52cc5a30e6
fixed regular expression not being escaped when matching names fixed reset stats fixed duplicate kills
92 lines
4.2 KiB
C#
92 lines
4.2 KiB
C#
using SharedLibrary.Interfaces;
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using StatsPlugin.Models;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace StatsPlugin.Cheat
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{
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class Detection
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{
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int Kills;
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int AboveThresholdCount;
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double AverageKillTime;
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Dictionary<IW4Info.HitLocation, int> HitLocationCount;
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DateTime LastKill;
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ILogger Log;
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public Detection(ILogger log)
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{
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Log = log;
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HitLocationCount = new Dictionary<IW4Info.HitLocation, int>();
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foreach (var loc in Enum.GetValues(typeof(IW4Info.HitLocation)))
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HitLocationCount.Add((IW4Info.HitLocation)loc, 0);
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LastKill = DateTime.UtcNow;
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}
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/// <summary>
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/// Analyze kill and see if performed by a cheater
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/// </summary>
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/// <param name="kill">kill performed by the player</param>
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/// <returns>true if detection reached thresholds, false otherwise</returns>
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public bool ProcessKill(EFClientKill kill)
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{
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if (kill.DeathType != IW4Info.MeansOfDeath.MOD_PISTOL_BULLET && kill.DeathType != IW4Info.MeansOfDeath.MOD_RIFLE_BULLET)
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return false;
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bool thresholdReached = false;
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HitLocationCount[kill.HitLoc]++;
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Kills++;
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AverageKillTime = (AverageKillTime + (DateTime.UtcNow - LastKill).TotalSeconds) / Kills;
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if (Kills > Thresholds.LowSampleMinKills)
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{
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double marginOfError = Thresholds.GetMarginOfError(Kills);
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// determine what the max headshot percentage can be for current number of kills
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double lerpAmount = Math.Min(1.0, (Kills - Thresholds.LowSampleMinKills) / (double)(Thresholds.HighSampleMinKills - Thresholds.LowSampleMinKills));
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double maxHeadshotLerpValue = Thresholds.Lerp( Thresholds.HeadshotRatioThresholdLowSample, Thresholds.HeadshotRatioThresholdHighSample, lerpAmount);
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// determine what the max bone percentage can be for current number of kills
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double maxBoneRatioLerpValue = Thresholds.Lerp(Thresholds.BoneRatioThresholdLowSample, Thresholds.BoneRatioThresholdHighSample, lerpAmount);
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// calculate headshot ratio
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double headshotRatio = ((HitLocationCount[IW4Info.HitLocation.head] + HitLocationCount[IW4Info.HitLocation.helmet]) / (double)Kills) - marginOfError;
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// calculate maximum bone
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double maximumBoneRatio = (HitLocationCount.Values.Select(v => v / (double)Kills).Max()) - marginOfError;
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if (headshotRatio > maxHeadshotLerpValue)
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{
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AboveThresholdCount++;
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Log.WriteDebug("**Maximum Headshot Ratio Reached**");
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Log.WriteDebug($"ClientId: {kill.AttackerId}");
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Log.WriteDebug($"**Kills: {Kills}");
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Log.WriteDebug($"**Ratio {headshotRatio}");
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Log.WriteDebug($"**MaxRatio {maxHeadshotLerpValue}");
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var sb = new StringBuilder();
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foreach (var kvp in HitLocationCount)
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sb.Append($"HitLocation: {kvp.Key} Count: {kvp.Value}");
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Log.WriteDebug(sb.ToString());
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Log.WriteDebug($"ThresholdReached: {AboveThresholdCount}");
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thresholdReached = true;
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}
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else if (maximumBoneRatio > maxBoneRatioLerpValue)
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{
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Log.WriteDebug("**Maximum Bone Ratio Reached**");
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Log.WriteDebug($"ClientId: {kill.AttackerId}");
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Log.WriteDebug($"**Kills: {Kills}");
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Log.WriteDebug($"**Ratio {maximumBoneRatio}");
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Log.WriteDebug($"**MaxRatio {maxBoneRatioLerpValue}");
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var sb = new StringBuilder();
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foreach (var kvp in HitLocationCount)
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sb.Append($"HitLocation: {kvp.Key} Count: {kvp.Value}");
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Log.WriteDebug(sb.ToString());
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thresholdReached = true;
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}
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}
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return thresholdReached;
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}
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}
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}
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