IW4M-Admin/Admin/m2demo/admin/main.gsc

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#include maps\mp\_utility;
#include settings\main;
#include admin\commands;
initIW4MAdmin()
{
Settings = LoadSettings();
setDvarIfUninitialized(Settings["dvar_prefix"] + "_lastevent", ""); // | COMMAND | ORIGIN npID | TARGET npID | OPT DATA
setDvarIfUninitialized("whoisdirty", "");
game["menu_huehue"] = "ingame_migration";
precachemenu(game["menu_huehue"]);
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thread waitEvent();
level thread onPlayerConnect();
}
onPlayerConnect()
{
for(;;)
{
level waittill( "connected", player );
player setClientDvar("cg_chatHeight", 8);
}
}
waitEvent()
{
level endon ("disconnect");
Settings = LoadSettings();
while (true)
{
lastEvent = getDvar(Settings["dvar_prefix"] + "_lastevent");
if (lastEvent != "")
{
event = strtok(lastEvent, ";");
event["command"] = event[0];
event["origin"] = getPlayerByGUID(event[1]);
event["target"] = getPlayerByGUID(event[2]);
event["data"] = event[3];
PrintLnConsole("Event " + event["command"] + " from " + event["origin"].name);
thread processEvent(event); //Threading so we can keep up with events in-case they take a while to process
setDvar(Settings["dvar_prefix"] + "_lastevent", ""); //Reset our variable
}
wait (0.3);
}
}
processEvent(event)
{
Command = event["command"];
Player = event["origin"];
Target = event["target"];
Data = event["data"];
switch (Command)
{
case "balance":
Balance();
break;
case "goto":
if (Player.goto == true)
{
Player notify("spectate_finished");
Player.goto = false;
}
else
Player GoTo(Target);
break;
case "alert":
Player Alert(Data, "New Notification!");
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break;
case "tell":
Target Tell(Data, Player);
break;
case "status":
Player checkStatus();
break;
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default:
Player Tell("You entered an invalid command!");
}
}
getPlayerByGUID(GUID)
{
foreach (noob in level.players)
{
if (noob.guid == GUID)
return noob;
}
}