IW4M-Admin/Stats Plugin/Main.cs

362 lines
12 KiB
C#
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using System;
using SharedLibrary;
using System.Text;
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using System.IO;
using System.Collections.Generic;
using System.Data;
namespace StatsPlugin
{
public class StatCommand : Command
{
public StatCommand() : base("stats", "view your stats. syntax !stats", "xlrstats", Player.Permission.User, 0, false) { }
public override void Execute(Event E)
{
PlayerStats pStats = Stats.playerStats.getStats(E.Origin);
String statLine = String.Format("^5{0} ^7KILLS | ^5{1} ^7DEATHS | ^5{2} ^7KDR | ^5{3} ^7SKILL", pStats.Kills, pStats.Deaths, pStats.KDR, pStats.Skill);
E.Origin.Tell(statLine);
}
}
public class topStats : Command
{
public topStats() : base("topstats", "view the top 5 players on this server. syntax !topstats", "!ts", Player.Permission.User, 0, false) { }
public override void Execute(Event E)
{
List<KeyValuePair<String, PlayerStats>> pStats = Stats.playerStats.topStats();
StringBuilder msgBlder = new StringBuilder();
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E.Origin.Tell("^5--Top Players--");
foreach (KeyValuePair<String, PlayerStats> pStat in pStats)
{
Player P = E.Owner.clientDB.getPlayer(pStat.Key, -1);
if (P == null)
continue;
E.Origin.Tell(String.Format("^3{0}^7 - ^5{1} ^7KDR | ^5{2} ^7SKILL", P.Name, pStat.Value.KDR, pStat.Value.Skill));
}
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}
}
public class Stats : Plugin
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{
public static StatsDB playerStats { get; private set; }
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private DateTime[] lastKill = new DateTime[18];
private DateTime[] connectionTime = new DateTime[18];
private int[] inactiveMinutes = new int[18];
private int[] Kills = new int[18];
private int[] deathStreaks = new int[18];
private int[] killStreaks = new int[18];
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public override void onEvent(Event E)
{
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playerStats = new StatsDB("stats_" + E.Owner.getPort() + ".rm");
if (E.Type == Event.GType.Connect)
{
resetCounters(E.Origin.clientID);
}
if (E.Type == Event.GType.MapEnd)
{
foreach (Player P in E.Owner.getPlayers())
{
if (P == null)
continue;
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calculateAndSaveSkill(P);
resetCounters(P.clientID);
E.Owner.Log.Write("Updated skill for client #" + P.databaseID, Log.Level.Debug);
//E.Owner.Log.Write(String.Format("\r\nJoin: {0}\r\nInactive Minutes: {1}\r\nnewPlayTime: {2}\r\nnewSPM: {3}\r\nkdrWeight: {4}\r\nMultiplier: {5}\r\nscoreWeight: {6}\r\nnewSkillFactor: {7}\r\nprojectedNewSkill: {8}\r\nKills: {9}\r\nDeaths: {10}", connectionTime[P.clientID].ToShortTimeString(), inactiveMinutes[P.clientID], newPlayTime, newSPM, kdrWeight, Multiplier, scoreWeight, newSkillFactor, disconnectStats.Skill, disconnectStats.Kills, disconnectStats.Deaths));
}
}
if (E.Type == Event.GType.Disconnect)
{
calculateAndSaveSkill(E.Origin);
E.Owner.Log.Write("Updated skill for disconnecting client #" + E.Origin.databaseID, Log.Level.Debug);
}
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if (E.Type == Event.GType.Kill)
{
if (E.Origin == E.Target)
return;
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Player Killer = E.Origin;
PlayerStats killerStats = playerStats.getStats(Killer);
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lastKill[E.Origin.clientID] = DateTime.Now;
Kills[E.Origin.clientID]++;
if ((lastKill[E.Origin.clientID] - DateTime.Now).TotalSeconds > 60)
{
inactiveMinutes[E.Origin.clientID]++;
}
killerStats.Kills++;
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if (killerStats.Deaths == 0)
killerStats.KDR = killerStats.Kills;
else
killerStats.KDR = killerStats.Kills / killerStats.Deaths;
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playerStats.updateStats(Killer, killerStats);
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killStreaks[E.Origin.clientID]++;
deathStreaks[E.Origin.clientID] = 0;
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Killer.Tell(messageOnStreak(killStreaks[E.Origin.clientID], deathStreaks[E.Origin.clientID]));
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}
if (E.Type == Event.GType.Death)
{
Player Victim = E.Origin;
PlayerStats victimStats = playerStats.getStats(Victim);
victimStats.Deaths++;
victimStats.KDR = victimStats.Kills / victimStats.Deaths;
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playerStats.updateStats(Victim, victimStats);
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deathStreaks[E.Origin.clientID]++;
killStreaks[E.Origin.clientID] = 0;
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Victim.Tell(messageOnStreak(killStreaks[E.Origin.clientID], deathStreaks[E.Origin.clientID]));
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}
}
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private void calculateAndSaveSkill(Player P)
{
if (P == null)
return;
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PlayerStats disconnectStats = playerStats.getStats(P);
if (Kills[P.clientID] == 0)
return;
else if (lastKill[P.clientID] > connectionTime[P.clientID])
inactiveMinutes[P.clientID] += (int)(DateTime.Now - lastKill[P.clientID]).TotalMinutes;
int newPlayTime = (int)(DateTime.Now - connectionTime[P.clientID]).TotalMinutes - inactiveMinutes[P.clientID];
if (newPlayTime < 2)
return;
double newSPM = Kills[P.clientID] * 50 / newPlayTime;
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double kdrWeight = Math.Round(Math.Pow(disconnectStats.KDR, 2 / Math.E), 3);
double Multiplier;
if (disconnectStats.scorePerMinute == 1)
Multiplier = 1;
else
Multiplier = newSPM / disconnectStats.scorePerMinute;
double scoreWeight = (newSPM * (newPlayTime / disconnectStats.playTime));
double newSkillFactor = Multiplier * scoreWeight;
if (Multiplier >= 1)
disconnectStats.scorePerMinute += newSkillFactor;
else
disconnectStats.scorePerMinute -= (scoreWeight - newSkillFactor);
disconnectStats.Skill = disconnectStats.scorePerMinute * kdrWeight / 10;
disconnectStats.playTime += newPlayTime;
playerStats.updateStats(P, disconnectStats);
}
private void resetCounters(int cID)
{
Kills[cID] = 0;
connectionTime[cID] = DateTime.Now;
inactiveMinutes[cID] = 0;
deathStreaks[cID] = 0;
killStreaks[cID] = 0;
}
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public override void onLoad()
{
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for (int i = 0; i < 18; i++)
{
Kills[i] = 0;
connectionTime[i] = DateTime.Now;
inactiveMinutes[i] = 0;
deathStreaks[i] = 0;
killStreaks[i] = 0;
}
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}
public override void onUnload()
{
}
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private String messageOnStreak(int killStreak, int deathStreak)
{
String Message = "";
switch (killStreak)
{
case 5:
Message = "Great job! You're on a ^55 killstreak!";
break;
case 10:
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Message = "Amazing! ^510 kills ^7without dying!";
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break;
}
switch (deathStreak)
{
case 5:
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Message = "Pick it up soldier, you've died ^55 times ^7in a row...";
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break;
case 10:
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Message = "Seriously? ^510 deaths ^7without getting a kill?";
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break;
}
return Message;
}
public override string Name
{
get
{
return "Basic Stats";
}
}
public override float Version
{
get
{
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return 0.2f;
}
}
public override string Author
{
get
{
return "RaidMax";
}
}
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}
public class StatsDB : Database
{
public StatsDB(String FN) : base(FN) { }
public override void Init()
{
if (!File.Exists(FileName))
{
String Create = "CREATE TABLE [STATS] ( [npID] TEXT, [KILLS] INTEGER DEFAULT 0, [DEATHS] INTEGER DEFAULT 0, [KDR] REAL DEFAULT 0, [SKILL] REAL DEFAULT 0, [MEAN] REAL DEFAULT 0, [DEV] REAL DEFAULT 0, [SPM] REAL DEFAULT 0, [PLAYTIME] INTEGER DEFAULT 0);";
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ExecuteNonQuery(Create);
}
}
public void addPlayer(Player P)
{
Dictionary<String, object> newPlayer = new Dictionary<String, object>();
newPlayer.Add("npID", P.npID);
newPlayer.Add("KILLS", 0);
newPlayer.Add("DEATHS", 0);
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newPlayer.Add("KDR", 0.0);
newPlayer.Add("SKILL", 1.0);
newPlayer.Add("SPM", 1.0);
newPlayer.Add("PLAYTIME", 1.0);
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Insert("STATS", newPlayer);
}
public PlayerStats getStats(Player P)
{
String Query = String.Format("SELECT * FROM STATS WHERE npID = '{0}'", P.npID);
DataTable Result = GetDataTable(Query);
if (Result != null && Result.Rows.Count > 0)
{
DataRow ResponseRow = Result.Rows[0];
return new PlayerStats(
Convert.ToInt32(ResponseRow["KILLS"]),
Convert.ToInt32(ResponseRow["DEATHS"]),
Convert.ToDouble(ResponseRow["KDR"]),
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Convert.ToDouble(ResponseRow["SKILL"]),
Convert.ToDouble(ResponseRow["SPM"]),
Convert.ToInt32(ResponseRow["PLAYTIME"])
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);
}
else
{
addPlayer(P);
return getStats(P);
}
}
public void updateStats(Player P, PlayerStats S)
{
Dictionary<String, object> updatedPlayer = new Dictionary<String, object>();
updatedPlayer.Add("KILLS", S.Kills);
updatedPlayer.Add("DEATHS", S.Deaths);
updatedPlayer.Add("KDR", Math.Round(S.KDR, 2));
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updatedPlayer.Add("SKILL", Math.Round(S.Skill, 1));
updatedPlayer.Add("SPM", Math.Round(S.scorePerMinute, 0));
updatedPlayer.Add("PLAYTIME", S.playTime);
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Update("STATS", updatedPlayer, String.Format("npID = '{0}'", P.npID));
}
public List<KeyValuePair<String, PlayerStats>> topStats()
{
String Query = String.Format("SELECT * FROM STATS WHERE KDR < '{0}' AND KILLS > '{1}' AND PLAYTIME > '{2}' ORDER BY SKILL DESC LIMIT '{3}'", 10, 150, 60, 5);
DataTable Result = GetDataTable(Query);
List<KeyValuePair<String, PlayerStats>> pStats = new List<KeyValuePair<String, PlayerStats>>();
if (Result != null && Result.Rows.Count > 0)
{
foreach (DataRow ResponseRow in Result.Rows)
{
pStats.Add( new KeyValuePair<String, PlayerStats>(ResponseRow["npID"].ToString(),
new PlayerStats(
Convert.ToInt32(ResponseRow["KILLS"]),
Convert.ToInt32(ResponseRow["DEATHS"]),
Convert.ToDouble(ResponseRow["KDR"]),
Convert.ToDouble(ResponseRow["SKILL"]),
Convert.ToDouble(ResponseRow["SPM"]),
Convert.ToInt32(ResponseRow["PLAYTIME"])
)
));
}
}
return pStats;
}
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}
public struct PlayerStats
{
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public PlayerStats(int K, int D, double DR, double S, double sc, int P)
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{
Kills = K;
Deaths = D;
KDR = DR;
Skill = S;
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scorePerMinute = sc;
playTime = P;
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}
public int Kills;
public int Deaths;
public double KDR;
public double Skill;
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public double scorePerMinute;
public int playTime;
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}
}