IW4M-Admin/SharedLibary/Utilities.cs

294 lines
10 KiB
C#
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using System;
using System.Threading;
using System.Text;
using System.Text.RegularExpressions;
using System.Collections.Generic;
namespace SharedLibrary
{
public class Utilities
{
//Get string with specified number of spaces -- really only for visual output
public static String getSpaces(int Num)
{
String SpaceString = String.Empty;
while (Num > 0)
{
SpaceString += ' ';
Num--;
}
return SpaceString;
}
//Sleep for x amount of seconds
public static void Wait(double time)
{
Thread.Sleep((int)Math.Ceiling(time * 1000));
}
//Remove words from a space delimited string
public static String removeWords(String str, int num)
{
String newStr = String.Empty;
String[] tmp = str.Split(' ');
for (int i = 0; i < tmp.Length; i++)
{
if (i >= num)
newStr += tmp[i] + ' ';
}
return newStr;
}
public static Player.Permission matchPermission(String str)
{
String lookingFor = str.ToLower();
for (Player.Permission Perm = Player.Permission.User; Perm < Player.Permission.Owner; Perm++)
{
if (lookingFor.Contains(Perm.ToString().ToLower()))
return Perm;
}
return Player.Permission.Banned;
}
public static String removeNastyChars(String str)
{
if (str != null)
return str.Replace("`", "").Replace("\\", "").Replace("\"", "").Replace("&quot;", "''").Replace("&amp;", "&").Replace("\"", "''");
else
return String.Empty;
}
public static int GetLineNumber(Exception ex)
{
var lineNumber = 0;
const string lineSearch = ":line ";
var index = ex.StackTrace.LastIndexOf(lineSearch);
if (index != -1)
{
var lineNumberText = ex.StackTrace.Substring(index + lineSearch.Length);
if (int.TryParse(lineNumberText, out lineNumber))
{
}
}
return lineNumber;
}
public static String cleanChars(String S)
{
if (S == null)
return "";
StringBuilder Cleaned = new StringBuilder();
foreach (char c in S)
if (c < 127 && c > 31 && c != 37 && c != 34 && c != 92) Cleaned.Append(c);
return Cleaned.ToString();
}
public static String stripColors(String str)
{
if (str == null)
return "";
return Regex.Replace(str, @"\^[0-9]", "");
}
public static String levelToColor(Player.Permission level)
{
switch (level)
{
case Player.Permission.Banned:
return "^1" + Player.Permission.Banned;
case Player.Permission.Flagged:
return "^0" + Player.Permission.Flagged;
case Player.Permission.Owner:
return "^5" + Player.Permission.Owner;
case Player.Permission.User:
return "^2" + Player.Permission.User;
default:
return "^3" + level;
}
}
public static String levelHTMLFormatted(Player.Permission Level)
{
switch (Level)
{
case Player.Permission.User:
return "<span style='color:rgb(87, 150, 66)'>" + Level + "</span>";
case Player.Permission.Moderator:
return "<span style='color:#e7b402'>" + Level + "</span>";
case Player.Permission.Administrator:
return "<span style='color:#ec82de'>" + Level + "</span>";
case Player.Permission.SeniorAdmin:
return "<span style='color:#2eb6bf'>" + Level + "</span>";
case Player.Permission.Owner:
return "<span style='color:rgb(38,120,230)'>" + Level + "</span>";
case Player.Permission.Creator:
return "<span style='color:rgb(38,120,230)'>" + Level + "</span>";
case Player.Permission.Banned:
return "<span style='color:rgb(196, 22, 28)'>" + Level + "</span>";
case Player.Permission.Flagged:
return "<span style='color:rgb(251, 124, 98)'>" + Level + "</span>";
default:
return "<i>" + Level + "</i>";
}
}
public static String nameHTMLFormatted(Player P)
{
switch (P.Level)
{
case Player.Permission.User:
return "<span style='color:rgb(87, 150, 66)'>" + P.Name + "</span>";
case Player.Permission.Moderator:
return "<span style='color:#e7b402'>" + P.Name + "</span>";
case Player.Permission.Administrator:
return "<span style='color:#ec82de'>" + P.Name + "</span>";
case Player.Permission.SeniorAdmin:
return "<span style='color:#2eb6bf'>" + P.Name + "</span>";
case Player.Permission.Owner:
return "<span style='color:rgb(38,120,230)'>" + P.Name + "</span>";
case Player.Permission.Creator:
return "<span style='color:rgb(38,120,230)'>" + P.Name + "</span>";
case Player.Permission.Banned:
return "<span style='color:rgb(196, 22, 28)'>" + P.Name + "</span>";
case Player.Permission.Flagged:
return "<span style='color:rgb(251, 124, 98)'>" + P.Name + "</span>";
default:
return "<i>" + P.Name + "</i>";
}
}
public static String processMacro(Dictionary<String, Object> Dict, String str)
{
MatchCollection Found = Regex.Matches(str, @"\{\{[A-Z]+\}\}", RegexOptions.IgnoreCase);
foreach (Match M in Found)
{
String Match = M.Value;
String Identifier = M.Value.Substring(2, M.Length - 4);
String Replacement = Dict[Identifier].ToString();
str = str.Replace(Match, Replacement);
}
return str;
}
public static String gametypeLocalized(String input)
{
switch (input)
{
case "dm":
return "Deathmatch";
case "war":
return "Team Deathmatch";
case "koth":
return "Headquarters";
case "ctf":
return "Capture The Flag";
case "dd":
return "Demolition";
case "dom":
return "Domination";
case "sab":
return "Sabotage";
case "sd":
return "Search & Destroy";
case "vip":
return "Very Important Person";
case "gtnw":
return "Global Thermonuclear War";
case "oitc":
return "One In The Chamber";
case "arena":
return "Arena";
case "dzone":
return "Drop Zone";
case "gg":
return "Gun Game";
case "snipe":
return "Sniping";
case "ss":
return "Sharp Shooter";
case "m40a3":
return "M40A3";
case "fo":
return "Face Off";
case "dmc":
return "Deathmatch Classic";
case "killcon":
return "Kill Confirmed";
case "oneflag":
return "One Flag CTF";
default:
return "Unknown";
}
}
public static String DateTimeSQLite(DateTime datetime)
{
string dateTimeFormat = "{0}-{1}-{2} {3}:{4}:{5}.{6}";
return string.Format(dateTimeFormat, datetime.Year, datetime.Month, datetime.Day, datetime.Hour, datetime.Minute, datetime.Second, datetime.Millisecond);
}
public static String timePassed(DateTime start)
{
TimeSpan Elapsed = DateTime.Now - start;
if (Elapsed.TotalMinutes < 120)
return Math.Round(Elapsed.TotalMinutes, 0) + " minutes";
if (Elapsed.TotalHours <= 24)
return Math.Round(Elapsed.TotalHours, 0) + " hours";
if (Elapsed.TotalDays <= 365)
return Math.Round(Elapsed.TotalDays, 0) + " days";
else
return "a very long time";
}
public static String timesConnected(int connection)
{
String Prefix = String.Empty;
if (connection % 10 > 3 || connection % 10 == 0 || (connection % 100 > 9 && connection % 100 < 19))
Prefix = "th";
else
{
switch (connection % 10)
{
case 1:
Prefix = "st";
break;
case 2:
Prefix = "nd";
break;
case 3:
Prefix = "rd";
break;
}
}
switch (connection)
{
case 0:
case 1:
return "first";
case 2:
return "second";
case 3:
return "third";
case 4:
return "fourth";
case 5:
return "fifth";
case 100:
return "One-Hundreth (amazing!)";
default:
return connection.ToString() + Prefix;
}
}
}
}