044991272f
prompt to enter log path if game doesn't generate
32 lines
1.1 KiB
C#
32 lines
1.1 KiB
C#
using static SharedLibraryCore.Server;
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namespace SharedLibraryCore.Interfaces
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{
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public interface IEventParser
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{
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/// <summary>
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/// Generates a game event based on log line input
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/// </summary>
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/// <param name="server">server the event occurred on</param>
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/// <param name="logLine">single log line string</param>
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/// <returns></returns>
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/// todo: make this integrate without needing the server
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GameEvent GetEvent(Server server, string logLine);
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/// <summary>
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/// Get game specific folder prefix for log files
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/// </summary>
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/// <returns>Game directory prefix</returns>
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IEventParserConfiguration Configuration { get; set; }
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/// <summary>
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/// stores the game/client specific version (usually the value of the "version" DVAR)
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/// </summary>
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string Version { get; set; }
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/// <summary>
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/// specifies the game name (usually the internal studio iteration ie: IW4, T5 etc...)
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/// </summary>
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Game GameName { get; set; }
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}
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}
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