshotRatio > maxHeadshotLerpValue)
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{
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AboveThresholdCount++;
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Log.WriteDebug("**Maximum Headshot Ratio Reached**");
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Log.WriteDebug($"ClientId: {kill.AttackerId}");
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Log.WriteDebug($"**Kills: {Kills}");
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Log.WriteDebug($"**Ratio {headshotRatio}");
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Log.WriteDebug($"**MaxRatio {maxHeadshotLerpValue}");
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var sb = new StringBuilder();
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foreach (var kvp in HitLocationCount)
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sb.Append($"HitLocation: {kvp.Key} Count: {kvp.Value}");
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Log.WriteDebug(sb.ToString());
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Log.WriteDebug($"ThresholdReached: {AboveThresholdCount}");
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thresholdReached = true;
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}
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else if (maximumBoneRatio > maxBoneRatioLerpValue)
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{
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Log.WriteDebug("**Maximum Bone Ratio Reached**");
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Log.WriteDebug($"ClientId: {kill.AttackerId}");
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Log.WriteDebug($"**Kills: {Kills}");
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Log.WriteDebug($"**Ratio {maximumBoneRatio}");
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Log.WriteDebug($"**MaxRatio {maxBoneRatioLerpValue}");
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var sb = new StringBuilder();
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foreach (var kvp in HitLocationCount)
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sb.Append($"HitLocation: {kvp.Key} Count: {kvp.Value}");
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Log.WriteDebug(sb.ToString());
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thresholdReached = true;
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}
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}
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return thresholdReached;
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}
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}
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}
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37
Plugins/SimpleStats/Cheat/Thresholds.cs
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37
Plugins/SimpleStats/Cheat/Thresholds.cs
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@ -0,0 +1,37 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace StatsPlugin.Cheat
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{
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class Thresholds
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{
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private const double Deviations = 3.33;
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public const double HeadshotRatioThresholdLowSample = HeadshotRatioStandardDeviationLowSample * Deviations + HeadshotRatioMean;
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public const double HeadshotRatioThresholdHighSample = HeadshotRatioStandardDeviationHighSample * Deviations + HeadshotRatioMean;
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public const double HeadshotRatioStandardDeviationLowSample = 0.1769994181;
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public const double HeadshotRatioStandardDeviationHighSample = 0.03924263235;
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//public const double HeadshotRatioMean = 0.09587712258;
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public const double HeadshotRatioMean = 0.222;
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public const double BoneRatioThresholdLowSample = BoneRatioStandardDeviationLowSample * Deviations + BoneRatioMean;
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public const double BoneRatioThresholdHighSample = BoneRatioStandardDeviationHighSample * Deviations + BoneRatioMean;
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public const double BoneRatioStandardDeviationLowSample = 0.1324612879;
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public const double BoneRatioStandardDeviationHighSample = 0.0515753935;
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public const double BoneRatioMean = 0.3982907516;
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public const int LowSampleMinKills = 15;
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public const int HighSampleMinKills = 100;
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public const double KillTimeThreshold = 0.2;
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public static double GetMarginOfError(int numKills) => 1.645 /(2 * Math.Sqrt(numKills));
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public static double Lerp(double v1, double v2, double amount)
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{
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return v1 + (v2 - v1) * amount;
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}
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}
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}
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@ -19,7 +19,7 @@ namespace StatsPlugin.Commands
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if (E.Origin.ClientNumber >= 0)
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{
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var svc = new SharedLibrary.Services.GenericRepository<EFClientStatistics>();
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int serverId = E.Origin.GetHashCode();
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int serverId = E.Owner.GetHashCode();
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var stats = svc.Find(s => s.ClientId == E.Origin.ClientId && s.ServerId == serverId).First();
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stats.Deaths = 0;
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@ -1,4 +1,5 @@
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using SharedLibrary;
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using StatsPlugin.Cheat;
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using StatsPlugin.Models;
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using System;
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using System.Collections.Generic;
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@ -8,15 +9,16 @@ using System.Threading.Tasks;
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namespace StatsPlugin.Helpers
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{
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public class ServerStats
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{
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class ServerStats {
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public Dictionary<int, EFClientStatistics> PlayerStats { get; set; }
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public Dictionary<int, Detection> PlayerDetections { get; set; }
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public EFServerStatistics ServerStatistics { get; private set; }
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public EFServer Server { get; private set; }
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public ServerStats(EFServer sv, EFServerStatistics st)
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{
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PlayerStats = new Dictionary<int, EFClientStatistics>();
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PlayerDetections = new Dictionary<int, Detection>();
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ServerStatistics = st;
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Server = sv;
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}
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@ -123,6 +123,16 @@ namespace StatsPlugin.Helpers
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}
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playerStats.Add(pl.ClientNumber, clientStats);
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}
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var detectionStats = Servers[serverId].PlayerDetections;
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lock (detectionStats)
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{
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if (detectionStats.ContainsKey(pl.ClientNumber))
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detectionStats.Remove(pl.ClientNumber);
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detectionStats.Add(pl.ClientNumber, new Cheat.Detection(Log));
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}
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return clientStats;
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}
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@ -135,6 +145,7 @@ namespace StatsPlugin.Helpers
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{
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int serverId = pl.CurrentServer.GetHashCode();
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var playerStats = Servers[serverId].PlayerStats;
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var detectionStats = Servers[serverId].PlayerDetections;
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var serverStats = Servers[serverId].ServerStatistics;
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var statsSvc = ContextThreads[serverId];
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@ -143,6 +154,8 @@ namespace StatsPlugin.Helpers
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// remove the client from the stats dictionary as they're leaving
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lock (playerStats)
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playerStats.Remove(pl.ClientNumber);
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lock (detectionStats)
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detectionStats.Remove(pl.ClientNumber);
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// sync their stats before they leave
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UpdateStats(clientStats);
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@ -163,8 +176,9 @@ namespace StatsPlugin.Helpers
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{
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await AddStandardKill(attacker, victim);
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return;
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var statsSvc = ContextThreads[serverId];
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var playerDetection = Servers[serverId].PlayerDetections[attacker.ClientNumber];
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var kill = new EFClientKill()
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{
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Active = true,
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@ -180,6 +194,10 @@ namespace StatsPlugin.Helpers
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Weapon = ParseEnum<IW4Info.WeaponName>.Get(weapon, typeof(IW4Info.WeaponName))
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};
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playerDetection.ProcessKill(kill);
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return;
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statsSvc.KillStatsSvc.Insert(kill);
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await statsSvc.KillStatsSvc.SaveChangesAsync();
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}
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@ -41,7 +41,7 @@ namespace StatsPlugin
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await Manager.RemovePlayer(E.Origin);
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break;
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case Event.GType.Say:
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if (E.Data != string.Empty && E.Data.Trim().Length > 0 && E.Data[0] != '!')
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if (E.Data != string.Empty && E.Data.Trim().Length > 0 && E.Data.Trim()[0] != '!')
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await Manager.AddMessageAsync(E.Origin.ClientId, E.Owner.GetHashCode(), E.Data);
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break;
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||||
case Event.GType.MapChange:
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@ -69,9 +69,9 @@ namespace StatsPlugin
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break;
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case Event.GType.Kill:
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string[] killInfo = (E.Data != null) ? E.Data.Split(';') : new string[0];
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if (killInfo.Length >= 9 && killInfo[0].Contains("ScriptKill"))
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if (killInfo.Length >= 9 && killInfo[0].Contains("ScriptKill") && E.Owner.CustomCallback)
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await Manager.AddScriptKill(E.Origin, E.Target, S.GetHashCode(), S.CurrentMap.Name, killInfo[7], killInfo[8], killInfo[5], killInfo[6], killInfo[3], killInfo[4]);
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else
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else if (!E.Owner.CustomCallback)
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await Manager.AddStandardKill(E.Origin, E.Target);
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break;
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case Event.GType.Death:
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|
@ -118,6 +118,8 @@
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
|
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<Compile Include="Cheat\Detection.cs" />
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<Compile Include="Cheat\Thresholds.cs" />
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||||
<Compile Include="Commands\ResetStats.cs" />
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||||
<Compile Include="Commands\TopStats.cs" />
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<Compile Include="Commands\ViewStats.cs" />
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@ -740,7 +740,6 @@ namespace SharedLibrary.Commands
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||||
return;
|
||||
}
|
||||
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||||
E.Data = E.Data.RemoveWords(1);
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||||
E.Owner.Reports.Add(new Report(E.Target, E.Origin, E.Data));
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||||
|
||||
await E.Origin.Tell($"Thank you for your report, an administrator has been notified");
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||||
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@ -8,12 +8,12 @@ by editing this MSBuild file. In order to learn more about this please visit htt
|
||||
<WebPublishMethod>FileSystem</WebPublishMethod>
|
||||
<PublishProvider>FileSystem</PublishProvider>
|
||||
<LastUsedBuildConfiguration>Release</LastUsedBuildConfiguration>
|
||||
<LastUsedPlatform>Any CPU</LastUsedPlatform>
|
||||
<LastUsedPlatform>x86</LastUsedPlatform>
|
||||
<SiteUrlToLaunchAfterPublish />
|
||||
<LaunchSiteAfterPublish>True</LaunchSiteAfterPublish>
|
||||
<ExcludeApp_Data>False</ExcludeApp_Data>
|
||||
<ProjectGuid>65340d7d-5831-406c-acad-b13ba634bde2</ProjectGuid>
|
||||
<publishUrl>bin\Release\PublishOutput</publishUrl>
|
||||
<publishUrl>C:\Users\User\Desktop\stuff\IW4M-Admin\IW4M-Admin\WebfrontCore\bin\x86\Release\PublishOutput</publishUrl>
|
||||
<DeleteExistingFiles>True</DeleteExistingFiles>
|
||||
<TargetFramework>net452</TargetFramework>
|
||||
<RuntimeIdentifier>win7-x86</RuntimeIdentifier>
|
||||
|
@ -63,4 +63,8 @@
|
||||
</Content>
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="PreBuild" BeforeTargets="PreBuildEvent">
|
||||
<Exec Command="xcopy /Y "$(SolutionDir)BUILD\Plugins" "$(TargetDir)Plugins\"" />
|
||||
</Target>
|
||||
|
||||
</Project>
|
||||
|
Loading…
Reference in New Issue
Block a user