IW4M-Admin/Application/GameEventHandler.cs

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C#
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using IW4MAdmin.Application.Misc;
using Newtonsoft.Json;
using SharedLibraryCore;
using SharedLibraryCore.Events;
using SharedLibraryCore.Interfaces;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
namespace IW4MAdmin.Application
{
public class GameEventHandler : IEventHandler
{
private readonly EventLog _eventLog;
private static readonly GameEvent.EventType[] overrideEvents = new[]
{
GameEvent.EventType.Connect,
GameEvent.EventType.Disconnect,
GameEvent.EventType.Quit,
GameEvent.EventType.Stop
};
public GameEventHandler()
{
_eventLog = new EventLog();
}
public void HandleEvent(IManager manager, GameEvent gameEvent)
{
#if DEBUG
ThreadPool.GetMaxThreads(out int workerThreads, out int n);
ThreadPool.GetAvailableThreads(out int availableThreads, out int m);
gameEvent.Owner.Logger.WriteDebug($"There are {workerThreads - availableThreads} active threading tasks");
#endif
if (manager.IsRunning || overrideEvents.Contains(gameEvent.Type))
{
#if DEBUG
gameEvent.Owner.Logger.WriteDebug($"Adding event with id {gameEvent.Id}");
#endif
EventApi.OnGameEvent(gameEvent);
Task.Factory.StartNew(() => manager.ExecuteEvent(gameEvent));
}
#if DEBUG
else
{
gameEvent.Owner.Logger.WriteDebug($"Skipping event as we're shutting down {gameEvent.Id}");
}
#endif
}
}
}