#include maps\mp\_utility; #include settings\main; #include admin\commands; initIW4MAdmin() { Settings = LoadSettings(); setDvarIfUninitialized(Settings["dvar_prefix"] + "_lastevent", ""); // | COMMAND | ORIGIN npID | TARGET npID | OPT DATA setDvarIfUninitialized("whoisdirty", ""); game["menu_huehue"] = "ingame_migration"; precachemenu(game["menu_huehue"]); thread waitEvent(); level thread onPlayerConnect(); } onPlayerConnect() { for(;;) { level waittill( "connected", player ); player setClientDvar("cg_chatHeight", 8); } } waitEvent() { level endon ("disconnect"); Settings = LoadSettings(); while (true) { lastEvent = getDvar(Settings["dvar_prefix"] + "_lastevent"); if (lastEvent != "") { event = strtok(lastEvent, ";"); event["command"] = event[0]; event["origin"] = getPlayerByGUID(event[1]); event["target"] = getPlayerByGUID(event[2]); event["data"] = event[3]; PrintLnConsole("Event " + event["command"] + " from " + event["origin"].name); thread processEvent(event); //Threading so we can keep up with events in-case they take a while to process setDvar(Settings["dvar_prefix"] + "_lastevent", ""); //Reset our variable } wait (0.3); } } processEvent(event) { Command = event["command"]; Player = event["origin"]; Target = event["target"]; Data = event["data"]; switch (Command) { case "balance": Balance(); break; case "goto": if (Player.goto == true) { Player notify("spectate_finished"); Player.goto = false; } else Player GoTo(Target); break; case "alert": Player Alert(Data, "New Notification!"); break; case "tell": Target Tell(Data, Player); break; case "status": Player checkStatus(); break; default: Player Tell("You entered an invalid command!"); } } getPlayerByGUID(GUID) { foreach (noob in level.players) { if (noob.guid == GUID) return noob; } }