IW4M-Admin/SharedLibraryCore/PartialEntities/EFClient.cs

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C#
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using SharedLibraryCore.Localization;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Text.RegularExpressions;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.Extensions.Logging;
using Serilog.Context;
using Data.Models;
namespace SharedLibraryCore.Database.Models
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{
public class EFClient : Data.Models.Client.EFClient
{
public enum ClientState
{
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/// <summary>
/// default client state
/// </summary>
Unknown,
/// <summary>
/// represents when the client has been detected as joining
/// by the log file, but has not be authenticated by RCon
/// </summary>
Connecting,
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/// <summary>
/// represents when the client has been authenticated by RCon
/// and validated by the database
/// </summary>
Connected,
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/// <summary>
/// represents when the client is leaving (either through RCon or log file)
/// </summary>
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Disconnecting
}
public EFClient()
{
ConnectionTime = DateTime.UtcNow;
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ClientNumber = -1;
SetAdditionalProperty("_reportCount", 0);
ReceivedPenalties = new List<EFPenalty>();
_processingEvent = new SemaphoreSlim(1, 1);
}
~EFClient()
{
_processingEvent?.Dispose();
}
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public override string ToString()
{
return $"[Name={CurrentAlias?.Name ?? "--"}, NetworkId={NetworkId.ToString("X")}, IP={(string.IsNullOrEmpty(IPAddressString) ? "--" : IPAddressString)}, ClientSlot={ClientNumber}]";
}
[NotMapped]
public virtual string Name
{
get { return CurrentAlias?.Name ?? "--"; }
set { if (CurrentAlias != null) CurrentAlias.Name = value; }
}
[NotMapped]
public string CleanedName => Name?.StripColors();
[NotMapped]
public virtual int? IPAddress
{
get { return CurrentAlias.IPAddress; }
set { CurrentAlias.IPAddress = value; }
}
[NotMapped]
public string IPAddressString => IPAddress.ConvertIPtoString();
[NotMapped]
public bool IsIngame => ClientNumber >= 0;
[NotMapped]
public virtual IDictionary<int, long> LinkedAccounts { get; set; }
/// <summary>
/// send a message directly to the connected client
/// </summary>
/// <param name="message">message content to send to client</param>
public GameEvent Tell(string message)
{
var e = new GameEvent()
{
Message = message,
Target = this,
Owner = CurrentServer,
Type = GameEvent.EventType.Tell,
Data = message,
CorrelationId = CurrentServer.Manager.ProcessingEvents.Values
.FirstOrDefault(ev => ev.Type == GameEvent.EventType.Command && (ev.Origin?.ClientId == ClientId || ev.ImpersonationOrigin?.ClientId == ClientId))?.CorrelationId ?? Guid.NewGuid()
};
e.Output.Add(message.StripColors());
CurrentServer?.Manager.AddEvent(e);
return e;
}
public void Tell(IEnumerable<string> messages)
{
foreach(var message in messages)
{
#pragma warning disable 4014
Tell(message).WaitAsync();
#pragma warning restore 4014
}
}
/// <summary>
/// warn a client with given reason
/// </summary>
/// <param name="warnReason">reason for warn</param>
/// <param name="sender">client performing the warn</param>
public GameEvent Warn(String warnReason, EFClient sender)
{
var e = new GameEvent()
{
Type = GameEvent.EventType.Warn,
Message = warnReason,
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Data = warnReason,
Origin = sender,
Target = this,
Owner = sender.CurrentServer
};
// enforce level restrictions
if (Level > sender.Level)
{
e.FailReason = GameEvent.EventFailReason.Permission;
}
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else
{
Warnings++;
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}
sender.CurrentServer.Manager.AddEvent(e);
return e;
}
/// <summary>
/// clear all warnings for a client
/// </summary>
/// <param name="sender">client performing the warn clear</param>
/// <returns></returns>
public GameEvent WarnClear(EFClient sender)
{
var e = new GameEvent()
{
Type = GameEvent.EventType.WarnClear,
Origin = sender,
Target = this,
Owner = sender.CurrentServer
};
// enforce level restrictions
if (sender.Level <= Level)
{
e.FailReason = GameEvent.EventFailReason.Permission;
return e;
}
Warnings = 0;
sender.CurrentServer.Manager.AddEvent(e);
return e;
}
/// <summary>
/// report a client for a given reason
/// </summary>
/// <param name="reportReason">reason for the report</param>
/// <param name="sender">client performing the report</param>
/// <returns></returns>
public GameEvent Report(string reportReason, EFClient sender)
{
var e = new GameEvent()
{
Type = GameEvent.EventType.Report,
Message = reportReason,
Data = reportReason,
Origin = sender,
Target = this,
Owner = sender.CurrentServer
};
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int reportCount = sender.GetAdditionalProperty<int>("_reportCount");
if (Equals(sender))
{
e.FailReason = GameEvent.EventFailReason.Invalid;
}
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else if (reportCount > 2)
{
e.FailReason = GameEvent.EventFailReason.Throttle;
}
else if (CurrentServer.Reports.Count(report => (report.Origin.NetworkId == sender.NetworkId &&
report.Target.NetworkId == NetworkId)) > 0)
{
e.FailReason = GameEvent.EventFailReason.Exception;
}
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sender.SetAdditionalProperty("_reportCount", reportCount + 1);
sender.CurrentServer.Manager.AddEvent(e);
return e;
}
/// <summary>
/// flag a client for a given reason
/// </summary>
/// <param name="flagReason">reason for flagging</param>
/// <param name="sender">client performing the flag</param>
/// <returns>game event for the flag</returns>
public GameEvent Flag(string flagReason, EFClient sender, TimeSpan? flagLength = null)
{
var e = new GameEvent()
{
Type = GameEvent.EventType.Flag,
Origin = sender,
Data = flagReason,
Message = flagReason,
Extra = flagLength,
Target = this,
Owner = sender.CurrentServer
};
if (Level >= sender.Level)
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{
e.FailReason = GameEvent.EventFailReason.Permission;
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}
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else if (Level == Permission.Flagged || Level == Permission.Banned)
{
e.FailReason = GameEvent.EventFailReason.Invalid;
}
sender.CurrentServer.Manager.AddEvent(e);
return e;
}
/// <summary>
/// unflag a client for a given reason
/// </summary>
/// <param name="unflagReason">reason to unflag a player for</param>
/// <param name="sender">client performing the unflag</param>
/// <returns>game event for the un flug</returns>
public GameEvent Unflag(string unflagReason, EFClient sender)
{
var e = new GameEvent()
{
Type = GameEvent.EventType.Unflag,
Origin = sender,
Target = this,
Data = unflagReason,
Message = unflagReason,
Owner = sender.CurrentServer
};
if (sender.Level <= Level)
{
e.FailReason = GameEvent.EventFailReason.Permission;
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}
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else if (Level != Permission.Flagged || Level == Permission.Banned)
{
e.FailReason = GameEvent.EventFailReason.Invalid;
}
sender.CurrentServer.Manager.AddEvent(e);
return e;
}
/// <summary>
/// kick a client for the given reason
/// </summary>
/// <param name="kickReason">reason to kick for</param>
/// <param name="sender">client performing the kick</param>
public GameEvent Kick(string kickReason, EFClient sender) => Kick(kickReason, sender, null);
/// <summary>
/// kick a client for the given reason
/// </summary>
/// <param name="kickReason">reason to kick for</param>
/// <param name="sender">client performing the kick</param>
/// <param name="originalPenalty">original client penalty</param>
public GameEvent Kick(string kickReason, EFClient sender, EFPenalty originalPenalty)
{
var e = new GameEvent()
{
Type = GameEvent.EventType.Kick,
Message = kickReason,
Target = this,
Origin = sender,
Data = kickReason,
Extra = originalPenalty,
Owner = sender.CurrentServer
};
// enforce level restrictions
if (sender.Level <= Level)
{
e.FailReason = GameEvent.EventFailReason.Permission;
}
State = ClientState.Disconnecting;
sender.CurrentServer.Manager.AddEvent(e);
return e;
}
/// <summary>
/// temporarily ban a client for the given time span
/// </summary>
/// <param name="tempbanReason">reason for the temp ban</param>
/// <param name="banLength">how long the temp ban lasts</param>
/// <param name="sender">client performing the tempban</param>
public GameEvent TempBan(String tempbanReason, TimeSpan banLength, EFClient sender)
{
var e = new GameEvent()
{
Type = GameEvent.EventType.TempBan,
Message = tempbanReason,
Data = tempbanReason,
Origin = sender,
Target = this,
Extra = banLength,
Owner = sender.CurrentServer
};
// enforce level restrictions
if (sender.Level <= Level)
{
e.FailReason = GameEvent.EventFailReason.Permission;
}
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State = ClientState.Disconnecting;
sender.CurrentServer.Manager.AddEvent(e);
return e;
}
/// <summary>
/// permanently ban a client
/// </summary>
/// <param name="banReason">reason for the ban</param>
/// <param name="sender">client performing the ban</param>
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public GameEvent Ban(String banReason, EFClient sender, bool isEvade)
{
var e = new GameEvent()
{
Type = GameEvent.EventType.Ban,
Message = banReason,
Data = banReason,
Origin = sender,
Target = this,
Owner = sender.CurrentServer,
Extra = isEvade
};
// enforce level restrictions
if (sender.Level <= Level)
{
e.FailReason = GameEvent.EventFailReason.Permission;
}
if (Level == Permission.Banned)
{
e.FailReason = GameEvent.EventFailReason.Invalid;
}
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State = ClientState.Disconnecting;
sender.CurrentServer.Manager.AddEvent(e);
return e;
}
/// <summary>
/// unban a client
/// </summary>
/// <param name="unbanReason">reason for the unban</param>
/// <param name="sender">client performing the unban</param>
/// <returns></returns>
public GameEvent Unban(string unbanReason, EFClient sender)
{
var e = new GameEvent()
{
Type = GameEvent.EventType.Unban,
Message = unbanReason,
Data = unbanReason,
Origin = sender,
Target = this,
Owner = sender.CurrentServer
};
// enforce level restrictions
if (Level > sender.Level)
{
e.FailReason = GameEvent.EventFailReason.Permission;
}
sender.CurrentServer.Manager.AddEvent(e);
return e;
}
/// <summary>
/// sets the level of the client
/// </summary>
/// <param name="newPermission">new permission to set client to</param>
/// <param name="sender">user performing the set level</param>
/// <returns></returns>
public GameEvent SetLevel(Permission newPermission, EFClient sender)
{
var e = new GameEvent()
{
Type = GameEvent.EventType.ChangePermission,
Extra = newPermission,
Origin = sender,
Target = this,
Owner = sender.CurrentServer
};
if (Level > sender.Level)
{
e.FailReason = GameEvent.EventFailReason.Permission;
}
else if (Level == newPermission)
{
e.FailReason = GameEvent.EventFailReason.Invalid;
}
else
{
Level = newPermission;
}
sender.CurrentServer.Manager.AddEvent(e);
return e;
}
/// <summary>
/// Handles any client related logic on connection
/// </summary>
public bool IsAbleToConnectSimple()
{
var loc = Utilities.CurrentLocalization.LocalizationIndex;
using (LogContext.PushProperty("Server", CurrentServer?.ToString()))
{
var nameToCheck = CurrentServer.IsCodGame() ? CleanedName : Name;
if (string.IsNullOrWhiteSpace(Name) || nameToCheck.Replace(" ", "").Length <
(CurrentServer?.Manager?.GetApplicationSettings()?.Configuration()?.MinimumNameLength ?? 3))
{
Utilities.DefaultLogger.LogInformation("Kicking {Client} because their name is too short", ToString());
Kick(loc["SERVER_KICK_MINNAME"], Utilities.IW4MAdminClient(CurrentServer));
return false;
}
if (CurrentServer.Manager.GetApplicationSettings().Configuration()
.DisallowedClientNames
?.Any(_name => Regex.IsMatch(Name, _name)) ?? false)
{
Utilities.DefaultLogger.LogInformation("Kicking {Client} because their name is not allowed", ToString());
Kick(loc["SERVER_KICK_GENERICNAME"], Utilities.IW4MAdminClient(CurrentServer));
return false;
}
if (Name.Where(c => char.IsControl(c)).Count() > 0)
{
Utilities.DefaultLogger.LogInformation("Kicking {Client} because their name contains control characters", ToString());
Kick(loc["SERVER_KICK_CONTROLCHARS"], Utilities.IW4MAdminClient(CurrentServer));
return false;
}
// reserved slots stuff
// todo: bots don't seem to honor party_maxplayers/sv_maxclients
if (CurrentServer.MaxClients - (CurrentServer.GetClientsAsList().Count(_client => !_client.IsPrivileged() && !_client.IsBot)) < CurrentServer.ServerConfig.ReservedSlotNumber &&
!this.IsPrivileged() &&
CurrentServer.GetClientsAsList().Count <= CurrentServer.MaxClients &&
CurrentServer.MaxClients != 0)
{
Utilities.DefaultLogger.LogInformation("Kicking {Client} their spot is reserved", ToString());
Kick(loc["SERVER_KICK_SLOT_IS_RESERVED"], Utilities.IW4MAdminClient(CurrentServer));
return false;
}
}
return true;
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}
public async Task OnDisconnect()
{
using (LogContext.PushProperty("Server", CurrentServer?.ToString()))
{
TotalConnectionTime += ConnectionLength;
LastConnection = DateTime.UtcNow;
Utilities.DefaultLogger.LogInformation("Client {client} is leaving the game", ToString());
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try
{
await CurrentServer.Manager.GetClientService().Update(this);
}
catch (Exception e)
{
Utilities.DefaultLogger.LogError(e, "Could not update disconnected client {client}",
ToString());
}
finally
{
State = ClientState.Unknown;
}
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}
}
public async Task OnJoin(int? ipAddress, bool enableImplicitLinking)
{
using (LogContext.PushProperty("Server", CurrentServer?.ToString()))
{
Utilities.DefaultLogger.LogInformation("Client {client} is joining the game from {source}", ToString(), ipAddress.HasValue ? "Status" : "Log");
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if (ipAddress != null)
{
IPAddress = ipAddress;
Utilities.DefaultLogger.LogInformation("Received ip from client {client}", ToString());
await CurrentServer.Manager.GetClientService().UpdateAlias(this);
await CurrentServer.Manager.GetClientService().Update(this);
var canConnect = await CanConnect(ipAddress, enableImplicitLinking);
if (!canConnect)
{
Utilities.DefaultLogger.LogInformation("Client {client} is not allowed to join the server",
ToString());
}
else
{
Utilities.DefaultLogger.LogDebug("Creating join event for {client}", ToString());
var e = new GameEvent()
{
Type = GameEvent.EventType.Join,
Origin = this,
Target = this,
Owner = CurrentServer,
};
CurrentServer.Manager.AddEvent(e);
}
}
else
{
Utilities.DefaultLogger.LogInformation("Waiting to receive ip from client {client}", ToString());
}
Utilities.DefaultLogger.LogDebug("OnJoin finished for {client}", ToString());
}
}
public async Task<bool> CanConnect(int? ipAddress, bool enableImplicitLinking)
{
using (LogContext.PushProperty("Server", CurrentServer?.ToString()))
{
var loc = Utilities.CurrentLocalization.LocalizationIndex;
var autoKickClient = Utilities.IW4MAdminClient(CurrentServer);
bool isAbleToConnectSimple = IsAbleToConnectSimple();
if (!isAbleToConnectSimple)
{
return false;
}
// we want to get any penalties that are tied to their IP or AliasLink (but not necessarily their GUID)
var activePenalties = await CurrentServer.Manager.GetPenaltyService()
.GetActivePenaltiesAsync(AliasLinkId, ipAddress);
var banPenalty = activePenalties.FirstOrDefault(_penalty => _penalty.Type == EFPenalty.PenaltyType.Ban);
var tempbanPenalty =
activePenalties.FirstOrDefault(_penalty => _penalty.Type == EFPenalty.PenaltyType.TempBan);
var flagPenalty =
activePenalties.FirstOrDefault(_penalty => _penalty.Type == EFPenalty.PenaltyType.Flag);
// we want to kick them if any account is banned
if (banPenalty != null)
{
if (Level != Permission.Banned)
{
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Utilities.DefaultLogger.LogInformation(
"Client {client} has a ban penalty, but they're using a new GUID, we we're updating their level and kicking them",
ToString());
await SetLevel(Permission.Banned, autoKickClient).WaitAsync(Utilities.DefaultCommandTimeout,
CurrentServer.Manager.CancellationToken);
}
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Utilities.DefaultLogger.LogInformation("Kicking {client} because they are banned", ToString());
Kick(loc["WEBFRONT_PENALTY_LIST_BANNED_REASON"], autoKickClient, banPenalty);
return false;
}
// we want to kick them if any account is tempbanned
if (tempbanPenalty != null)
{
Utilities.DefaultLogger.LogInformation("Kicking {client} because their GUID is temporarily banned",
ToString());
Kick(loc["WEBFRONT_PENALTY_LIST_TEMPBANNED_REASON"], autoKickClient, tempbanPenalty);
return false;
}
// if we found a flag, we need to make sure all the accounts are flagged
if (flagPenalty != null && Level != Permission.Flagged)
{
Utilities.DefaultLogger.LogInformation(
"Flagged client {client} joining with new GUID, so we are changing their level to flagged",
ToString());
await SetLevel(Permission.Flagged, autoKickClient).WaitAsync(Utilities.DefaultCommandTimeout,
CurrentServer.Manager.CancellationToken);
}
// remove their auto flag
if (Level == Permission.Flagged &&
!activePenalties.Any(_penalty => _penalty.Type == EFPenalty.PenaltyType.Flag))
{
// remove their auto flag status after a week
Utilities.DefaultLogger.LogInformation("Unflagging {client} because the auto flag time has expired",
ToString());
Unflag(Utilities.CurrentLocalization.LocalizationIndex["SERVER_AUTOFLAG_UNFLAG"], autoKickClient);
}
}
return true;
}
[NotMapped]
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public int ClientNumber { get; set; }
[NotMapped]
public int Ping { get; set; }
[NotMapped]
public int Warnings { get; set; }
[NotMapped]
public DateTime ConnectionTime { get; set; }
[NotMapped]
public int ConnectionLength => (int)(DateTime.UtcNow - ConnectionTime).TotalSeconds;
[NotMapped]
public Server CurrentServer { get; set; }
[NotMapped]
public int Score { get; set; }
[NotMapped]
public bool IsBot => NetworkId == Name.GenerateGuidFromString();
[NotMapped]
public bool IsZombieClient => IsBot && Name == "Zombie";
[NotMapped]
public string XuidString => (NetworkId + 0x110000100000000).ToString("x");
[NotMapped]
public string GuidString => NetworkId.ToString("x");
[NotMapped]
public ClientState State { get; set; }
[NotMapped]
// this is kinda dirty, but I need localizable level names
public ClientPermission ClientPermission => new ClientPermission()
{
Level = Level,
Name = Level.ToLocalizedLevelName()
};
[NotMapped]
public string Tag
{
get => GetAdditionalProperty<string>(EFMeta.ClientTag);
set => SetAdditionalProperty(EFMeta.ClientTag, value);
}
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[NotMapped]
public int TemporalClientNumber
{
get
{
var temporalClientId = GetAdditionalProperty<string>("ConnectionClientId");
var parsedClientId = string.IsNullOrEmpty(temporalClientId) ? (int?) null : int.Parse(temporalClientId);
return parsedClientId ?? ClientNumber;
}
}
[NotMapped]
private readonly SemaphoreSlim _processingEvent;
public async Task Lock()
{
bool result = await _processingEvent.WaitAsync(Utilities.DefaultCommandTimeout);
#if DEBUG
if (!result)
{
throw new InvalidOperationException();
}
#endif
}
public void Unlock()
{
if (_processingEvent.CurrentCount == 0)
{
_processingEvent.Release(1);
}
}
public override bool Equals(object obj)
{
return obj.GetType() == typeof(EFClient) && ((EFClient)obj).NetworkId == this.NetworkId;
}
public override int GetHashCode()
{
return IsBot ? ClientNumber : (int)NetworkId;
}
}
}