IW4M-Admin/SharedLibrary/Utilities.cs

282 lines
8.9 KiB
C#
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using System;
using System.Threading;
using System.Text;
using System.Text.RegularExpressions;
using System.Collections.Generic;
namespace SharedLibrary
{
public static class Utilities
{
//Get string with specified number of spaces -- really only for visual output
public static String getSpaces(int Num)
{
String SpaceString = String.Empty;
while (Num > 0)
{
SpaceString += ' ';
Num--;
}
return SpaceString;
}
//Sleep for x amount of seconds
public static void Wait(double time)
{
Thread.Sleep((int)Math.Ceiling(time * 1000));
}
//Remove words from a space delimited string
public static String RemoveWords(this string str, int num)
{
if (str == null || str.Length == 0)
return "";
String newStr = String.Empty;
String[] tmp = str.Split(' ');
for (int i = 0; i < tmp.Length; i++)
{
if (i >= num)
newStr += tmp[i] + ' ';
}
return newStr;
}
public static Player.Permission matchPermission(String str)
{
String lookingFor = str.ToLower();
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#if REPZ_BUILD
for (Player.Permission Perm = Player.Permission.User; Perm <= Player.Permission.Owner; Perm++)
#else
for (Player.Permission Perm = Player.Permission.User; Perm < Player.Permission.Owner; Perm++)
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#endif
{
if (lookingFor.Contains(Perm.ToString().ToLower()))
return Perm;
}
return Player.Permission.Banned;
}
public static String removeNastyChars(String str)
{
if (str != null)
{
return str.Replace("`", "").Replace("\\", "").Replace("\"", "").Replace("&quot;", "").Replace("&amp;", "&").Replace("\"", "''").Replace("'", "").Replace("?", "");
}
else
return String.Empty;
}
public static String CleanChars(this string S)
{
if (S == null)
return "";
StringBuilder Cleaned = new StringBuilder();
foreach (char c in S)
if (c < 127 && c > 31 && c != 37 && c != 34 && c != 92) Cleaned.Append(c);
return Cleaned.ToString();
}
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/// <summary>
/// Remove all IW Engine color codes
/// </summary>
/// <param name="str">String containing color codes</param>
/// <returns></returns>
public static String StripColors(this string str)
{
if (str == null)
return "";
return Regex.Replace(str, @"\^([0-9]|\:)", "");
}
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/// <summary>
/// Get the IW Engine color code corresponding to an admin level
/// </summary>
/// <param name="level">Specified player level</param>
/// <returns></returns>
public static String levelToColor(Player.Permission level)
{
switch (level)
{
case Player.Permission.Banned:
return "^1" + Player.Permission.Banned;
case Player.Permission.Flagged:
return "^9" + Player.Permission.Flagged;
case Player.Permission.Owner:
return "^5" + Player.Permission.Owner;
case Player.Permission.User:
return "^2" + Player.Permission.User;
case Player.Permission.Trusted:
return "^3" + Player.Permission.Trusted;
default:
return "^6" + level;
}
}
public static String LoadMacro(Dictionary<String, Object> Dict, String str)
{
MatchCollection Found = Regex.Matches(str, @"\{\{[A-Z]+\}\}", RegexOptions.IgnoreCase);
foreach (Match M in Found)
{
String Match = M.Value;
String Identifier = M.Value.Substring(2, M.Length - 4);
Object foundVal;
Dict.TryGetValue(Identifier, out foundVal);
String Replacement;
if (foundVal != null)
Replacement = foundVal.ToString();
else
Replacement = "";
str = str.Replace(Match, Replacement);
}
return str;
}
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/// <summary>
/// Get the full gametype name
/// </summary>
/// <param name="input">Shorthand gametype reported from server</param>
/// <returns></returns>
public static String gametypeLocalized(String input)
{
switch (input)
{
case "dm":
return "Deathmatch";
case "war":
return "Team Deathmatch";
case "koth":
return "Headquarters";
case "ctf":
return "Capture The Flag";
case "dd":
return "Demolition";
case "dom":
return "Domination";
case "sab":
return "Sabotage";
case "sd":
return "Search & Destroy";
case "vip":
return "Very Important Person";
case "gtnw":
return "Global Thermonuclear War";
case "oitc":
return "One In The Chamber";
case "arena":
return "Arena";
case "dzone":
return "Drop Zone";
case "gg":
return "Gun Game";
case "snipe":
return "Sniping";
case "ss":
return "Sharp Shooter";
case "m40a3":
return "M40A3";
case "fo":
return "Face Off";
case "dmc":
return "Deathmatch Classic";
case "killcon":
return "Kill Confirmed";
case "oneflag":
return "One Flag CTF";
default:
return input;
}
}
public static String DateTimeSQLite(DateTime datetime)
{
return datetime.ToString("yyyy-MM-dd H:mm:ss");
}
public static String timePassed(DateTime start)
{
TimeSpan Elapsed = DateTime.Now - start;
if (Elapsed.TotalSeconds < 30)
return "just now";
if (Elapsed.TotalMinutes < 120)
{
if (Elapsed.TotalMinutes < 1.5)
return "1 minute";
return Math.Round(Elapsed.TotalMinutes, 0) + " minutes";
}
if (Elapsed.TotalHours <= 24)
{
if (Elapsed.TotalHours < 1.5)
return "1 hour";
return Math.Round(Elapsed.TotalHours, 0) + " hours";
}
if (Elapsed.TotalDays <= 365)
{
if (Elapsed.TotalDays < 1.5)
return "1 day";
return Math.Round(Elapsed.TotalDays, 0) + " days";
}
else
return "a very long time";
}
public static String TimesConnected(this Player P)
{
int connection = P.Connections;
String Prefix = String.Empty;
if (connection % 10 > 3 || connection % 10 == 0 || (connection % 100 > 9 && connection % 100 < 19))
Prefix = "th";
else
{
switch (connection % 10)
{
case 1:
Prefix = "st";
break;
case 2:
Prefix = "nd";
break;
case 3:
Prefix = "rd";
break;
}
}
switch (connection)
{
case 0:
case 1:
return "first";
case 2:
return "second";
case 3:
return "third";
case 4:
return "fourth";
case 5:
return "fifth";
case 100:
return "One-Hundreth (amazing!)";
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case 500:
return "^7You're really ^5dedicated ^7to this server! This is your ^5500th ^7time connecting!";
case 1000:
return "WOW! Soldier, it's your ^11000th ^7time connecting! You deserve a medal.";
default:
return connection.ToString() + Prefix;
}
}
}
}