update parsers to include game name
prompt to enter log path if game doesn't generate
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@ -38,10 +38,15 @@ namespace SharedLibraryCore.Configuration
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if (selection.Item1 > 0)
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{
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RConParserVersion = selection.Item2;
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if (!rconParsers[selection.Item1 - 1].CanGenerateLogPath)
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{
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Console.WriteLine(loc["SETUP_SERVER_NO_LOG"]);
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ManualLogPath = Utilities.PromptString(loc["SETUP_SERVER_LOG_PATH"]);
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}
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}
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parserVersions = eventParsers.Select(_parser => _parser.Version).ToArray();
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Console.WriteLine($"{IPAddress}:{Port}");
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selection = Utilities.PromptSelection($"{loc["SETUP_SERVER_EVENT_PARSER_VERSION"]} ({IPAddress}:{Port})", $"{loc["SETUP_PROMPT_DEFAULT"]} (Call of Duty)", null, parserVersions);
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if (selection.Item1 > 0)
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@ -1,4 +1,6 @@
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namespace SharedLibraryCore.Interfaces
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using static SharedLibraryCore.Server;
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namespace SharedLibraryCore.Interfaces
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{
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public interface IEventParser
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{
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@ -15,6 +17,15 @@
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/// </summary>
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/// <returns>Game directory prefix</returns>
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IEventParserConfiguration Configuration { get; set; }
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/// <summary>
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/// stores the game/client specific version (usually the value of the "version" DVAR)
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/// </summary>
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string Version { get; set; }
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/// <summary>
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/// specifies the game name (usually the internal studio iteration ie: IW4, T5 etc...)
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/// </summary>
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Game GameName { get; set; }
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}
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}
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@ -51,5 +51,16 @@ namespace SharedLibraryCore.Interfaces
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/// stores the game/client specific version (usually the value of the "version" DVAR)
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/// </summary>
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string Version { get; set; }
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/// <summary>
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/// specifies the game name (usually the internal studio iteration ie: IW4, T5 etc...)
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/// </summary>
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Game GameName { get; set; }
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/// <summary>
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/// indicates if the game supports generating a log path from DVAR retrieval
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/// of fs_game, fs_basepath, g_log
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/// </summary>
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bool CanGenerateLogPath { get; set; }
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}
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}
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@ -9,10 +9,6 @@ namespace SharedLibraryCore.Interfaces
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/// </summary>
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CommandPrefix CommandPrefixes { get; set; }
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/// <summary>
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/// optionally stores the game name type
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/// </summary>
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Server.Game GameName { get; set; }
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/// <summary>
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/// stores the regex info for parsing get status response
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/// </summary>
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ParserRegex Status { get; set; }
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@ -17,14 +17,16 @@ namespace SharedLibraryCore
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{
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public enum Game
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{
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UKN,
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IW3,
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IW4,
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IW5,
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T4,
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T5,
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T5M,
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T6M,
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COD = -1,
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UKN = 0,
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IW3 = 1,
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IW4 = 2,
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IW5 = 3,
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IW6 = 4,
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T4 = 5,
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T5 = 6,
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T6 = 7,
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T7 = 8
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}
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public Server(IManager mgr, ServerConfiguration config)
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@ -51,12 +53,6 @@ namespace SharedLibraryCore
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public long EndPoint => Convert.ToInt64($"{IP.Replace(".", "")}{Port}");
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//Returns current server IP set by `net_ip` -- *STRING*
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public String GetIP()
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{
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return IP;
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}
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//Returns current server port set by `net_port` -- *INT*
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public int GetPort()
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{
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@ -367,16 +367,11 @@ namespace SharedLibraryCore
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return Game.T4;
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}
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if (gameName.Contains("COD_T5_S"))
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if (gameName.Contains("T5"))
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{
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return Game.T5;
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}
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if (gameName.Contains("T5M"))
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{
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return Game.T5M;
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}
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if (gameName.Contains("IW5"))
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{
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return Game.IW5;
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@ -384,7 +379,7 @@ namespace SharedLibraryCore
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if (gameName.Contains("COD_T6_S"))
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{
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return Game.T6M;
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return Game.T6;
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}
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return Game.UKN;
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