reduce logging for failed anticheat log parsing

This commit is contained in:
RaidMax 2022-05-22 18:04:38 -05:00
parent 2230036d45
commit dd8c4f438f

View File

@ -633,32 +633,44 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
return;
}
var hit = new EFClientKill()
EFClientKill hit;
try
{
Active = true,
AttackerId = attacker.ClientId,
VictimId = victim.ClientId,
ServerId = serverId,
DeathOrigin = vDeathOrigin,
KillOrigin = vKillOrigin,
DeathType = (int) ParseEnum<IW4Info.MeansOfDeath>.Get(type, typeof(IW4Info.MeansOfDeath)),
Damage = int.Parse(damage),
HitLoc = (int) ParseEnum<IW4Info.HitLocation>.Get(hitLoc, typeof(IW4Info.HitLocation)),
WeaponReference = weapon,
ViewAngles = vViewAngles,
TimeOffset = long.Parse(offset),
When = time,
IsKillstreakKill = isKillstreakKill[0] != '0',
AdsPercent = float.Parse(Ads, System.Globalization.CultureInfo.InvariantCulture),
Fraction = double.Parse(fraction, System.Globalization.CultureInfo.InvariantCulture),
VisibilityPercentage = double.Parse(visibilityPercentage,
System.Globalization.CultureInfo.InvariantCulture),
IsKill = !isDamage,
AnglesList = snapshotAngles,
IsAlive = isAlive == "1",
TimeSinceLastAttack = long.Parse(lastAttackTime),
GameName = (int) attacker.CurrentServer.GameName
};
hit = new EFClientKill
{
Active = true,
AttackerId = attacker.ClientId,
VictimId = victim.ClientId,
ServerId = serverId,
DeathOrigin = vDeathOrigin,
KillOrigin = vKillOrigin,
DeathType = (int) ParseEnum<IW4Info.MeansOfDeath>.Get(type, typeof(IW4Info.MeansOfDeath)),
Damage = int.Parse(damage),
HitLoc = (int) ParseEnum<IW4Info.HitLocation>.Get(hitLoc, typeof(IW4Info.HitLocation)),
WeaponReference = weapon,
ViewAngles = vViewAngles,
TimeOffset = long.Parse(offset),
When = time,
IsKillstreakKill = isKillstreakKill[0] != '0',
AdsPercent = float.Parse(Ads, System.Globalization.CultureInfo.InvariantCulture),
Fraction = double.Parse(fraction, System.Globalization.CultureInfo.InvariantCulture),
VisibilityPercentage = double.Parse(visibilityPercentage,
System.Globalization.CultureInfo.InvariantCulture),
IsKill = !isDamage,
AnglesList = snapshotAngles,
IsAlive = isAlive == "1",
TimeSinceLastAttack = long.Parse(lastAttackTime),
GameName = (int) attacker.CurrentServer.GameName
};
}
catch (Exception ex)
{
_log.LogError(ex, "Could not parse script hit data. Damage={Damage}, TimeOffset={Offset}, TimeSinceLastAttack={LastAttackTime}",
damage, offset, lastAttackTime);
return;
}
hit.SetAdditionalProperty("HitLocationReference", hitLoc);
@ -769,7 +781,7 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
}
catch (Exception ex)
{
_log.LogError(ex, "Could not save hit or anti-cheat info {@attacker} {@victim} {server}", attacker,
_log.LogError(ex, "Could not save hit or anti-cheat info {Attacker} {Victim} {Server}", attacker,
victim, serverId);
}