IW4M-Admin/SharedLibraryCore/Helpers/Vector3.cs

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C#
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using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
2018-04-08 02:44:42 -04:00
namespace SharedLibraryCore.Helpers
{
public class Vector3
{
[Key]
public int Vector3Id { get; set; }
public float X { get; protected set; }
public float Y { get; protected set; }
public float Z { get; protected set; }
public Vector3(float x, float y, float z)
{
X = x;
Y = y;
Z = z;
}
public override string ToString()
{
return $"({X}, {Y}, {Z})";
}
public static Vector3 Parse(string s)
{
bool valid = Regex.Match(s, @"\(-?[0-9]+.?[0-9]*,\ -?[0-9]+.?[0-9]*,\ -?[0-9]+.?[0-9]*\)").Success;
if (!valid)
throw new FormatException("Vector3 is not in correct format");
string removeParenthesis = s.Substring(1, s.Length - 2);
string[] eachPoint = removeParenthesis.Split(',');
return new Vector3(float.Parse(eachPoint[0]), float.Parse(eachPoint[1]), float.Parse(eachPoint[2]));
}
public static double Distance(Vector3 a, Vector3 b)
{
return Math.Sqrt(Math.Pow(b.X - a.X, 2) + Math.Pow(b.Y - a.Y, 2) + Math.Pow(b.Z - a.Z, 2));
}
public static double AbsoluteDistance(Vector3 a, Vector3 b)
{
double deltaX = Math.Abs(b.X -a.X);
double deltaY = Math.Abs(b.Y - a.Y);
// double deltaZ = Math.Abs(b.Z - a.Z);
// this 'fixes' the roll-over angles
double dx = deltaX < 360.0 / 2 ? deltaX : 360.0 - deltaX;
double dy = deltaY < 360.0 / 2 ? deltaY : 360.0 - deltaY;
// double dz = deltaZ < 360.0 / 2 ? deltaZ : 360.0 - deltaZ;
return Math.Sqrt((dx * dx) + (dy * dy) /*+ (dz * dz)*/);
}
public static Vector3 Subtract(Vector3 a, Vector3 b) => new Vector3(b.X - a.X, b.Y - a.Y, b.Z - a.Z);
public double DotProduct(Vector3 a) => (a.X * this.X) + (a.Y * this.Y) + (a.Z * this.Z);
public double Magnitude() => Math.Sqrt((X * X) + (Y * Y) + (Z * Z));
public double AngleBetween(Vector3 a) => Math.Acos(this.DotProduct(a) / (a.Magnitude() * this.Magnitude()));
}
}