fix intermittent issue with game interface during connection loss with servers
This commit is contained in:
@ -55,6 +55,8 @@ namespace SharedLibraryCore.Interfaces
|
||||
/// <param name="token"></param>
|
||||
/// <returns></returns>
|
||||
Task<Dvar<T>> GetDvarAsync<T>(IRConConnection connection, string dvarName, T fallbackValue = default, CancellationToken token = default);
|
||||
|
||||
void BeginGetDvar(IRConConnection connection, string dvarName, AsyncCallback callback, CancellationToken token = default);
|
||||
|
||||
/// <summary>
|
||||
/// set value of DVAR by name
|
||||
@ -65,6 +67,8 @@ namespace SharedLibraryCore.Interfaces
|
||||
/// <param name="token"></param>
|
||||
/// <returns></returns>
|
||||
Task<bool> SetDvarAsync(IRConConnection connection, string dvarName, object dvarValue, CancellationToken token = default);
|
||||
|
||||
void BeginSetDvar(IRConConnection connection, string dvarName, object dvarValue, AsyncCallback callback, CancellationToken token = default);
|
||||
|
||||
/// <summary>
|
||||
/// executes a console command on the server
|
||||
|
Reference in New Issue
Block a user