IW4M-Admin/Application/IO/GameLogEventDetection.cs

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2.3 KiB
C#
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using SharedLibraryCore;
using SharedLibraryCore.Interfaces;
using System;
using System.Threading;
using System.Threading.Tasks;
namespace IW4MAdmin.Application.IO
{
class GameLogEventDetection
{
private long previousFileSize;
private readonly Server _server;
private readonly IGameLogReader _reader;
private readonly string _gameLogFile;
class EventState
{
public ILogger Log { get; set; }
public string ServerId { get; set; }
}
public GameLogEventDetection(Server server, string gameLogPath, Uri gameLogServerUri)
{
_gameLogFile = gameLogPath;
_reader = gameLogServerUri != null ? new GameLogReaderHttp(gameLogServerUri, gameLogPath, server.EventParser) : _reader = new GameLogReader(gameLogPath, server.EventParser);
_server = server;
}
public async Task PollForChanges()
{
while (!_server.Manager.CancellationToken.IsCancellationRequested)
{
if (_server.IsInitialized)
{
try
{
await UpdateLogEvents();
}
catch (Exception e)
{
_server.Logger.WriteWarning($"Failed to update log event for {_server.EndPoint}");
_server.Logger.WriteDebug(e.GetExceptionInfo());
}
}
await Task.Delay(_reader.UpdateInterval, _server.Manager.CancellationToken);
}
_server.Logger.WriteDebug("Stopped polling for changes");
}
private async Task UpdateLogEvents()
{
long fileSize = _reader.Length;
if (previousFileSize == 0)
{
previousFileSize = fileSize;
}
long fileDiff = fileSize - previousFileSize;
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// this makes the http log get pulled
if (fileDiff < 1 && fileSize != -1)
return;
var events = await _reader.ReadEventsFromLog(_server, fileDiff, previousFileSize);
foreach (var ev in events)
{
_server.Manager.GetEventHandler().AddEvent(ev);
}
previousFileSize = fileSize;
}
}
}